Species: Togruta
Gender: Female
Role: Jedi Master
Place Of Birth: Ehosiq Sector - Shili
Weaponry: Reversed purple Lightsaber
Age: 37
Zodiac: [] Pisces (feB 19 – mar 20)
Key Traits: Intuitive, compassionate, emotional, sacrificing, pessimistic, overly chatty, emotionally constrained, impractical.
Blood Type: Type A
Key Traits: Conservative, reserved, patient, conformist, punctual, introverted, obsessive, stubborn, self-conscious, uptight.
Attributes
Strength: 18
Vitality: 17
Agility: 28
Dexterity: 21
Willpower: 15
Spirit 16
http://starwars.wikia.com/wiki/Force_power
Using the list above you will choose your skills. The amount of force sensative abilities is limited to what role you are,
Jedi Masters -
4 Control
Art Of Movement
Force Speed
Force Stealth
Cloak Of Shadows
5 Sense
Telepathy
Force Sense
Precognition
Force Empathy
Shadow Vision
15 Alter
Force Jump/Leap
Force Wound
Choke
Grip
Crush
Mind Trick
Telekinesis
Force Wave
Force Repulse
Levitate
Force Weapon
Protection Bubble
Battle Meditation
Combustion
Force Bellow
10 - DANCING
Defaults Attribute: Agility (AGI) Type: Intuitive
A character with this skill can tell a waltz from a gavotte, and knows enough of the general etiquette and required steps to avoid mashing people’s toes in the process.
20 - ACROBATICS
Default Attribute: Agility (AGI) Type: Intuitive
A character with this Skill is flexible and coordinated enough to execute complex acrobatic maneuvers. A single Task Check is required for a set of maneuvers or feat of balance. Conditional Modifiers depend on both the complexity of the manuevers and the circumstances. The consequences for failure hinge on the feat being attempted.
20 - AWARENESS
Default Attribute: Spirit (SPR) Type: Intuitive
This Skill measures a character’s collective sensory awareness. In the field, it is mainly used to spot hidden items, secret passages, and other incongruities that might not be noticeable at first glance.
11 - TRADE
Default Attribute: Spirit (SPR) Type: Learned
A character with this Skill knows her way around the art of buying cheap and selling dear. A successful Task Check can be used to locate merchants and shops in the immediate area, or can be used to appraise the authenticity and value of an item.
12 - INQUIRY
Default Attribute: Spirit (SPR) Type: Intuitive
The location of an ancient tomb, an obscure local legend, the address of the nearest pub in cities – characters with the Inquiry Skill are adept of digging up the information they need as quickly and painlessly as possible.
15 - Language – Common Tongue
The standard Human tongue, lingua franca on most worlds. Most, if not all, adventurers will be fluent in this language to one degree or another. This Skill is given to all starting characters, regardless of Job.
15 - Language - Togruti
Togruti was the native language of the Togruta from planet Shili. Most Togruta were fluent and literate in both Togruti and Basic. Togruti was an ornate language using trills and long vowel sounds, which were modified by subtle tremors in the Togruta's head-tails. This language was heavily influenced by Basic, but also incorporated some native idioms, which caused Basic-speaking Togruta to use strange expressions.
18 - Lore – The Force
18 - Lore – Galatic Republic
20 - Lore – Jedi Order
12 - ETIQUETTE
Default Attribute: Spirit (SPR) Type: Intuitive
This Skill gives a character the ability to act and speak diplomatically regardless of the circumstances, observing and respecting the sensibilities of others. A successful Task Check allows a character to discern the most appropriate code of conduct in a given situation, and act accordingly; a failure results in the character misinterpreting the situation, with potentially disasterous results. Botches will almost always result in a diplomatic gaffe of the first order.
15 - INTIMIDATION
Default Attribute: Spirit (SPR) Type: Intuitive
Intimidation and browbeating are powerful tools if used correctly, establishing the character as a force to be reckoned with – even if they aren't. A successful Task Check is required to intimidate a target, after which the character can make her demands; failure means the target is unimpressed. A Botch, on the other hand, could potentially result in a nasty turnabout.
15 - LEADERSHIP
Default Attribute: Spirit (SPR) Type: Intuitive
A character with this Skill knows how to coordinate large groups of people effectively, be it in engineering, business, or battle. A successful Task Check is required to carry out a given activity, such as a construction effort, battle plan, or project. Multiple Task Checks may be needed for long-term collaborations. In addition, a character can use his Leadership Skill to motivate or encourage others; this does not necessarily have to be restricted to those under the character's direct control.
13 - NEGOTIATION
Default Attribute: Spirit (SPR) Type: Intuitive
The fine art of getting your way. A character with this Skill can use their powers of persuasion to do anything from bartering for an item to convincing that troublesome Captain of the Guard that, no, they really aren’t an Imperial sympathizer, thank you all the same. Negotiation is always used in form of an Opposed Task Check; when making her Task Check, the player must first declare her 'offer' to the other party, who in turn roll against either their own Negotiation Skill or an appropriate Skill Default – the weight of the character's offer will determine the basic CoS.
