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Imara Rowan

Half-elf Bard musician and dancer

0 · 252 views · located in The Ivory Crescent

a character in “Dungeons & Dragons”, as played by Billie_blujean

Description

Name: Imara Rowan

Race: Half-elf

Class: Bard

Level: 1

Age: 25

Appearance: Imara is slim and short. She stands at 5'3 and has a lithe dancer's build. Her bright green eyes always glitter with joy and her dark brown hair is always pulled back in elaborate braids. She wears her hair out of her face, held back with a bright red bandanna. She is graceful and seems to be brimming with excitement. She rarely stands perfectly still, as if she always hears music in her head and can't help but move to the song that only she can hear.

Alignment: Chaotic Good

Abilities
-Strength: 10
-Dexterity: 15
-Constitution: 8
-Intelligence: 12
-Wisdom: 13
-Charisma: 14

Personality

Imara calls herself a joybringer, something she learned from her father. She feels that the greatest gift she can give another is the gift of joy. She believes in kindness to all creatures, and believes that everyone should be given a chance before being judged. This can often lead to her putting herself in dangerous situations willingly, without fully comprehending (or while willfully ignoring) the inherent dangers of such situations. She spends her free time playing the flute and writing poetry, and spends much of her time in the taverns of the local area, chatting up travelers and adventurers, as well as performing for drinks and free boarding when the owners are accepting of it.

Equipment

Imara wears traveler's clothes, the sleeves and legs of which are loose fitting and reinforced at the joints to keep them from tearing when she dances. Imara also has a pair of boot blades that she practices with - they are all she has of her mother.

Studded leather armor
Rapier
Light crossbow (10 bolts)
Backpack with waterskin
1 day trail rations
Bedroll
Sack
Flint and steel
Torch x3
Silver Flute
Spell component pouch

History

Imara was raised by her father, a traveling minstrel. She learned to play the flute at a young age to accompany her father's singing, a deep baritone that made him fairly popular. She also learned to dance to help her father make the money off of which they lived, twirling and spinning to the beat of her father's drum. Her mother left shortly after she was born, returning to be with her own kind. Imara understands that this behavior means she was a mistake and unwanted by her mother, but her father has always made her feel more than loved. All she has of her mother is a pair of blade boots that were left with her father to be given to Imara on her 25th birthday. While she knows they are nothing special, she sometimes imagines that they are a long part of her elven family's history, telling herself stories of how they have been used in a variety of brave, death-defying battles by her ancestors.

Imara's father taught her early on that the greatest gift a bard can bring to the world is joy, and she makes every effort to being as much joy and kindness as possible into the world, be it with a simple gesture of kindness, standing up for those who are mistreated, or with a little music or a merry jig.

So begins...

Imara Rowan's Story