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Death

The God of Death, the Great Annihilator, Destroyer of Ages.

0 · 375 views · located in Eden

a character in “Elemental Wrath: The Third Age”, as played by Ralathos

Description

The destructive god of death, the destroyer of the world. He has consumed it several times now and once again he slumbers.

He is cruel, cunning, manipulative but driven, desperate to feed. He cannot be stopped, he cannot stop himself. He is incapable of showing restraint enough to allow the world to sustain him, the stronger he gets the more he must devour. There is no reason that he could not coexist with the other gods he simply chooses not too, even if it means him having to slumber for the majority of his existence.

Once the other gods rise up and repopulate the world, he will once more come to feed. Assured in his knowledge that he can defeat them as he has defeated them in the past.

So begins...

Death's Story

Setting

Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Death
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The God's were scheming against one another and it was a dark time, war had not yet broken out yet none could deny that the Gods now considered war and at least had it in a mind. That being said few mortals knew the truth of this and for now at least it remained primarily a matter for the divine.

With one exception, Sarenia, favored of the Sylkyr had been chosen by her Goddess to know the truth of what transpired in other lands. Not only where their other, lesser Gods but they squabbled and a war may come in the future. Not only that but a war against a terrible, Lord of Death was a certainty.

It was with a heavy heart that Sarenia took this information in and nodded to her mistress before considering her words and thinking on it. She pondered on these issues for some time before she decided to act and complete her work, granted her kind lived long but she was after all mortal and did need to act sooner rather than later.

She began to write, her people had begun crafting a book but she would finished it, she took all her Goddess told her and without betraying her oath she put guidance into it that she hoped would prepare them for the future.

Their island was not safe, the world was not safe, faith in the Goddess was not enough. The Goddess would help those who helped themselves and if the people would not raise a finger to defend their land then why should their Goddess be expected too?

So she wrote their book, the Book of the Four Winds. It spoke of love for their lands, their community, their way of life but it spoke of the need to preserve, to shelter but ultimately to protect what was theirs. The Sylkyr would have to begin training properly with weapons, it was not enough for them simply wield spears and fly, certain that their air superiority would save them. One day the enemy too might take to the skies or worse.

So it came to pass that the Sylkyr embraced their roles as guardians fully, they began to devote themselves to the warrior arts and all arts that surrounded them. Their monasteries had once been places of contemplative thought and peace, now they were a place of study.

They began to craft metals, the golden bronze that had been discovered across the world and forged weapons that would serve them. Cladding themselves in armour, spears and sword gleaming swords with small round shields soon began to adorn the flying race. They took to archery, practicing it almost daily as they decided that shooting from the air was perhaps their best form of attack.

To the people, she told them to keep the faith, to protect the community and be strong, no matter what. For a day would come when they would be tested.

Slowly, the island turned into a fortress. Sarenina and the Book of the Four Winds guiding them as they went.

(Iena moves to rank 4 belief, map updated.)

Image

http://postimg.org/image/nn7xq1lbb/