Setting
The wind God, Sauld Aurin was praised and worshiped by the Gryphons, Hedrygons and wing dragons. His teachings of purity and light spread far and wide but when his lands were ravaged by ground dwellers he stood idly by as his followers were defeated. Those that praised him began to loathe him, misunderstanding why he'd allowed them to be defeated as he watched. he educated them, expressing that they were winged creatures, creatures of light bodies and frames intended for them to maneuver. He taught them that they'd gone to battle against ground dwellers, beast of bulk and mass and they'd intended to defeat them with brute force. They were to do battle with speed, aiming deliberate attacks with grace and cunning. Some of his followers were unconvinced so he erected huge pills of stone and gold and dispersed his energy over the plains in order to keep the constructs afloat.
When ground dwellers attacked again, Sauld Aurin's teachings paid off as the winged creatures launched themselves from the pillars, striking their foes with dive-bomb attacks and strikes with swooping talons and sweeping beaks. This reestablished his followers' trust in him. When Sauld Aurin left the world of Regalis he released all of his wind energy upon the wind temple and the pillars still float to this day. The energy has weakened and some of the pillars have either tilted or have fallen. Those that float are still beautiful.
Attention: Earth innate energy is nullified here. Wind innate energy is doubled. Fire energy absorbs twice as much air. Wind affinity is as powerful as Wind innate in other realms.
Grounding attacks are ineffective. The enemies will not have "Grounded" as a weakness.