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Journey To The Surface

Journey To The Surface


The Apocalypse is hard enough to survive in but when a group who has lived underground meets a group who never left the surface what will happen to them? Can they survive together? Or die trying?

1,234 readers have visited Journey To The Surface since afreerobin created it.



The year is 2030 and the Apocalypse has been going on for seventeen years. Spores and infected spread throughout the world in a matter of months. Millions died and drastic measures were taken. The survivors when into hiding underground in tunnels where most infected stayed clear off. They weren't free of them by a long shot but the rest of humanity managed to survive.

They have been underground for sixteen years. Most teens can't remember what the sun looks like. But as more and more infected find a way underground, and the government locks down tighter every week people began to think that maybe the surface isn't such a bad idea.

A group of survivors dare to set out, traveling to the surface. What they plan to do besides just get a glimpse at what the world would be like after sixteen years is unkown. All they know is to expect zombies, and a lot of them.

However finding a group who have been on the surface all along may suprise them.



Name: | Age: | Gender:| Role: Leader of Those Escaped |FC: | Status: Open

The one who started the plan of escaping. They took only those they trusted with them. Mother/Father of The Cheerful


Name: Maria Tino | Age: 27 | Gender: Female | Role: Second in Comand | FC: Michelle Rodriguez | Status: Taken by afreerobin

She is a good friend of The Leader and will defend them to her death. She also is in charge of the group whenever The Leader can't be.


Name: | Age: | Gender: | Role: Ex-Army | FC: | Status: Open |

Someone who fought in a war. They struggle with PTSD and harbor feelings for The Medic.


Name: | Age: | Gender: | Role: Fighter | FC: | Status: Open |

Quite possibly the best hand to hand fighter there is. Parents were both comanders in the army and learned from them.


Name: | Age: | Gender: | Role: Medic | FC: | Status: Reserved by |

A very good doctor who just got their degree a year before the Apocalypse happened. Feels guilty for leaving those in the tunnel without a Medic. Also raised The Kid for a time.


Name: | Age: | Gender: | Role: Survivalist | FC: | Status: Open |

Not really seen as a good skill in the tunnel but loved the outdoors before the Apocalypse. Is a good tracker and spent many years living of the land and hunting.


Name: | Age: (must be under seventeen)| Gender: | Role: The Cheerful One | FC: | Status: Open |

Son/Daughter of The Leader. They haven't seen the outside and are excited to do so. They have a very happy attitude and has never had to kill an zombie.


Name: | Age: (between 12-15) | Gender: | Role: The Kid | FC: | Status: Open |

Their parents died when they were six so The Medic helped raise them. Good friends with The Cheerful One.



Name: | Age: | Gender: | Role: Surface Leader | FC: | Status: Open |

When the humanrace hid underground they stayed up top. Along with a small group they have lived for sixteen years alone.


Name: | Age: | Gender: | Role: Protector | FC: | Status: Open |

Should anything happen to Surface Leader they are in charge. Ex-Army they lost both their child and spouse when they went into the tunnel. They stayed up top for Surface Leader whom they see as a best friend.


Name: | Age: | Gender: | Role: Doctor | FC: | Status: Open |

Their whole family was the one of the first to go. They lost the will to live. When everyone went underground they stayed in their home and hoped to die. The Surface Leader found them and talked some sense into them.


Name: | Age: | Gender: (must be biologically other Gender of The Loner | Role: The Parent: | FC: | Status: Open |

They stayed uptop because of their fear of underground. Just a few years after the Apocalypse the group met The Loner and they began a relationship. The Twins were born as a result.


Name: | Age: | Gender:(must be biologically opposite Gender of The Parent)| Role: The Loner | FC: | Status: Reserved by Slightlyinsane |

As they were never fond of big groups they stayed uptop. They lived by themselves for three years before the group found them. Actually feeling lonely they joined and began a relationship with The Parent a few months later.


Name: | Age: (must be no older then fourteen)| Gender: | Role: Twin One | FC: | Status: Open |

Born into the outside Twin One learned how to shoot almost as soon as they could walk. They wish to be like Surface Leader.


Name: | Age:(same as Twin One) | Gender: | Role: Twin Two | FC: | Status: Open |

Unlike their sibling Twin Two hates guns. They prefer to follow in the Doctors footsteps.

Hello everyone! Welcome, make yourself comfortable. Kick back and relax.
And please, respect each other. Mind the golden rule.
Swearing is fine. I don't mind if you even do it a lot as long as it is natural for your character and isn't every other word. I mean, who wouldn't swear when being chased by zombies?
If you think something can be improved please tell me. Help is so awesome.
This is a LGBT friendly roleplay. Characters of any gender and sexuality are welcome. Any out of character intolerance will not be accepted.
If you have to be gone for more than a week I'd appreciate you telling me. Otherwise I'll assume you're gone and have to kill you off.
If you've come this far and are interested, please reserve a character in the ooc. Include you characters FC if you have one, or tell me that you're still looking.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.


Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.


While not required, locations can be organized onto a map. More information soon!

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Add Character » 3 Characters played by your community

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.


Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.


You can schedule events for your players to create notifications and schedule times for everyone to plan around.


Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Journey To The Surface. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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