Announcements: Cutting Costs (2024) » January 2024 Copyfraud Attack » Finding Universes to Join (and making yours more visible!) » Guide To Universes On RPG » Member Shoutout Thread » Starter Locations & Prompts for Newcomers » RPG Chat β€” the official app » Frequently Asked Questions » Suggestions & Requests: THE MASTER THREAD »

Latest Discussions: Adapa Adapa's for adapa » To the Rich Men North of Richmond » Shake Senora » Good Morning RPG! » Ramblings of a Madman: American History Unkempt » Site Revitalization » Map Making Resources » Lost Poetry » Wishes » Ring of Invisibility » Seeking Roleplayer for Rumple/Mr. Gold from Once Upon a Time » Some political parody for these trying times » What dinosaur are you? » So, I have an Etsy » Train Poetry I » Joker » D&D Alignment Chart: How To Get A Theorem Named After You » Dungeon23 : Creative Challenge » Returning User - Is it dead? » Twelve Days of Christmas »

Players Wanted: Long-term fantasy roleplay partners wanted » Serious Anime Crossover Roleplay (semi-literate) » Looking for a long term partner! » JoJo or Mha roleplay » Seeking long-term rp partners for MxM » [MxF] Ruining Beauty / Beauty x Bastard » Minecraft Rp Help Wanted » CALL FOR WITNESSES: The Public v Zosimos » Social Immortal: A Vampire Only Soiree [The Multiverse] » XENOMORPH EDM TOUR Feat. Synthe Gridd: Get Your Tickets! » Aishna: Tower of Desire » Looking for fellow RPGers/Characters » looking for a RP partner (ABO/BL) » Looking for a long term roleplay partner » Explore the World of Boruto with Our Roleplaying Group on FB » More Jedi, Sith, and Imperials needed! » Role-player's Wanted » OSR Armchair Warrior looking for Kin » Friday the 13th Fun, Anyone? » Writers Wanted! »

Ea

Ea

0 INK

Life is filled with conflict. This is a collection of stories, each one more grand than the next. A war wages across the cosmos. Choose a side and determine the fate of a universe.

849 readers have visited Ea since Dyew created it.

Introduction

This story starts at the inn in Withal, a small township south of what was once Doma...

Toggle Rules

I. Rules of Ea
  1. All characters within this role-play fall under the influence of the rules of role-play, specifically the rules that govern text based combat technique one. This includes non-player characters.
  2. Do not join this role-play unless you can remain active, posting at least twice a week. Each post should be at the very least three paragraphs long. A paragraph is at least three sentences long. Dedicated authors are wanted.
  3. Authors are expected to have good grammar. The use of proof reading and spell check are required.
  4. Dice rolls will be performed at certain points when characters attempt difficult actions. The outcomes of such rolls will be be highly influenced by a character's proficiencies.
  5. Character death is possible within this world but no character will die in vain provided that the characters use common sense when interacting with other characters and when performing actions.
  6. My ruling is final however any ruling can be overturned by a majority vote of the authors present in the role-play. A tie is decided by me.
  7. Graphic description of violent acts are permitted. Graphic description of sexual acts are not permitted but such acts can be implied within the role-play.
  8. Romance is permitted within the role-play. Sexual acts outside of those commonly acceptable in public can not be described but can be implied within the role-play.
  9. Authors can create their own in character groups as long as such groups fit within the role-play and are approved by me.
  10. Authors have complete creative license when creating their character in regard to race. Original races must be described and documented. Original races must fit into the role-play and must be approved by me.
  11. This is a fantasy fiction role-play with flavors of adventure, war, political intrigue, romance, and magic. Magic is uncommon but more common the high technology which is extremely rare. Renaissance period technology to include flintlocks is within the setting but bows are a much more common ranged weapon.
  12. Characters must have a picture, thumbnail to be accepted.

