Introduction
Heir of Aluette
Background:
In the land of Clarangoe a force known as Alchemy exists within all living creatures. This force is based upon six distinct elements: Dark, Light, Earth, Water, Wind, and Fire. These elements are represented within Clarangoe. Because the elements flow throughout the world, there is great peace and ease for life. For thousands of years, the land has known a great calmness and continues to prosper. However, in the year 10384, the warring nation of Erastes in the west now threatens this peace. Erastes’ Earth adepts, or wielders of the element Earth, have thrown a finger of suspicion upon the nation Aquarian for the recent death of their leader Havanos. With Havanos' son at the head of the Erastian Army, the nation breaks the treaty of silence and sends waves of troops overseas to enslave the Aquarian as their own. Because of this, the other two nations, Sumatra and Brazieft are forced to take sides. Neither is sure what to do in the conflict and neither are sure who really is at fault. All they know is that tensions have been brewing for months and Lord Havanos' death comes at the climax of everything.
To the West of Clarangoe and across the Gavarian Ocean, the tiny island nation of Livitia continues to thrive on peace and is neutral to the conflict. The inhabitants currently strive to keep up morale and do what they can to remain neutral. To the Far East of Clarangoe, another continent exists: Shadonia. This continent is split in half: one half is unoccupied and is filled with savage beasts. This land is known as Jurviar, land of the beasts. The northern side of the continent however, is the mysterious Nirathi. The only thing known about this nation is that dark adepts dwell within it. Shadonia is surrounded by the Metorian Ocean. The entire world of Harvnard is encompassed by a line of jagged peaks where the waters flow off into apparent nothingness. This is known as Gaia Falls.
As tension increases in Clarangoe, an even deeper plot surfaces. One that will change the way the world will function. One that will start on Livitia...home of the light adepts...
Character Creation:
A couple of notes about creation.
-Everyone will get four djinni pals (of the same element as your character) http://www.goldensunrealm.com/images/djinngroup1.gif which will allow you to summon creatures. You can have 2 djinni for offensive purposes and 2 djinni for defensive purposes. When you have used all four djinni in a battle you can summon some creature to do massive damage. Since this is an RP you can create that creature, and your four djinni. You will start off with one of the offensive djinni and gather the other ones through side quests as the story progresses so that you are not godlike right from the get go.
-For lists of psyenergy go here http://goldensun.wikia.com/wiki/Psynergy…you can however create your own as long as a description is provided of what the psyenergy does (for those who choose to be light and dark adepts you will have to make up your own or pm me for suggestions if you do not have any).
Name:
Age:
Adept type: (Light/Earth/Water/Fire/Wind/Dark)
Physical description (or picture):
Biography:
Starting psyenergy (you can choose but don’t god mod please):
4 Djinni Names and 1 Creature Summon:
Rules:
1. Follow all site rules. Any violations will be reported to a mod.
2. PG-13 and lower on the romance please…same sex couplings are alright for this rp but please nothing more than a straight couple would do that is PG-13 or lower.
3. If you have questions about this RP feel free to pm me…I will be happy to answer…try not to post them in the thread though.
4. Have fun!!!
Taking place in...
Land of Harvnard our primary setting
Harvnard is the land where alchemy flows abundantly. Many adepts live here in hopes to raise a family and have an easy life.
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Golden Sun: Heir of Aluette. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 2 Characters to follow in this universe
Newest
Malkon
Having lived on Livitia his whole life, this light adept wishes for nothing more than to go on a grand adventure, he may get his wish in an unexpected way...
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Malkon
Having lived on Livitia his whole life, this light adept wishes for nothing more than to go on a grand adventure, he may get his wish in an unexpected way...
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Malkon
Having lived on Livitia his whole life, this light adept wishes for nothing more than to go on a grand adventure, he may get his wish in an unexpected way...
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0 posts · 2 characters present · last post 1970-01-01 00:00:00 »
Harvnard is the land where alchemy flows abundantly. Many adepts live here in hopes to raise a family and have an easy life.
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Golden Sun: Heir of Aluette
by Malkon on Mon Jun 21, 2010 2:58 pm
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Golden Sun: Heir of Aluette
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[OOC] Golden Sun: Heir of Aluette
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