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Senna Serah

A machine given life, a machine for creation.

0 · 81 views · located in Golarion

a character in “Misadventures on Golarion”, originally authored by Senpai, as played by RolePlayGateway

Description

Name: Senna Serah
Race: Clockwork Construct
Class: Artificer

Physical description: Senna, though being made of metal, has the appearance of a young woman in terms of figure. She stands at 5' even and weighs just over 150lbs. Slender, smooth, and off-setting. Her face is a blank steel color, her eyes emitting a soft blue light at all times. Dropping down from said eyes are grooves in the metal that create the image as if she'd been crying. Of course, she can not cry. This is just the illusion. The clothing given to her is little more than a hood and a white cloth fauld. She wears a set of grey-dyed leather armor as well. Any other "clothing" is just engraved into her metal work for design. Beneath her hood is metallic gold hair, styled right down. Upon her back are a set of mechanical wings. An item she created, they provide her with weak movements of flight now and then. They do not take her very high, but they do lift her up just a little bit off the ground. On the lower back is a small wind-up key that must be kept spinning to keep her alive. Her arms can bend in inhuman ways to make sure she can adjust it herself.
Image
Armor: A simple set of Leather Armor+3. Surprisingly imbued with no magical properties.
Weapons: Longspear of Spell-Storing. A strange sphere that floats beside her with blades around its center that will pop out on command.
Spells: Rather than casting spells themself, the Artificer imbues items with magical properties. The Artificer can imbue these items with both divine and arcane powers, creating helpful items that will help and provide support to any party's needs.

Personality: Strangely for a construct, Senna does have a personality. She is similar to a small child, one who sees beauty and curiosity in the world around her. However, her means of doing so are limited. Being a machine, she speaks in one tone, often spacing out her words in speech. Still, she is friendly enough and tries to fit in with people. She seems to not understand that she is a machine though, and will refer to herself as human. Her curiosity with the world is also somewhat dangerous, her instinct with many things is to take things apart to figure out how they work. She has learned not to do this with people. Other living creatures, however, she is still learning. Her lack of complete humanity may make others uncomfortable when near her, as if there's an obvious emptiness just emanating from her.
History: There once was a beautiful young girl by the name of Senna Serah. She was daughter to a smith and a magician of sorts. An unlikely couple, but one very much in love who loved their daughter more than anything else in the world. Their daughter, however, always had an aspiration to adventure and explore the world. Her parents did not want her to do this, thinking it was far too dangerous for a young girl to be out in the world like that. She thought very much differently, and left in the middle of the night to find adventure on her own.

Unfortunately for her, she found it. She found adventure at the end of a highwayman's blade. By the time her parents found her, she was already a fresh corpse. Struck with grief and pain, the parents who loved their daughter more than anything in the world refused to see their daughter go. Not like this. The smith got to work immediately, the magican using her magic to preserve the soul of the daughter. In a few month's time, the father had constructed a mechanical likeness of their daughter. The mother then transferred the soul. And for a while, they had their daughter back. Sort of. They treated her like a normal human as she re-learned the world. All her memories lay with the brain of the now-buried corpse. They never told her that she died, however.

This daughter was a natural Artificer. Being unable to cast magic, she still found it easy to give her father's weapons magical properties and helped in sales. Her parents were proud. However, the soul still longed for adventure. And the parents could not refuse her any longer. She had proven her ability to create helpful items and assess the world around her. And though still not quite amazing, her metal body was far less frail than an organic one. They too were getting on in years. They could not keep her around forever unaging while they grew old. They crafted one last gift for her before she left. A ball. This ball, like her, is a mechanical device with a living soul placed in it. The soul of the dog they had growing up who had recently passed. This ball had a sentience to it, but always obeyed Senna's will. It was interesting, having a being like her that could keep her company.

So with that, she set out on her adventure. She promised to return with stories of her adventures. She would not know that a month after she left her parents would pass away.
History related skills: She can craft items and command the ball that accompanies her. She can also quite literally "eat" a magic item to create one later with an equivalent gold value. She also has the ability to Appraise, Disable Device, Knowledge (Arcana, Engineering). As an Artificer, she can to an extent use many of the main skills well without training.

So begins...

Senna Serah's Story