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Regalis: The Fall of Leogoryth

The Guildsmith

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a part of Regalis: The Fall of Leogoryth, by daathkil.

This is the Guildsmith. He knows everything that you will need to know about the creatures in the wild. (Please don't post here. This is an informative area. It is here to ensure that you have an entertaining experience here as you play.)

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The Guildsmith

This is the Guildsmith. He knows everything that you will need to know about the creatures in the wild. (Please don't post here. This is an informative area. It is here to ensure that you have an entertaining experience here as you play.)

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The Guildsmith is a part of Temptral.


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Whiptail Crawlerpede

These powerful creatures fight with their giant pincers and in the most threatening conditions will release a toxin which inflicts partial paralysis. These creatures carry large insects on their abdomens. The creatures that they carry are relative to ants and can fly in some cases.
Creature Type: Insect
Body Type: Hard
Weakness: Grounded and Fire
Difficulty: Small Fry
Swarm: Yes
Size: Medium, 200 pounds, 5 feet tall, 12 feet long.

Guildsmith: This is one of first creatures I've ever fought and I will list all of the creatures I know of in this manner. Body Type will usually correspond to defense. If a creature is a swarm type then you can be sure that you will not take on one of these at a time.

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Crawlerpede Ants

These weak creatures seek refuge on the abdomens of Whiptail Crawlerpedes and attack without mercy in massive swarms.
Creature Type; Insect
Body Type: Medium Exoskeleton
Weakness: Fire and Water
Difficulty: Small Fry
Swarm: Yes
Size: Small, 50 pounds, 3 feet tall.

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Sand Skitter

Sand Skitters are very twitchy, quick creatures that live in the crag and caves of canyons and rocky outcroppings. They attack with their pincers and crush their pray.
Creature Type: Crustacean
Body Type: Hard
Weakness: Floating/Wind
Difficulty: Small Fry
Swarm: Yes
Size: Medium, 8 feet tall
Innate Water and Earth

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Mountain Tarantula

Mountain Tarantulas are very hardy and survive in extreme conditions. They can go for a long time without feeding but they will not pass up on a meal. The outsides of their burrows can be found to have man-sized bolus balls awaiting feedings, suggesting that the prey consumed was even larger. Insect type creatures will run at the first sign of a Mountain Tarantula. Bugs running away from where you're going is not a good sign.
Creature Type: Arachnid
Body Type: Exoskeleton
Weakness: Fire and Grounded (Fire, floated, grounded, fire)
Difficulty: Boss
Swarm: No
Size: Large, 12 foot leg span, 3 foot long body pedipalps to spinnerets.
Innate: Earth

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Earth Thumper

Earth Thumpers are very strange beasts. They are nocturnal in most cases but when a disturbance is detected outside of their homes they will attack, hurling excrement at their would-be attackers with their hind legs. Other than that, you may just be a meal.
Creature Type: Reptilian
Body Type: Scaled
Weakness: Wind and Floated
Difficulty: Easy-Peasy
Swarm: During the Day
Size: Medium, 5 and a half feet long, 3 feet high. 400 pounds
Innate: Earth (These creatures should be contended with on the ground. They have extraordinary control of Earthen energy.

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glare Gryphon

Glare Gryphons can be terrifying enemies. They soar on updrafts and watch their prey before diving in for the kill. Luckily, they work alone, as they hate to share a kill.
Creature Type: Gryphon
Body Type: Soft/Hollow
Weakness: Flora and Earth, Grounded
Difficulty: Be Wary
Swarm: During the Day
Size: Medium, 6 feet tall, 18 foot wing span, 300 pounds
Innate: Wind

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Biel Rager

Biel Ragers are very powerful Biel warriors and they will not stop until their foe is dead.
Creature Type: Biel
Body Type: Val Relative
Weakness: Water, Flora and Floated (Water, Floated/Grounded, Broken: Flora
Difficulty: Be Wary
Swarm: No
Size: Medium, 6 feet tall, 350 pounds
Innate: Fire and Earth

