Nickname:
Light
Age:
18
Gender:
Male
Appearance:
Takeshi's avatar remains the same as it did in Antiva Chronus Online. He sports medium-lengthed blue hair that extends down to his cheeks on the side. His skin is a pale white color and his eyes are the same hue of blue as his hair is. A moderately-toned body hides beneath his clothing and no visible blemishes taint the surface of his face or skin.
He replicates his same clothing as well, the trenchcoat making the return along with his avatar. As before, he leaves as little skin as possible in the open with his long sleeves. A black trim borders his shoulders and travels the span of his coat. Golden borders outline the end of the sleeves and along the path where it would open, and there are a few visible accessories on the elbow that hang freely.
Nickname:
Doesn't have one.
Age:
23
Gender:
Male
Appearance:
Takeshi comes off as a pretty handsome young man, which would contradict one's expections when meeting him on an online game. His hair is a golden color of similar length to his avatar's, and a pair of blue orbs that make his eyes to match. He is of average height, never standing too far above or too far under any one person, and he has the same build as his avatar as well.
When it comes to clothing, he varies. Or did. Within these past few months, he has not been changing too often and could be seen wearing a short-sleeved shirt and a pair of shorts to finish it. Aside from that, he doesn't really stand out in a crowd through appearance alone.
Personality
Since the events of Antiva Chronus Online, Takeshi has matured just a bit. He no longer runs around, simply seeking a challenge, nor does he blindly trust people like he had once done. He interests himself only in getting stronger in Lacrezia so that if another problem arises, he can put an end to it as quick as possible. It is for that reason that, until just recently as he hit a higher level, he hadn't been too sociable and does not have many friends that don't have some relation to a strong guild.
But don't think him an ass. He still enjoys any challenges in the game, and he most certainly has no qualms with speaking or interacting with people. He's easy to befriend and a loyal friend once you make him such. Takeshi is still just Takeshi from before, except that he realizes his priorities now. Now, after accepting what happened in ACO, there is no difference in the personalities between his avatar and himself.
Background
Long ago, before the events of even Antiva Chronus Online, Takeshi was born into the world as a very energetic boy. He loved moving, playing, and anything to do with being active. He had much energy to burn and very few people who could keep up with him long enough to burn it. So you should not be surprised that as he grew up, he grew up wanting to be a professional athlete. Everything in his life was leading him up to that point, what with him becoming more and more focused on that goal. However, his dream was crushed.
He was diagnosed with a heart disease at a young age when he began losing more and more stamina for no apparent reason. Soon, it became nearly impossible to run half as long a distance as he used to. Each action he took strained him far more than it originally did. He lost his reason for living, he thought. Takeshi fell into quite the depression, losing his sense of self-worth and becoming a shy individual simply because he did not think he was worthy of anything. And that's when he stumbled upon ACO. In ACO, he could do everything he used to do and so much more! He could run, jump, fight, trade, and make friends again! He was so happy! So much so that, originally, he did not care too much about the announcement that he was stuck in this world. After all, if he had to go back to the real world, he'd have his useless body, wouldn't he? What's so wrong with staying in ACO?
Takeshi made a name for himself in ACO. He became well-known after obtaining a legendary in-game weapon designed after the element of Light. He was thusly dubbed "Warrior of Light", a man many people both feared and respected, despite his odd personality that contradicted a role with such power. But for the longest time, he failed to really contribute to actually getting people out of the prison they were in. It was only when following the rumors of the location of a powerful warrior, that he wound up becoming part of the party that ended the ACO disaster. As it had turned out, someone had imprisoned Takeshi's newest 'sparring partner' for selfish reasons, and her party had ventured deep into the fortress like tower she was held in to save her. Back then, Takeshi was a bit more bold and headed straight in behind them, eventually meeting up with the party, defeating the foes who lied in wait, and saving her. He was only absorbed into the party after they granted his wish which, of course, was a match between Refa and himself.
