Introduction
Within the boundaries of a small Italian town lies great fear, everybody seems to be followed by frightening folk tales and heavy superstition. It is said that on the south side of town, more often than not, giant portals appear. These doors cannot be seen nor felt. They cannot be warned about, let alone, be avoided—they're clear as crystal.
However, the reason why the townspeople of centuries ago were well aware of such abnormality is simply because of the great decline of population. Men, women, and children alike instantly disappeared, not even a single trace could be found. Shockingly, this only affected the people that lived on a certain part of town... And so, it was left alone, but the stories of warning were passed onto the following generations—begging for the naïve to listen and heed.
On the other side of the many doors, which are scattered all about abandoned streets, there's a diverse place. Yet, it cannot be obtained instantly, for the lost ones must walk long distances, in what appears to be the same town (although odd and grotesque), until they are to reach a completely different atmosphere.
A forest, an oddity of sorts, is the first thing that everyone sees. The dark-blue trunks of trees support branches, whose color fade with each inch and soon disperse. They hold sprouting leaves, their color an atypically bright magnolia hue. The same goes for the foliage below, their shadows magenta.
On the end of said forest, there's a great mansion, whose plot is surrounded by tall gates. The building itself is of dark colors and designed with a gothic, European architectural style, a contrast with the forest. Within those enchanting, but intimidating walls live elegant beings—not a single one human. And, they are the reason why there's usually no humans living in their world. Nevertheless, not all of them are responsible for such sins, for there happens to be only a few who like to play the vicious game.
Humans, now mostly naïve tourists, enter. They are no longer seen on the other side, and are assumed to be doomed and cursed forever more. Still, what they do not understand themselves is that, because these people are from modern times, it separates them from the lost others of the past with fresh education. And that itself gives all of them a better chance of surviving; although it's slim, for they can never leave the labyrinth that is E t e r n i t a.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 3 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Eternita. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 5 Characters to follow in this universe
Newest
Athanasia
Name meaning | Immortal
Dominique
Name meaning | Belongs to the lord
?? ?? ?? ?? ?? ?? ??
Name meaning | Wind
Trending
Dominique
Name meaning | Belongs to the lord
?? ?? ?? ?? ?? ?? ??
Name meaning | Wind
Athanasia
Name meaning | Immortal
Most Followed
Dominique
Name meaning | Belongs to the lord
Athanasia
Name meaning | Immortal
?? ?? ?? ?? ?? ?? ??
Name meaning | Wind
View All » Places
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
[m a n s i o n;] Owner: RolePlayGateway
"My smile, glossed with endearment has something to hide."
0 posts · 3 characters present · last post 1970-01-01 00:00:00 »
[r u i n s o f t h e d a m n e d;] Owner: RolePlayGateway
"Excuse yourself from our presence before it's too late."
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
[f o r e s t o f t r a n q u i l i t y;] Owner: RolePlayGateway
"Don't worry, we'll protect you."
Fullscreen Chat » Create Topic » Eternita: Out of Character
Discussions
Most recent OOC posts in Eternita
[OOC] Eternita
You may edit this first post as you see fit.