II. Character Creation
A. Proficiencies -- An important aspect of your character's creation are their proficiencies -- an abstraction of how much time and effort your character has spent in his/her studies or field. Proficiencies are not to be seen as something to compare a character against another but instead scales the power and focus of your character's level of skill when in a situation of circumstance where a challenge of skill may arise. Proficiencies are particularly helpful against difficulty checks in scenarios you may encounter.

There are three Proficiencies in total: Hardiness, Subtlety, and Ond.
  • Hardiness -- Related to all combat-like skills and situations such as fighting, swordsmanship, athleticism, etc. Strong Hardiness means a higher durability, stamina, and strength. Whether they possess great brute strength or a high tolerance to pain or perfection of the body, those with a great Hardiness are capable of enduring greater trials and are capable of resisting crushing or crippling blows better than those that are unskilled.
  • Subtlety (Subterfuge) -- Related to all perceptive, detail-oriented, and stealthy skills such as aiming, disabling traps, diplomacy, disguise, crafting, lock-picking, pick-pocketing, and moving silently or quickly. High Subtlety allows the ability to detect details that may otherwise go unseen by the untrained eye as well as the skill to imitate and perform. With careful observation, those with High Subtlety may also find physical or mental weaknesses in their enemies.
  • Ond -- Required in order to have the ability to cast spells and have an understanding of magic. A higher level of Ond means more effective and more powerful spells. Those with high Ond are capable of perceiving things magical simply by presence and have the ability to better understand and discover the potency of magical items. You must have at least one point in Ond if you desire to unlock Innate Abilities.

B. Ond & Magic
Proficiency in Ond at level one unlocks innate abilities but it does not give you any ability to utilize magic. When your character reaches an Ond proficiency of level two he/she can distribute up to two points between the spheres of magic. The maximum points that can be allotted to any sphere is a current level of proficiency a character has in Ond. At level three a character receives three points and so on and so forth. The description of each sphere is listed below.

  • Correspondence: All points in space are one. Command of this sphere allows a wielder to transcend the constraints of space and distance.
  • Entropy: Things fall apart. The Wheel turns on its inexorable course, destroying what exists to make way for new growth. This sphere encompasses both fortune and destruction.
  • Forces: This sphere provides its students command over the fundamental forces of the universe. Electromagnetism, fire, gravity, kinetic energy and nuclear power are all within its purview.
  • Life: The biology of all life forms (from simple viruses to the complexity of the humanoid body) fall under this sphere’s control. Biological functions may be sped up, slowed down or even completely rewritten at the whim of the wielder who masters this sphere.
  • Matter: This sphere encompasses the study of material, inorganic patterns. Everything from simple analyses of chemical composition to the transmutation of base metals into gold is possible using the magic of matter.
  • Mind: The study of sentience and its connection with the soul, perhaps even separate from the biological brain, is the goal of this sphere. It allows the wielder to plumb the depths of his own consciousness and unlock the powers within.
  • Prime: This sphere covers the study of Quintessence, the raw stuff of Existence. A wielder trained in this sphere understand and manipulate creation at its most basic, learning to detect, absorb and alter Quintessence.
  • Spirit: Knowledge of the spirit and a great number of transitive planes comes from studying this sphere. The wielder who commands its power may converse with spirits and travel to their realms.
  • Time: This sphere promulgates the subjectivity of time. Using it, a wielder may manipulate the perception and passage of time for himself and others.

C. Scale of Experience
Proficiencies are determined by your character's physical, mental, spiritual attributes, as well as any training or experience they have had in their life thus far. When you first create your character, you are given 5 proficiency points to distribute as you please, but you CANNOT exceed 5 points per specialization. To advance beyond this cap, you will have to undergo proficiency training.

