Description
Guild Name: Remnants of the Circle
Guild Purpose: Protecting Terra by ridding the land of undesirables be they man, creature, or mixed of blood.
Guild Insignia: A blade, arrow, and quill wrapped in a white circle
Guild Motto: "We are the Blade, the Mind, and the Shadow."
Locations in Valore (Guild Halls)
Terra
Guild Purpose: Protecting Terra by ridding the land of undesirables be they man, creature, or mixed of blood.
Guild Insignia: A blade, arrow, and quill wrapped in a white circle
Guild Motto: "We are the Blade, the Mind, and the Shadow."
Locations in Valore (Guild Halls)
Terra
- Midlands
- Rosept Hall (also known as Midhall): In the Northern Midlands, where the ice-capped mountians lower out into the highland plains, Rosept Hall sits carved into the grey rock of Elrodor Mountain on the northwest coast of Terra. A natural fortress complimented by master mason work, the guildhall is accessible only by a narrow path that curves around from the west along the edges of the rocky snow-covered hills. (Room Synopsis)
A path leads to a hundred stone steps that take one up to a large, doorless mouth of Rosept Hall, also known as Midhall. This mouth resembles the frame of a door with a curved arc along the top. Around its edges, stories of old legends have been skillfully told in an engraved mural. The only defense seems to be the fortified walls that rise up on each side of the entrance, but there is no form of gate or impasse.
Inside, naturally carved passageways lead to dozens of rooms, including kitchens, barracks, armouries and meeting halls. There is a single room in the centre of the enclave, where sits a large, circular table that shows signs of its aging life in the form of cracks and chips from where many an angry blade has been thrust into its surface. A massive hearth that ten men could stand shoulder-to-shoulder is set into the stone to keep the year-round winter chills at bay.
- Rosept Hall (also known as Midhall): In the Northern Midlands, where the ice-capped mountians lower out into the highland plains, Rosept Hall sits carved into the grey rock of Elrodor Mountain on the northwest coast of Terra. A natural fortress complimented by master mason work, the guildhall is accessible only by a narrow path that curves around from the west along the edges of the rocky snow-covered hills. (Room Synopsis)
- Eastlands
- Mardahak Hall (also known as Easthall): Mardahak Hall, in the village of Garrenford, is the more modest of the guild's establishments. It is made in the fashion of a wood longhouse. The common room serves as the meeting hall and council hall as well as feasting hall. Barracks are found beneath on the second floor, under the earth. A stone fenced yard serves as practice rooms while a modest forge lays on the side.
- Varnathus
- H'varell Hall (also known as Varnhall): H'varell Hall lays in ruins after the guild deserted the location once overwhelmed by refugees and invading hostile persons. All that stands is the remnants of tall towers, and half of the main house. All else is crumbled stone and burnt wood.
- Westlands
- Lorran Hall (also known as Westhall): Lorran Hall is the most stable guildhall for the Remnants of the Circle. Its stone walls and central location in the Westlands, provides an ample opportunity for defense as well as offense towards the undesirables—if ever need be. It lays in the city of Rhuran, providing jobs for the denizens who reside there. Lorran Hall has its own forge, training yard, gardens, kitchens, dining hall, reception hall, council hall, and barracks for those who wish to live inside the guildhall. It is easily comparable to a miniature city within a city.
- Parth Hall (also known as New Westhall): Parth Hall named after one of the guild's founders is the most recently established guildhall. It is still being build, the lumber still green and pliant while stone mortar continues to bake beneath the sun. Workers are always present and reside in tents which span out across what will be the training yard.
- Lorran Hall (also known as Westhall): Lorran Hall is the most stable guildhall for the Remnants of the Circle. Its stone walls and central location in the Westlands, provides an ample opportunity for defense as well as offense towards the undesirables—if ever need be. It lays in the city of Rhuran, providing jobs for the denizens who reside there. Lorran Hall has its own forge, training yard, gardens, kitchens, dining hall, reception hall, council hall, and barracks for those who wish to live inside the guildhall. It is easily comparable to a miniature city within a city.