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The Grim House

The Grim House

0 INK

You're trapped in a strange old Victorian mansion. The days inside seem endlessly long, and the nights even longer. Strange beings emerge and threaten the lives of everyone inside. Can you escape?

481 readers have visited The Grim House since ubiquitous created it.

Introduction

It all started when you tripped. Or something like that. You're sure you tripped on something, and you fell, but you can't remember the details. Everything just went black after that. And now you're in a house you cannot leave.

From the room you regain consciousness in, you're sure the house is an old Victorian mansion, but something about it eats at you. It's... odd. For instance the front door doesn't open no matter what you try, as do any other doors to the outside, except for the door to the garden. One of the staircases just ends, with nothing else at the top. The globe in the study opens and plays a haunting musical tune, for seemingly no reason at all. One of the basement store rooms hurts your eyes to look at. The list goes on and on.

It's not as bad as it could be, though. There are places to sleep, decent food, and more importantly other people who have become trapped as well. They appear periodically in the room you woke in with a flash of white light, a bang, and smoke. Existence in the house is tiring. It's a huge house, almost without defined boundaries. The days seem longer than they should be. As the sun plays across your face, you beg for a brief respite from the harsh sun.

When the sun sets, you take it back. If the days seem long, the nights are even longer. The sounds of construction buzzes in your ears, preventing sleep even more than the bright light of day. And then THEY come out. Those things that exist only in nightmares, that many people do not believe in. Some do, of course, as in any population, but they defy logic, defy sense. Spirits, entities, call them what you will. Gnawing, killing, breeding. You're sure the house is no longer safe, and you try again to leave.

But you failed, of course. The Grim House welcomes you; it doesn't wish for its guests to leave just yet.

---

General Rules:

1. No godmodding or otherwise working the system for an unfair advantage or ability
2. Please limit, for the moment, one character application per person.
3. For application, please give your full name, age, general location, contact information (preferably instant messaging), as well as your application's character name, age, bio, personality, abilities, and the source of canon. "Canon" refers to where your particular character originated, from what series, and at what point in the media they are taken into the house. Please make sure you provide plenty of information: short applications WILL NOT BE ACCEPTED. I need a good deal of information to work with, as well as the canonical information you should provide with your application.
4. As number 3 implies, this is a non-original character RP. Your character needs to be from a published fictional work. This means a fictional character from any book series, television series, anime or manga series, movie, etc is allowed. You cannot make up your own character: they have to be the creation made by someone else. What I must stress to be clear is that you cannot have a fictional character based on a real life character. If you have any questions about these rules, please feel free to message me.
5. Character powers and abilities are diluted significantly once the character enters the Grim House. If a DBZ character has the ultimate ability to destroy an entire planet, it can destroy the internal workings of perhaps 1/4 of the original house (before construction). No matter what a character tries, the walls or supporting structures of the house cannot be destroyed.

More information regarding The Grim House's world and other story canon will be posted later. Please check back often for updates.

Toggle Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

Browse All » 2 Settings to roleplay in

metaphysical, horror, fantasy

metaphysical, horror, fantasy by ubiquitous

Test room, ignore please.

The Green Room

The Green Room by RolePlayGateway

The oak door slowly creaks open, and a brilliant green light meets your eyes. Strange popping and creaking noises issue forth, and a musty odor lingers in the air.

Create New » Browse All » 4 Characters with stories to follow

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The Story So Far... Write a Post » as written by 0 authors

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View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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View All » Create New » Quests

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Add Group » View All » 0 Factions to align with

Here's the current leaderboard.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 2 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

metaphysical, horror, fantasy

metaphysical, horror, fantasy by ubiquitous

Test room, ignore please.

The Green Room

The Green Room by RolePlayGateway

The oak door slowly creaks open, and a brilliant green light meets your eyes. Strange popping and creaking noises issue forth, and a musty odor lingers in the air.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Add Character » 4 Characters played by your community

There are no characters in this universe yet!


Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Grim House. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 4 Characters to follow in this universe

There are no characters in this universe yet!


View All » Places

metaphysical, horror, fantasy

metaphysical, horror, fantasy by ubiquitous

Test room, ignore please.

The Green Room

The Green Room by RolePlayGateway

The oak door slowly creaks open, and a brilliant green light meets your eyes. Strange popping and creaking noises issue forth, and a musty odor lingers in the air.

The Green Room

The Green Room Owner: RolePlayGateway

The oak door slowly creaks open, and a brilliant green light meets your eyes. Strange popping and creaking noises issue forth, and a musty odor lingers in the air.

Fullscreen Chat » Create Topic » The Grim House: Out of Character

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