Introduction
Welcome to Dark Heresy, a roleplaying game full of danger, mystery, and brutal violence, set in the decaying far future of Warhammer 40,000. You are about to embark on perilous adventures into the dark heart of the 41st millennium. You stand on the front line of a great and secret war. As an Acolyte of the powerful Inquisition, you will root out threats to the Imperium of man. You will engage in deadly combat against heretics, aliens, and witches. You will face demonic possession, and battle for your very survival amidst a web of conspiracy and betrayal. But perhaps the biggest threat you will face is your fellow man, for the human soul are such fertile grounds for corruption. It is your duty to shepherd mankind from the manifold paths of damnation, with smoking boltgun is necessary.
Do not shrink from your noble calling, hard as it might be. Desperate times call for desperate measures, and these are the darkest times humanity has ever known. The Imperium is beset by enemies, both from within and without. It is up to you to stand tall and make a difference.
In Dark Heresy, you take the role of an Acolyte, a trainee investigator in the service of a powerful Inquisitor. You, out of countless billions, have been chosen to play a part in a war so great and terrible that ordinary men must never learn its secrets. Your master will task you with all manner of missions, in which you will encounter witches, aliens, and even deamons. You will be tempted with power and exposed to corruption. You, your allies or even your master may fall under the thrall of the Dark Gods. Should this happen, it will be your duty to purge with fire and righteousness, for the Ruinous Ones, the Chaos Powers, are insidious in their evil and would destroy you and all of mankind if they could.
You and your fellow Acolytes must struggle to hold back many threats that face humanity. You must do this knowing that your name will never be recorded in the annals of history. Power, fame, and grandeur shall never be yours- but you do not fight for these things. You fight because you must. You fight because failure will mean the destruction of the Imperium… and of all mankind.
It’s not going to be easy. In the earliest stages, you are little better then anyone else of the 41st millennium. You are merely one of the many scores of Acolytes recruited into the Inquisition. You’ll need to use your wits, luck, and the skills of your companions to the best of your abilities if you are to survive. The longer you last and the stronger you become, the greater the foes you will be asked to face. The war of the soul of mankind is unending, and even should you live long enough to become an Inquisitor in full, you will never know peace until the day you die.
When you die, you will not be missed, but then mere glory never made heroes. Your struggle, your triumph, and your failures- these are the things that matter. They matter because, Emperor willing, you will have made a difference, however small. In the 41st millennium, that is the greatest legacy a man may dare hope for.
(Im only accepting characters from English Players due to time difference)
http://www.4shared.com/document/_aX-LLA ... ebook.html < Core Rules
http://mac.wareseeker.com/Dashboard-Wid ... /d6467d377 <Dice Rolling Program
http://app.fantasyflightgames.com/dark- ... ap-big.jpg <Game sector Map
http://www.annebo.dk/Pages/Roleplay/Index_Roleplay.html <Character sheet download
Due to this games combat system, if your character dies, it will be final. You will get the oppertunity to make a new character and start again
Please read the rules, basic understanding is required for play!
The Story So Far... Write a Post » as written by 4 authors
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 2 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Dark Heresy. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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6 posts · 0 characters present · last post 2010-07-09 23:40:09 »
The Universe of Warhammer 40k ↪ Veneris Owner: RolePlayGateway
A shrine world in the Drusus Marches
Fullscreen Chat » Create Topic » Dark Heresy: Out of Character
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Dark Heresy Roleplay
by XavierDantius32 on Tue May 04, 2010 11:01 am
- 16 Replies
- 1578 Views
- Last post by XavierDantius32
on Fri Jul 16, 2010 8:59 am
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Dark Heresy Roleplay
Most recent OOC posts in Dark Heresy
Re: [OOC] Dark Heresy Roleplay
If i'm back in time we may be able to RP on sunday evening
Re: [OOC] Dark Heresy Roleplay
He remembers barely anything of where he is, what he is doing or when he came there, resulting in offending a religious character and the psyker of the group.
Not a bad start for Liang, knowing his a former ganger and a current hive assassin, he could have done worse...Well, he got high and couldn't read the map, but hey...Don't blame the stoner for what the drugs did to him.
Not only did his 'highness' cause him to attract attention from the wrong guards, and loosing his precious dagger, he also made them shoot the psyker of the team, and then he forced them both into a ruined chapel.
