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The Final Strike

The Final Strike

0 INK

Six 'angels' must travel through time itself to prepare for the final battle with the darkness threatening to destroy their world. Shame they became humans years before and forgot all they knew.

900 readers have visited The Final Strike since Lumaria created it.

Introduction

Note
If I did not mention something you think needed to be mentioned I probably did that for a reason because you will have to make a note of in in your introduction post or it plays a role in a later explanatory post.

Introduction (IC)

“The is much speculation about the nature of the world and the things that inhabit it. Are we innately good or evil? Were we created by something or are we an accident? Is there someone protecting us or are we just fortunate? How long are we promised this life that we live on this world we call our own?

I could answer all the questions you have dear children of the world you call home and perhaps my very existence answers the question for some of you but there is only one answer I freely give. Tomorrow before the sun sets the earth will die and with it so will all that you know and love. This is not the first time the world has been close to it’s end, you may not know it but all throughout history things like this have happened and they have always been stopped. Now it is happening again and once again must be stopped.

I am Metatron, the other half of the doom bringer Sandelphon, and I am here to help you. My other half and I may never fight for fear of destruction of the world, knowing this he tries time and time again to take from this place the thing that makes it great. Since I cannot fight him you must.

Pistis Sophia, Rampel, Micha, Ongkanon, Taharial, and Bath Kol.

It is once again time to rise up from your slumbers and fight against the one that wishes for your destruction and the destruction of the world around you. Just as you did when the world was new and your hearts far from it I now ask you to draw on the bonds your human lives have given you and embrace the power awaiting your call to fight. Come to me and I will do what I must to prepare you for the hour of judgment.”


Introduction (OOC)

The world is about to end, how or why is unknown to you, all you know is that you have been called. The words appeared where they needed to for you to see them and though you don’t know how you know you do know that you must go to the meeting place. Don’t fight the natural steps your body seems to know just walk where it feels right and you will find your guide and the others like you.

The world you know and love is in danger and you will have to fight to save it not just tomorrow at the hour of judgment but six times before as well. As the message said the world has been saved before when the evil was weaker so what better way to prepare you for the final battle than to send you back to face it six times before it’s final strike?

Do not be afraid though, you are not alone and you are not unarmed. There is a power in you that you once used in an unearthly form and though now that power is weaker and more self destructive you still have it. It will take time but soon you will master what has always been yours.



Characters, Gemstones, and Powers

Rampel
Onyx
Physical strength, quick healing, and strong will are this one’s strengths. When in trouble or once the power is mastered they may have moments of inhuman strength and speed, until then a natural gift with weapons is their greatest aid. With great physical state though comes a great cost, in a human body they will die young due to the hyper-burn their power requires and even before then boughts of exhaustion will come and render them weak just as their great appetite might render them broke.
[Taken]


Taharial
Bloodstone
The healing of others is their greatest gift and weakness. Unlike the name would suggest this one does not fix the wound but rather takes it from the one that is hurt and suffers themselves but it need not always be their pain to bare as just as they may take something away they may give it to another even if the other is unwilling. Their gift is their greatest curse for though with time an injury of any age may be given away in the beginning it is much easier to take than to give and sometimes one does not know all that they take.
(Pending)


Bath Kol
White Quartz
To see what is to come is both a great gift and a terrible curse as one must be sure that what they see is what will happen should they not act not what will happen if they were to. This hard task of learning to see and the great price of slowly forgetting the past are prices well worth the aid of foresight in battle.


Ongkanon
Alaxandrite
Telepathy, a gift and a curse in itself. One may shield their own mind and gently touch others to speak or influence them but at a great cost to a human body. The human mind becomes strained and the body tired these things coupled with the dark tendrils of thoughts from others may drive one mad enough to turn on their dearest loved ones.
[Taken]


Pistis Sophia
Kyanite
The power to create anew is long lost to humans but one can create by change. The power to take one thing and make it into another is tricky and painful if done wrong. A long uphill climb the helping nature of this power is so that one cannot create for themselves alone.


Micah
Amber
Time is the means that all above learn to fight to save the world you know, however it is deadly to mess with time. This gift allows them to stop the clock for all those around them and move at free will while no one else can. This power though is not so much stopping time as taking it, the whole world does not stop only the selected people on the user’s mind do and in exchange for their loss of time the user must take it. This means that for as long as you stop time you age ‘X’ times faster ‘X’ being the number of people you stop time for. (Example: 3 people X 5 mins = 15 mins lost in life)



Skeleton for Character Submission
If you have questions please see the already approved characters.

FULL NAME HERE


Title
Title (i.e., Micha, Taharial)

Gender
Male or Female

Age
No one younger than 17, this is not a mission for young teens after all.

Ability
Copy and paste what I have written and if I award you the part I will personally talk to you about your power and it’s limits.

Personality
A few good sentences here please.

Description
Tell me about their height, eyes, build, scars, clothing style, piercings, tattoos, I need description here.

Likes
About five. You may list but if you do please don’t list twenty irrelevant things.

Dislikes
The above statement applies.

Strengths
Keep it around three major strengths.

Weaknesses
Anything that can be used against them. There must be the same or more amount of weaknesses than strengths.

Stone
How is it located on your character? Is it a pendant? A bracelet? A ring? Earrings?[/size]

History
Be creative! At least five well-written/well-thought sentences.

Crush
Make sure both sides is okay with it. And the relationships do not have to be both sided. It can be one-sided, etc. If the other person says no respect that and lay off.

Other
Anything else?

Toggle Rules

1. I act as final judge, if you do something that is too overpowered or you go out of your way to harass another player you will be kicked out.

2. Please post in long paragraphs, I understand that sometimes you can only get in a sentence or two but please try any time you can to be descriptive.

3. There may be times when our characters split up even when this happens please be aware of other players and what they are doing.

4. If you have to leave for an extended period of time please tell me otherwise if you are gone for a week you will be kicked out.

5. No matter who you are or how weak you opponent you cannot instant kill or completely take over, don't even bother writing it because I will delete it.

6. Have fun, as serious as this RP can be it is meant to be fun and light at times.

7. Romance. Romance is okay, I encourage a little bit of it but this RP does have a plot and just because you want to take time to form a long drawn out confession and cuddle period does not mean that the great evil will wait.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Navigation

While not required, locations can be organized onto a map. More information soon!

Earth

Earth by Lumaria

None

London

London by RolePlayGateway

Whitechapel, London 1888

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

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You can schedule events for your players to create notifications and schedule times for everyone to plan around.

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Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Final Strike. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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View All » Places

Earth

Earth by Lumaria

None

London

London by RolePlayGateway

Whitechapel, London 1888

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[OOC] The Final Strike

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