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K I N G D O M

K I N G D O M

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The forbidden land has changed. Cities have fallen and risen. And now, things have reverted back to the way they were before. Heroes will rise. And colossi will fall...

868 readers have visited K I N G D O M since Chronos created it.

Introduction

Some things are greater than our dreams.

Full of new posibilities

Made greater than our imaginations by our fear of the unknown.

Every hero, in every story encounters a colossus; A leviathan whos shadow shrouds the ability to understand it. Confront it, or kill it.

The greeks had their God's.

Europe, their plague.



It is impossible to understand the complexity of the colossi, or the mystery that hides they're creation.

But humanity can do the impossible, the God's have seen this before. No matter how hard the journey is: No matter how impossible the task is: Humanity can pull through. Whether it be for wealth, love, friendship, health, power. Humanity strive for these things, and will do anything to achieve it.


Our story begins five years after the defeat of the colossi. Dormin, was supposedly selaed within the temple yet again, and Mono, revived. Wander and Agro lived with Mono at the secret gardens. Although, time passed. And soon Mono would fall into a deadly illness. She died a month later, to much sorrow to the five year old Wander, he left the forbidden land with Agro soon afterwards, leaving the fallen colossi, and Dormin, to they're fates.

Five more years past, and colonists traveled to the forbidden lands, as the rest of the world shunned them. They created cities in the forbidden land. They thrived, but, the land changed. And so was the great disaster of the forbidden land. Land masses changed and shifted, destroying dozens of towns and killing hundreds. The land had changed itself, noone knew how or why.


Five more years then past, the colonists recreating their cities, and soon, it was finished. Finally all could rest in peace, or at least they thought so;; A mere five years later, multipale colossi emerged from various points on the land. Each destroying cities, and killing people. And after only a week, only two cities were left. Halvesh, a small country town in the middle of the forbidden land. And Capacon, a fortress located near the forbidden lands coast.

These giants have stopped causing destruction, perhaps they were only clearing space for themselves. But nevertheless, the land has fallen into despair, colonists have left. And now, only sixty people remain. Most of which live in Capacon. You, are one of the survivors in Halvesh, or rather, children. You have been raised in Halvesh nearly all you're life.

You have made friends, had good times and bad. But nothing quite as terrible as this. Your parents have deserted you, and left you to the old folk in Halvesh, thoughs who could not make it back to the main lands. Now. These three people must decide what to do. Will they fight the colossi? Unlikely...

Many have tried, all have failed. But...There might be some hope still... Rumours have flooded the town of Halvesh, about a ancient temple that holds a God. People have traveled to the temple, and came back. Unsucessful. But it is still the only chance you have.


How far will you go?

To save your land?



_______________________________________________________


Just to get this out of the way first of all. This IS a shadow of the colossus RP. But, it has other PEOPLE in it. So I labeled it differently, as SoTC is alot different from this. But also similar.

Okay. Now, to explain how to use this roleplay. Let's start with the stat system.


For Adventurers: You get 10 points to start off with.
Speed: (How fast you are, this will reflect if you can dodge attacks and what not, or, run away.)
Intelligence: (How observant and smart you are. This will reflect on how difficult it will be to find a way to climb a colossus.)
Grip: (How long you can grip onto something. You can always grip for three posts. Every five points you put into grip you can hang on for one more post.)
Hit-Points: (Always stays at 5. This is generally your life bar. The damage system will be written in rules section.)

(On major hold)

This is for Colossi. Colossi 1-10 Get 15 points to start off with. Colossi 11-20 get 20 points to start off with. Colossi 21-26 get 25 points to start off with. Colossi 27-28 get 30 points to start off with. And finally: Colossus 29 gets 35 points to start off with.

Speed: (All colossi are generally slow, but naturally the smaller you are the easier you can manuever. There is no stat system for height an weight, but please. Sort this out amonst yourselves. A colossus like Cenobia would naturally be faster than Gaias. But, the more speed is in here, the faster you are. You have to have fifteen more points than you're opponent in this section if you want to stay on equal footing. You will not get faster than the adventurers.)
Weak Points: (Put a desired amount of weak points in here. You get the initial one for free. But each one after that costs five points.)
Strength: (Your raw strength. This reflects on whether or not you can destroy your enviorment and what not.)
Shake: (This will reflect on how well you can shake off your enemy. Initially you can continuasly shake for two posts. Every three points after that you can shake one more post.)
Pre-weak spot: (This is a spot that will trigger something for your colossus. Whether it make him fall down, kick something, or anything really. It's used to slow your enemy down. Every three points you can get one pre-weak spot.)
Health: (Your health is fifteen points. Each hit in a weak-spot takes five damage. If you have two weak spots your health would increase by fifteen points, and so on.)

Toggle Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

Taking place in...

Non-Magic Fantasy our primary setting

Halvesh is a calm, peacful town located right in the middle of this land. This is where you were born, where your parents were born, and so on. (Please ignore the title of this location.)

Non-Magic Fantasy

Non-Magic Fantasy by Chronos

Halvesh is a calm, peacful town located right in the middle of this land. This is where you were born, where your parents were born, and so on. (Please ignore the title of this location.)

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View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Non-Magic Fantasy

Non-Magic Fantasy by Chronos

Halvesh is a calm, peacful town located right in the middle of this land. This is where you were born, where your parents were born, and so on. (Please ignore the title of this location.)

Add Group » 0 Factions to align with

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Add Character » 0 Characters played by your community

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in K I N G D O M. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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View All » Places

Non-Magic Fantasy

Non-Magic Fantasy by Chronos

Halvesh is a calm, peacful town located right in the middle of this land. This is where you were born, where your parents were born, and so on. (Please ignore the title of this location.)

Non-Magic Fantasy

Halvesh is a calm, peacful town located right in the middle of this land. This is where you were born, where your parents were born, and so on. (Please ignore the title of this location.)

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[OOC] K I N G D O M

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