Average - Proficiency Level 0 - Roll Modifier +0
Apprentice - Proficiency Level 1 - Roll Modifier +1
Journeyman - Proficiency Level 2 - Roll Modifier +2
Expert - Proficiency Level 3 - Roll Modifier +4
Adept - Proficiency Level 4 - Roll Modifier +5
Master - Proficiency Level 5 - Roll Modifier +7
Grandmaster - Proficiency Level 6 - Roll Modifier +8

D. Innate Abilities -- If you have placed at least one proficiency point in Ond, then you unlock Innate Abilities for your character. Innate Abilities are basically "miscellaneous" supernatural abilities that your character possesses or can trigger or activate. Innate Abilities are skills that separate your character from others of their race or and are NOT related to and have NOTHING to do with spell casting whatsoever. Innate Abilities cannot be interrupted since they should either be continuous or activated almost instantly and they are triggered by internal or mental cues as opposed to the vocal cues, duration of casting, or ingredients that are required to cast spells. The reason you must have at least one point in Ond to unlock Innate Abilities is because your character must have traces or a foundation of magic within themselves in order to possess these skills.

Though you are allowed to have any sort of Innate Ability as you so desire, please keep them reasonable as far as scale of power. It is important that you clearly define your character's abilities in their profile, including the limitations and cool downs that may be associated with each individual skill. All Innate Abilities must either be a continuous, permanent, unchanging effect or have a "cool down" where the character will not be able to trigger that particular ability for some time. The duration of the "cool down" can be determined by you and should be scaled appropriately depending on the number of Innate Abilities you decide to have.

You can have up to a maximum of three Innate Abilities. The more abilities you chose to have, the more limited they individually will have to be. For example, if you decide to have only one Innate Ability, there will be more freedom in allowing the ability to be stronger as opposed to having three Innate Abilities.

E. Racial Abilities -- Racial abilities of the common fantasy races that pepper popular media are fine. Original races' racial abilities must be approved.

F. Character Sheet -- Your character sheet does not need to follow this code but it does need to have all this information to be considered for acceptance.
Code: Select all
[center]Place a picture here.[/center]

Author's Name:

Character's Name:
Race:
Sex:

Description:

History:

Hardiness -
Subtlety -
Ond -
[list][*]Correspondence -
[*]Entropy -
[*]Forces -
[*]Life -
[*]Matter -
[*]Mind -
[*]Prime -
[*]Spirit -
[*]Time -[/list]

Innate Abilities
[list=1]
[*]Ability Name -- Description
[*]Ability Name -- Description
[*]Ability Name -- Description[/list]

Racial Abilities
[list=1]
[*]Ability Name -- Description
[*]Ability Name -- Description
[*]Ability Name -- Description[/list]

List of Equipment:

Taking place in...

Ayenee

Ayenee by Dyew

None

Create New » Browse All » 0 Characters with stories to follow

There are no characters in this universe yet!


The Story So Far... Write a Post » as written by 0 authors

There have not been any posts in this roleplay.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

Add Group » View All » 0 Factions to align with

Here's the current leaderboard.

There are no groups in this roleplay!

Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Ayenee

Ayenee by Dyew

None

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Add Character » 0 Characters played by your community

There are no characters in this universe yet!


Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Ea. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 0 Characters to follow in this universe

There are no characters in this universe yet!


Fullscreen Chat » Create Topic » Ea: Out of Character

Discussions

  • Topics
    Replies
    Views
    Last post
  • Ea
    by Dyew on Fri Feb 03, 2012 11:16 pm
    5 Replies
    373 Views
    Last post by Dyew View the latest post
    on Sun Feb 05, 2012 10:38 pm

Most recent OOC posts in Ea

Re: [OOC] Ea

No takers eh?

Re: [OOC] Ea

Need one author and one character to start this up.

Re: [OOC] Ea

Need a few authors to start this bad boy up.

Re: [OOC] Ea

Rules are up. Working on description...

Re: [OOC] Ea

Under construction...

[OOC] Ea

This is the auto-generated OOC topic for the roleplay "Ea"

You may edit this first post as you see fit.