To be honest, a tie was the best possible outcome to that match. It truly was a fun fight.
Takeshi, Refa, and the rest of the crew eventually saved the day, each person in their own way. After all, defeating the final boss was not the only job for that 'quest'.
....
....
....
When Takeshi awoke for the first time, he remembered all that he had lost upon exiting ACO. However, his friends were the first thought on his mind. He grew attached to those people he had fought with. He hoped they were back in their homes safely, and that was all he could do for them. But what they did for him was so much more. He realized that friends were more important than dreams. Dreams can become nightmares, but friends can help ease those nightmares. Everyone had a problem of their own, and for him to get so upset with his was just childish. Takeshi found new will, and with his new will came a new dream - to help others. In what way?
Well he was thinking about simply helping as a child's game designer. You know, simple, educational, nice. Nothing dangerous at all. That's what he was working on when he heard about Lacrezia finally being put into production. He knew the dangers of something like that. Takeshi put his aspirations on hold. He thought it his responsibility to make sure people did not suffer the same long fate as he and the others did, trapped in an unreal world with real danger.
His new goal in life became simple: Prevent ACO from reoccuring. And so he logged in and leveled up.
Hope's Edge:
A unique blade with immense power, affiliated with the element of Light. It is described in the Archives as the strongest light-based weapon in the game, and is one of the strongest S-ranked single-handed blades. It takes shape of a ring when not in use. *CURRENTLY UNOBTAINED*
Angelic Halo:
A blade forged from the depths of hell, imbued with the souls of many slain angels. It is not a unique weapon, but is rare enough that people may sometimes consider it one. It grows in power as one levels, ensuring that it does not lose its use over time, making it an S-ranked weapon once the wielder is of high-enough level. The sword allows the user to use demonic techniques that excel in defeating angelic foes, and has an affinity for the element of Dark.
Trickerster's Bodyguard:
A seemingly useless trench coat. Offers very high evasion rate, but lacks in other defensive properties. Small increase to alchemy.
Sleight of Hand:
Black gloves which allow the wearer to move their hands more easily. Allows a higher basic attack speed and lowers the cooldown on abilities by a small percentage.
Steel Broadsword:
A basic sword. Kept for the sole purpose of protection after "Namenloses Licht" has been used. This is also the blade he uses before he finds Hope's Edge and Angelic Halo.
Potions:
Potions for use in combat. Can heal an ally or self, replenish mana, rid of illness, or restore stamina.
Essences:
Alchemical materials.
Mobius Shield:
A protective aura which grants self and party members increased damage resistance and evasion.
Light, protect us! - 3 word chant -
Mobius Sage:
An offensive aura which grants self and party increased damage and movement speed. Chant Required*
Light, give us strength! - 4 word chant -
Analyze:
An attack which runs the victim through for moderate damage and reveals detailed information such as stats, abilities and elemental weaknesses that the target has. Bosses or targets with a specific defense towards this effect only display partial information. *Hope's Edge Required*
Falling Blades:
Clones of Hope's Edge are made in a circle and shoot out into the air, they then attack a target for a total of three times during the effect. *Hope's Edge Required*
Double Edge:
Creates a stable clone of Hope's Edge for the use of dual wielding and allows the use of Twin Caliber. *Hope's Edge Required*
Twin Caliber:
Jumps into the air and lands near an enemy, performing many strikes during the process. *Requires Hope's Edge* *Double Edge Must be Activated*
Luminous Slash/Luminous Cleave:
LS - The user slashes Hope's Edge in a 360 degree circle around themself, damaging and knocking back enemies in its radius. *Requires Hope's Edge*
LC - The user swings both copies of Hope's Edge in a circle twice, damaging and knocking up enemies within its radius. *Requires Hope's Edge* *Double Edge Must be Activated*
Gleaming Flare:
Tags target with up to five marks, which then detonate to deal extra damage if they are hit with any Light-based ability. (Gleaming Annihilation is what the marks in Namenlosses Licht would be called.) *Requires Hope's Edge*
