Credit to Rafsan
Full Name:Orogoth Krait
Nicknames/Aliases: While he never gives out his real name, only known to family and those he trusts most, he goes by under the alias: "Duma".
Age: 180
Gender: Male
Species: Half Orc-Half elf
Magic: None
Occupation: Former Architect/Teacher, Rebel Member
Description: Orogoth stands with his back slouched at the impressive height of 6'3 and the muscular body of his youthful days is now reduced to a toned, skinnier figure. His skin is a light brown, somewhat akin to mud, and is riddled with wrinkles, his face being the most prevalent. His face seems to be permanently twisted to a frown of disapproval, his eyes small and thin, and greying hair long to the center of his back. Orogoth normally doesn't wear much, just a torn-up tunic, a pair of leggings, and sandals. (He finds shoes rather uncomfortable nowadays.) In more formal occasions such as teaching and advising, he can be found wearing a white robe, though it'd be rare to see him wearing it otherwise.
Personality: Grumpy, rude, paranoid and intelligent. Orogoth isn't a very charismatic fellow but he can handle himself in a conversation between one or two people, not that any such conversation would give him any such joy, unless it's about teaching, which can be both frustrating and fulfilling. He prefers his own alone time, writing, encoding, decoding, blueprinting, making and dissecting. He believes himself to be mentally superior over others due to his old age and does his best to go about things in a logical and rational manner. Though at times he can be impatient, he's a realist, and fairly reasonable. He speaks in a rather frank, almost rude fashion, and at first glance, seems to have a chip on his shoulders at all times.
Especially in joining the rebellion, his paranoia of the magically inclined, already unreasonable, became even more unreasonable. With only the possible exception of healing magic, Orogoth is an anti-magite for the reason that people who can shoot fire out of their hands, trick others with visual imagery, raise the dead, and turn into vicious animals are, to be plain, dangerous. Skorn himself, for instance.
Skills:
Mathematics - Orogoth is quite knowledgeable in mathematics, from geometry, trigonometry, calculus and probability. Which allows him the opportunities:
Encoding/Decrypting - Communication is important and any important messages from the higher-ups in the King's army is bound to be encrypted, only known to the eyes of one man through mathematical encryption, to protect precious information from the eyes of enemies even if they were able to get their eyes on it. To decrypt these messages will prove vital to predicting the enemies' movements and exploiting them. The same goes like-wise for encryption, to encrypt messages so that even if the enemy manages to intercept them, they won't be able to read them.
Blueprinting - To properly interpret a blueprint drawing and create one's own schematics for either buildings, objects and devices.
And other skills such as:
Crafting - To physically create weapons from simple bows to siege weapons given the proper time and resources. Including his own, personal projects but without the skills of smithing. Goes hand in hand with blueprinting.
Trilingual - Speaks Orcish, Elvish, and Common.
Cooking - To make a good tasting meal with a few choice spices.
First Aid - Dressing and disinfecting wounds as well as home-made remedies.
Weaknesses:
Lack of Combat Skill - Despite being fit, albeit old, Orogoth has never really developed any skill with the sword or bow, despite the attempts of his Elven mother and Orcish father. Anyone with could easily bit of experience could easily best him.
Vulnerability to Disease - Self-explanatory
Anti-Magite - Tends to distrust anyone with magical ability, including...especially allies, unless they've proven otherwise in the eyes of Orogoth.
Brief History: Born as the love child between two from opposing tribes, elvish tree-huggers and orc brutes, the star-crossed lovers avoided double suicide and ran away to the kingdom of Magna, where they settled into a city and had five children: Meridan, Orogoth, Alinar, Imra, and Farisil. Orogoth himself didn't take to nature as much as his mother did, if given the chance, he'd destroy the forest and plan a large town. The father-son bonding wasn't any better, as he was disgusted by blood when he was little and well into adolescence.
While Meridan ended up as a shop owner, Alinar ended up being a mage, Imra and Farisil became mercenaries, Orogoth worked as a stone-layer. It was a simple life, laying stones and then heading to taverns, laying with woman and beer. One day, while working, he came across the architect of his company, a goblin named Grubeck. They became friends quickly, despite the fact that Grubeck was older, and later on, the goblin taught him mathematics and blueprinting before he passed away.
These skills became essential to Orogothβs advancement to an architect and soon, he met with other architects and educated individuals, then the aristocrats.
Orogoth also got married at the time to an elvish woman, Kylie and continued to make three kids: Voniya, Thoran, Siya.
Neither his his wife, Kylie nor children: Voniya, Thoran, and Siva are with him now in the rebellion.
Other: Nope