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Hook Fly

Hook Flies always travel in swarms and they can be quite deadly. They hook their appendages into prey and repeatedly sting with their stingers.
Creature Type: Insect
Body Type: Soft Exoskeleton
Weakness: Fire and Water
Difficulty: Small Fry
Swarm: Yes
Size: Small, 3 feet tall, 10 pounds

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Plague Rats

Plague Rats are little voracious eaters and will attack anything that they can. They overtake enemies with numbers and will not relent until their prey is dragged back to their lair.
Creature Type: Mammal
Body Type: Soft
Weakness: Fire and Flora
Difficulty: Be Wary
Swarm: Yes
Size: Small, 45 pounds (Relative to an adult Husky)

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Silvos

The Silvos are very powerful enemies and should not be taken lightly. The provide their own vines and can quickly move them throughout any surface and tangled their enemies, constricting them until they die of asphyxia.
Creature Type: Plant Life/Abomination
Body Type: Callous/Vines
Weakness: Fire, Grounding, Wind (Grounded, Wind to break(to remove the shelving on its back), Broken: Fire)
Difficulty: Tough
Swarm: No
Size: 6 to 7 feet tall, 300+ pounds
Innate: Flora and Earth

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Sliverback Basilisk

The Silverback Basilisk is a very tempestuous creature with a quick temper and they are prone to attacking travelers with little to no provocation.
Creature Type: Reptilian/Abomination
Body Type: Scaled
Weakness: Wind
Difficulty: Be Wary
Swarm: No
Size: 4 feet long, 2.5 feet tall, 100 pounds.
Innate: Earth

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Disgustipated

The Disgustipated is simply an overweight zombie fiend controlled by a necromancer. They are terribly resilient, as their bulk absorbs kinetic and elemental energy.
Creature Type: Undead/Abomination
Body Type: Fat
Weakness: Wind, Ice
Difficulty: Be Wary
Swarm: No
Size: 9 feet tall, 850 pounds
Innate: Earth

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Arthkill

Arthkill is a demonic manifestation most similar to a being such as legion. His powers are great, as he is a manifestation of a myriad of soldiers who have fallen on battlefields over time but were not collected by the Valkyrie. He applies expert swordsmanship and his connection with the Aether is an ability that gathers much respect and fear. Though his form can be gaseous, he does fight with a form in a solid enough state to harm his being. His form is much like icy manifestation being guided along a wind-driven gaseous form.

Creature Type: Undead/Warrior/Wraith
Body Type: Gaseous
Weakness: Fire, Flora, Earth (This enemy has no kill sequence. He is just a badass.)
Difficulty: Boss
Swarm: No
Size: 7 feet tall, 0 pounds
Innate: Wind, Ice

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Creature Type: Tree
Body Type: Tree-like
Weakness: Fire, Ice (Fire, Floated, Ice (to coat before grounding), Grounded to break, Broken: Ice)
Difficulty: Be Wary
Swarm: Yes
Size: 10 feet tall, 1000 pounds
Innate: Earth, Flora

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Pinch Piercer

These disgusting creatures tend to be easy to take down when they are alone but when they swarm, one gathers the attention from the front as another pounces on an Enemy's back. They attack in waves, as they leave a trail of pheromones behind them before they attack. Be watchful, they come in waves until they are dissuaded from attacking. It can get messy. They are weak but will attack in waves of half a dozen.

Creature Type: Insect/Acrid
Body Type: Exoskeleton/On the tough side
Weakness: Flora, Earth, Fire
Difficulty: Small Fry
Swarm: Yes, Yes, Yes!!!
Size: 3 Feet tall, 4 foot wing span, 70 Pounds
Innate: Water 9They are water-based creatures but they are still insects, Fire still burns.)

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They have to eat too. (This is no joke...)

Creature Type: Behemoth
Body Type: Plated/Scaled/Spiny
Weakness: Flora, Fire, Wind, Ice (Ice, Floated, Wind/Flora, Grounded (to break the crown on its head), Break: Fire/Ice, Ice/Wind, Wind/Flora...)
Difficulty: Holy Shit Sauce!!!
Swarm: NO!
Size: Behemoth...
Innate: Earth