Photo Silhouette:
Clones the wielder of Hope's Edge. Clone shares the same abilities and stats as original. Defeating clone does not defeat original, but defeating original will cause the clone to disappear. *Requires Hope's Edge*
Afterimage:
Makes a clone and clips through the user while mimicking their actions perfectly. The delay between the original and the user is about half a second. *Requires Hope's Edge*
Drive Caliber:
A combo which deals a high amount of physical damage. The user knocks the target up, follows them through with an vertical attack, comes back down with another vertical attack, and a single tag of Gleaming Flare activates. *Requires Hope's Edge* *Requires Gleaming Flare*
Brionac Raid:
Changes Hope's Edge into a spear, which is then thrown and deals a high amount of damage to target before returning to the user. Among the highest cooldowns of the abilities given by Hope's Edge. *Requires Hope's Edge*
Namenloses Licht:
The user of Hope's Edge is granted unmatched speed as well as the ability to use Gleaming Annihilation. Enemies tagged by this take incredible damage which increases based on how many times they are tagged when the ability has ended, which is signaled by an explosion that activates the tags. Afterwords, Hope's Edge and all abilities associated with it are disabled for five in-game hours. *Requires Hope's Edge* *Chant Required*
I call upon you, that which lacks name! Lend me your incredible strength for just enough moments to vanquish my foes with ease! Guide Hope, Namenlosses Licht - 26 word chant -
Thrust/Serene Strike:
Licht's body relaxed as any trace of hostility leaves him. Then, with unmatched speed, strikes his foe, dealing moderate damage. While in Serene State, this strike does considerably more damage.
Counterstrike/Serene Retaliation:
Taking a defensive stance, Licht counters the next attack aimed for him with a strong blow. In the Serene State, the user recognizes the blow much earlier, allowing them to put even more force into the counter, dealing increased damage.
Demonic Guillotine:
Gathering his strength, Licht leaps up into the air and comes down with increased force with a blow aimed straight for his opponent's neck, dealing colossal damage if succeeding.
Vaporizing Rebellion Sword:
Licht begins performing a dance of death, striking with unmatched speed and accuracy to complete a seven-hit combo to deal extremely high damage.
Serene State:
Calming his mind, Licht begins to completely sense the flow of the universe, and everything in it. While activated, he is able to predict and avoid the moves of others who hold hostile intent towards him at the cost of increased mana usage during its duration. User must also be able to concentrate to keep the ability active.
Alchemy:
To give properties to something it did not have before. Adding flame attributes to a sword is an example. Also used to create potions and other items. Higher quality items require higher quality materials as you must give something of equal value for it to succeed.
Warrior of Light:
A passive given to the owner of Hope's Edge, increasing items, skills, spells, and buffs pertaining to Light. Light, being the natural enemy of dark, also makes him especially dangerous to demons. Because of this, his attacks deal 10% increased damage to foes of the demonkind, but 10% less to foes of the angelkind.
Battle Regeneration:
The user recovers health over time while out of battle. Process is sped up the longer the user is away from battles.
Serene Mind:
The user can passively sense the flow of the world, increasing evasion and parry rates by a small amount, as well as sensing attacks not normally noticed by the eyes or ears.
Charisma:
Earns a small discount at most weapon/clothing/item shops.
Swift:
User has increased movement speed in and out of battle.
Battle Continuation:
User receives slightly decreased damage from any attacks on non-vital parts of them. Furthermore, the user may not be killed (Dropped below 1 HP) unless hit in a vital area or dealt insane damage that exceeds zero health. (Had to have my one FS/N reference :3)
Battle Synergy:
When the User has attacked an enemy within ten seconds of another party member, he deals 10% increased damage.
Veteran:
User gains a 4% increase to experienced earned when fighting alone. When he joins a party, he loses this buff but grants allies a 2% increase to their own experience.
Crab Battle!:
User deals heavy damage to crustaceans.