10 - Computer Use
Default Attribute: Spirit (SPR) Type: Learned
Computer Use allows a character to slice computer programs using disposable logic rams called computer spikes. A character might disable gun turrets or flood a patrol area, with more complicated tasks requiring more spikes. A high rank in this skill reduces the number of spikes required by 1 (to a minimum of 1) for every 4 points total, including attribute score modifiers.
25 - Lightsaber – Reversed Saber
21 - Lightsaber – One Handed
10 - Lightsaber – Double-Bladed
15 - TWO WEAPONS
Default Attribute: Dexterity (DEX) Type: Learned
This Skill allows a character to fight effectively with a weapon in each hand.
15 - Unarmed
Default Attribute: Agility (AGI) Type: Intuitive
The skill to fight with no weapons
10 - CLIMBING
Default Attribute: Strength (STR) Type: Intuitive
Whether it's light free-climbing or full-fledged mountaineering, a character with this Skill can scale vertical surfaces with a reasonable degree of success. One or more Task Checks may be needed for a successful ascent; in the event of a failure, no progress is made. A Botch will always result in a fall, with consequences depending on the severity of the drop.
15 - RIDING
Default Attribute: Agility (AGI) Type: Intuitive
A character with this Skill knows the basics of staying on and controlling a mount like a Speeder.
15 - SURVIVAL
Default Attribute: Magic (MAG) Type: Intuitive
A character with this Skill is able to locate drinking water, forage food and avoid natural hazards that could easily take the life of an inexperience traveller. One successful Survival Task Check is required for each day a character attempts to sustain herself in the wilderness; if the character is foraging for others, additional Task Checks may be needed. Survival can also be used to weather natural hazards. (As a GM – I will keep you informed of course)
15 - SWIMMING
Default Attribute: Vitality (VIT) Type: Intuitive
A character with this Skill has the training to float, swim, and dive in water and other liquids. Normal swimming requires a successful Task Check to stay afloat and get to a destination, while more Task Checks may be required for long or difficult stretches of swimming. Failed Swimming rolls leave the character in danger of drowning – he must make another Task Check with additional modifiers to pull himself back up. If he fails the second Test, outside intervention may be necessary. Botches always have disasterous consequences. Diving requires a Task Check if a character is attempting to reach a particular location underwater, if he remains submerged for longer periods of time, and if he attempts to take an action underwater.
10 - TRACKING
Default Attribute: Magic (MAG) Type: Intuitive
By combining clues with old-fashioned instinct, a character with this Skill can track a quarry – animal, human, or otherwise – over a distance. A character must make an initial Task Check to pick up a target's trail; more Task Checks may be required to stay on the trail if following the target over longer distances. Any failures during the tracking process mean that the character has lost the target, though the GM may allow her to make another Task Check with an increased modifier in order to resume pursuit. (If we ever come to a chase scene I will keep you informed if any checks will be needed – remember checks are totally up to you and I expect you to be fair.. It is ok for your character to get us lost at some point to add more to the game lol.
None
Allegiance
Effect: The character belongs to a group or organization that may be capable of helping her out during the course of her travels – a mercenary group, a band of thieves, loyal vassals of a king or kingdom. If you want to align a clan, you'll have to speak to me first. Upon approval it will have to be very well explained.
Jedi Order
Nemesis
Effect: Overzealous stalkers, hard-headed military men with a grudge, purple octopi with attitude – whatever their identity, the character’s Nemesis just keeps popping up to cause trouble. Decide who the nemesis is – and why they are after the character – when choosing this Trait.
Beauty
Effect: While the definition of 'attractive' continues to be hotly debated in pubs the world over, a character with this Advantage taps into some timeless, universal standard of beauty that never quite goes out of fashion.
Cryptic
Effect: Who is that mysterious masked man? A Cryptic character seems to operate on a different level of reality than the world
around him, knowing things nobody else is privy to.
Eidetic Memory
The character is blessed with an unusually sharp memory, being able to recall almost anything read, seen or heard during the course of their life – even minute details are retained precisely and completely.
Heightened Senses
Effect: The character has enhanced hearing, smell, or sight, allowing her to spot things that would normally not be obvious.
Vengeance
Effect: The character has sworn revenge on someone – or something – and will not rest until she gets it. Determine what the character has sworn Vengeance against and why when choosing this Trait.
Describe how you look, height, weight, body type, hair color, eye color. In addition List what your character carries, what she wears, How does her weapon look.
Describe your character's personality. How he/she is alone, with others, when in battle etc. What does this character like/dislike. Be sure to use your skills, Traits, Blood type and Zodiac to help you define your character's personality.
Birth (1-3)
Aidona was born on the Ehosiq Sector planet, Shili. Among a lone togruta clan. The clan at this point lived in harmony
Life on Shili (3-7)
Devastation and a destiny unlocked (Found by Jedi Master) (7)
Her life as an initiate (7-13)
A Trained Padawan (13-15)
Encounter of Darth ---- (16)
Battle of --- (16)
Death Of Her Master (17)
Struggle Against The Dark Side (17-20)
A New Jedi Knight (22)
Defending the last of what was upon the Jedi Temple and Coruscant (27)
Becoming a Jedi Master (28)