Well, you have to admit that despite his idiocracy, Liang does know how to at least hide from the enemy!
Followed by that, Liang managed to sneak up behind the two heretics that were after them. Although he would have wanted his dagger to have been in his arm, done was done, and he improvised and used a stone instead. The lasgun did its work, while Liang, once again, attracted too much attention at the wrong time. He did kill the two guards and then stole one of the guard's autoguns, before he and the psyker ran off.
Once again...Whenever in doubt, kick someone hard and then break their neck. It usually works...Especially if your on Piety!
Oh, and Xavier, would it bee too much to ask if Liang, on the next RP session, came across a cropse with a hunter rifle with a silencer?...I'll gladly drop the autogun in exchange! ... Nah, even if you say no, it'll be alright, I'll improvise and then some a lho-stick...They get Liang thinking!
Re: [OOC] Dark Heresy Roleplay
Intro
The year is 922.M41. You are acolytes in the charge of Inquisitor Ishmael Kaltos. On Emperor's Day 920, while the young juvies unwrapped trinkets and toys, the warp storm “Threnos Zone” opened and spewed forth a deluge of cultists and chaos forces. The imperial forces in the Calixis sector had grown slack and complacent in their duties and the worlds around the warp storm were quickly overwhelmed. The massive chaos battlefleet cut a swathe through the Drusus marches, conquering much of the inhabited worlds including the shrine world “Veneris”.
Inquisitor Kaltos charged you with the task of investigating a cult of chaos worshippers on Veneris when the chaos invasion hit. As the battlebarges and capitol ships clustered like carrion birds above the planet, your team of acolytes went to ground in the depths of the shrine world's underhive. Cut off from inquisiorial contact by the invasion, your team was key in establishing the resistance on Veneris.
Two years have past, and the Chaos forces are locked in a battle with a hastily established Imperial crusade led by the legendary Warmaster Ibram Gaunt. The crusade, under Gaunt's superb leadership has pushed back the chaos advance. You hear word that the occupying forces on Veneris are digging deep with in the bowels of the shrine world. Interrogation of captured officials informs you that the occupying forces believe that there is an artefact that could turn the tide against the imperials.
Your task is to prevent the acquisition of the artefact and disrupt the chaos forces in preparation for the coming invasion.
Re: [OOC] Dark Heresy Roleplay
I have found a third player, and have an excellent idea for a new campaign.
the new campaign starts on the 17th at 8:00pm GMT
Re: [OOC] Dark Heresy Roleplay
Re: [OOC] Dark Heresy Roleplay
Re: [OOC] Dark Heresy Roleplay
i will pm this person to explain their role within the campaign
Re: [OOC] Dark Heresy Roleplay
Re: [OOC] Dark Heresy Roleplay
i'd like a copy of all your character sheets (available for download here http://www.annebo.dk/Pages/Roleplay/Pag ... sheet.html)
go time is 8:00 on saterday this week. if you cant make that PM me and i'll try sort it out
Re: [OOC] Dark Heresy Roleplay
^correct link for scharacter sheet
Re: [OOC] Dark Heresy Roleplay
-Elloit
-SkyFlying-Falcon
-Aipsylon
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One more space left
Re: [OOC] Dark Heresy Roleplay
Re: [OOC] Dark Heresy Roleplay
You are accolytes in service to Inquisitor Umbris Ghortok of the Ordo Xenos. Your Master has been discovered having in his posesstion tainted texts and items and was taken into custoday and later executed. You were part of one of your Masters missions to recover tainted archeotech from a hive world in the Calix sector. As the inquisition dismantled Ghortok's operations, your expediion was discovered and the Ordo Hereticus were sent to arrest you.
The Ordo were entitled to execute you on the spot but the Inquisitor in charge of your arrest decided you could prove usefull to him in tracking down the whereabouts of your former master. You were manacled and had high-explosive collars placed around your neck. You were taken onto a prison ship, "The Emperors Valiance" As the ship entered the warp, a small craft was revealed to be inside the Gellar Field. Now a mysterious hunter is slowly massacering the crew, and taking the ships systems apart.
When the power fails, your cells unlock and your story begins
[OOC] Dark Heresy Roleplay
You may edit this first post as you see fit.