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Orks

"Orks Orks Orks Orks"

0 · 215 views · located in The Blank Void we call The Universe

a character in “Galactic Armegeddon”, as played by Disciple of Tzeentch

Personality

Character
Name: Grimgor Ironhide

Age: Unknown, orks don’t count, but he is big, so he is old.

Goals in the universe: Waaagh!

Job: Warboss

Weapons: Big Choppa (A very large Axe with two rotating chainsaw blades instead of blades)and a Big Shoota (A very large two barrelled machine-gun that fires very large slugs at the enemies.)

Rank: Warboss

Bio: He’s an ork what do you expect from him? He fought and killed anyone in his path and grew bigger. Took control of a tribe and began to conquer others. Honestly hes an Ork what more do you want?

Race
Name of Species: Orks

Longest Recorded Lifespan: Assuming they aren't killed in combat, a buggy accident or by a rival, an Ork will live indefinitely (again, similar to a tree). Orks seem to live longer the more powerful they are. It seems Ork warbosses live a similarly long time unless a rival or enemy does them in first. The process causing this is unknown. Retirement is nonexistent in Ork society.

Description: Physical Appearance: Orks are green-skinned, a side effect of their blending on a genetic level with fungi (explained in more detail below). Orks are genetically engineered for combat, and quite efficiently so. They are extremely strong, and their squat bodies can withstand immense punishment. This is fortunate since the Painboyz operate on a generally nineteenth-century level of "surjikul" knowledge; unlike humans, though, Orks are quite capable of having limbs (or even heads) freely chopped and swapped onto a different body, and surviving the experience to fight again, much like amphibians. Orks live to fight and believe this is how they can worship the 'Great Orks in the Sky' - Gork and Mork.

They eat fungi of all kinds as well as human meat. A particularly favored ingredient in their diet are Squigs, short for 'Squiggly beasts' — a variety of symbiotic races about the size of a cat but only possessing a set of lower legs or no legs at all. These include the "Eatin' Squig", a limbless blob which feeds on fungus (hence the name), the "Growler Squig", a legged variety used as a sheepdog for Gretchin and known for its growling ability (hence the name - it notably does not require food), the "Attack Squig" a powerfully voracious little beast available, and the "Face-eater Squig", a ferociously toothed variety used both as a weapon and for entries in face-eating contests. (The Ork and the Squig both open their mouths and bite, in a parody of a kiss. If the Ork eats the Squig, he wins. If the Squig bites off his face and he dies, he loses.) There is also a larger sub-species of Squig, called a Squiggoth, that ranges in size from about that of an elephant to a 60-plus-foot monstrosity capable of stomping buildings into rubble. Squiggoths are used as pack animals and in combat as the carriers of mobile fortresses. Another species of Squig is the "Hair-Squig" which the Orks do not eat, but wear on their heads as a form of decoration, as Orks are naturally hairless. Orks are known for pitying Humans (humies) for their lack of proper Hair squigs of varying colors, though that does not prevent them from wearing their scalps as trophies.

Orks grow all through their lives, though the average Ork stands around the same height as the average man. The Ork would be far taller if he were only to stand up straight. In their normal walking and standing pose Orks hide about a foot in height; when standing normally in their pose they look similar to a gorilla. Orks growth rates can vary, however. The effect is notable in extremely aggressive Orks. As the Ork survives combat and wins trophies, the respect of other Orks will produce in him an effect somewhat similar to adolescence in the human male: he puts on muscle, becomes more aggressive and assertive, and generally throws his weight around. If he wins the ensuing challenges to single combat, he may become a Nob (short for "noble," but pronounced "knob"), a leader of Orks, noticeably larger, tougher, and of a darker green than the average. Once he begins to grow, an Ork will generally keep getting bigger, stronger, and greener until he is beaten by a bigger or more cunning Ork. The pinnacle of Ork greenery is achieved when they become Warbosses and Warlords, the rulers of continents and empires, are very large Orks indeed, often standing over three meters (10') tall (like a tree, which befits their greenness) or higher.

Orks' brutish behavior and choice to always use a direct approach in combat stems from their lack of a fear of death. Like the trees that they resemble, they lack a traditional mammalian central nervous system, another byproduct of the Old Ones' genetic manipulation. Their cross-breeding with fungi allows them to reproduce asexually, which explains the lack of Ork females. An added benefit of their genetic similarity to plants and fungi lies in their culinary flexibility - Orks can be used not only as meat, but also as yeast and phytochemical-containing fibrous plantlike sides. Thus, Ork Pie is a staple of Ork diets, particularly on the battlefield, where little other food is available, and dead Orks are in abundance.

Personality: Ork culture circulates around seemingly random violence, which dominates every aspect of their culture. However, to characterize it as evil, malicious, or racist is to ignore the fact that it is in their nature. Most competitive activities amongst fellow Orks end in death. In fact, most activities Orks engage in involve death. This may be a byproduct of the rather brutal universe, however, and it is possible that a Skinnerian conditioning of Orks would result in a more placid beast.

Ork behavior is dominated by the Waaagh!, a gestalt psychic field they generate that affects the Ork psyche, as it allows Orks to instinctively recognize who is 'bigga' and therefore in charge. All Orks generate this field, and it grows stronger as the Orks enjoy themselves, generally while fighting. The Waaagh! helps give momentum (and the name) to the Orks' planet-crushing Waaagh!s. These Waaagh!s are a cross between a mass migration, holy war, looting party and pub brawl, with a bit of genocide thrown in for good measure. Millions of Orks will gather together, drawn to the power of a single dominant Ork called a Waaaghboss, who is larger and more intelligent(sometimes) than the Orks around him. Then the Orks will set off to find an enemy to fight - any enemy. Ork Waaagh!s will sweep whole planetary systems away and destroy armies and fleets in tides of bloodlust and carnage, and only once the Orks have killed every available enemy will they start to fight amongst themselves again.
Usual Morality: "Wuts dat?" Orks dont have morality. The mighty are meant to rule over the weak and of course Orks are the Biggest and da Strongest

Psionic: Depends. Orks are have psychic powers but only if many are in one place at one time. The more orks that are there the stronger the psychic power. The psychic powers are wielded by orks known as the “Weirdboyz” why? Because they are weird. For instance their ships if one tore them apart would find wires that connect to nothing. The only reason it works is due to ork pyshic powers. They believe it works, so it works. Of course due to other limited intelligence they don’t really know that.

Equipment

Regular Ship Sheet:
Name of ship type: 'ULK

Ship Class: Capital ship

Ship Main Weapons: 5

Ship DB (Defense Battery) Weapons: 2

Ship Armor: 5

Ship Description: (Can be a picture too)

Special Abilities?: Orks have a habit of flying at full speeds and than ramming the enemy ship for good or ill.


Name of ship type: SNORTA

Ship Class: Battle ship

Ship Main Weapons: 4

Ship DB (Defense Battery) Weapons: 2

Ship Armor: 4

Ship Description: (Can be a picture too)

Special Abilities?: Orks have a habit of flying at full speeds and than ramming the enemy ship for good or ill.


Name of ship type: Choppa

Ship Class: Cruiser

Ship Main Weapons: 3

Ship DB (Defense Battery) Weapons: 4

Ship Armor: 3

Special Abilities?: Orks have a habit of flying at full speeds and than ramming the enemy ship for good or ill.



Name of ship type: Cutta

Ship Class: Destroyer

Ship Main Weapons: 2

Ship DB (Defense Battery) Weapons: 3

Ship Armor: 2

Special Abilities?: Orks have a habit of flying at full speeds and than ramming the enemy ship for good or ill.


Name of ship type: Rok

Ship Class: Transport

Ship Main Weapons: 3

Ship DB (Defense Battery) Weapons: 4

Ship Armor: 5

Special Abilities?: Roks are hollowed out asteroids. They are than cram packed with orks and than flung at enemy planets. Many will be destroyed on impact but the few that land will let lose hundreds of bloodthirsty ork warriors.






Troop Sheet:

Name of Troop/Vehicle Type: Boyz

Type of Vehicle: Infantry

Weapon: 2/3: Ork boyz usually wield two weapons a Slugga which is a large pistol like weapon firing very large slugs, and a Choppa which is a hand weapon and usually a very large axe.

Armor: 2

Regeneration?: No

Name of Troop/Vehicle Type: ‘Ard boyz

Type of Vehicle: Infantry

Weapon: 2/3: Orks usually wield two weapons a Slugga which is a large pistol like weapon firing very large slugs, and a Choppa which is a hand weapon and usually a very large axe.

Armor: 3

Regeneration?: No

Name of Troop/Vehicle Type: Nobs (heavy infantry/ squad leaders)

Type of Vehicle: Infantry

Weapon: 2/4: Nobs still use a slugga pistol but they use a big choppa a very large axe with chain-saw blades.

Armor: 4

Regeneration?: No





Name of Troop/Vehicle Type: Meganobz

Type of Vehicle: Infantry

Weapon: 3/5: Meganobz use a combi-weapon which can be a slugga mixed with a burna (flamethrower) or a Rokkit launcher. The melee weapon of choice is a Power Klaw. A power klaw is three giant prongs that come out from the arm and act like a giant claw that can crush armour and tear through metal.

Armor: 5

Regeneration?: No

Name of Troop/Vehicle Type Battlewagon

Type of Vehicle: Vehicle/transport

Weapon: 3: A battlewagon usually has a variety of weapons such as turrets or lascannons but weapons isn’t the first concern on a battlewagon.

Armor: 4

Regeneration?: No

Name of Troop/Vehicle Type: Wartrakk

Type of Vehicle: Vehicle

Weapon: 4: Ork wartrakks are fast motorcycle/wagon vehicles that have heavy weapons on the back.

Armor: 2

Regeneration?: No


Name of Troop/Vehicle Type: Deff Dread

Type of Vehicle: Walker/Vehicle

Weapon: 3/5: Deff Dreads are normally armed with two huge pincers or saws and two big shootas, rokkit launchas, skorchas or kustom mega blastas.

Armor: 4

Regeneration?: No

Name of Troop/Vehicle Type: Fighta-Bommer

Type of Vehicle: Air

Weapon: 3/4: Fighta-bommers have machine-guns to help fight enemy airsupport and large rokkits/booms to take care of infantry

Armor: 2

Regeneration?: No

History

Name of Nation: Orks

Government Type: If you had to call orks anything it would be a federation.

King/Queen/President/Dictator's name: None, there isn’t one ruler. Orks are separated into hundreds of thousands of tribes spread around the galaxy. Each tribe is lead by a warboss. The warboss is usually the biggest and strongest ork as he has beaten up the small orks.

Peaceful?: 1

Species in Nation: Orks

History: None, orks don’t keep records of their history, hell they cant even count. All of their intelligence relies on instincts.

Corruption: 5

Goals in the universe: WAAAGH! (Waaagh!s are a cross between a mass migration, holy war, looting party and pub brawl, with a bit of genocide thrown in for good measure.)

Planets under their control: Its hard to get an exact number of planets that contain orks as almost all planets have some type of ork on them due to the way orks reproduce. Orks have spread out extraordinarily fast, and have not survived but thrived in the galaxy and have spread much like a plague of sorts.

So begins...

Orks's Story