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The Grim House

The Green Room

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a part of The Grim House, by ubiquitous.

The oak door slowly creaks open, and a brilliant green light meets your eyes. Strange popping and creaking noises issue forth, and a musty odor lingers in the air.

RolePlayGateway holds sovereignty over The Green Room, giving them the ability to make limited changes.

90 readers have been here.

Setting

The Green Room is the room for new arrivals. Situated near the front door, it is what appears to be a normal sitting room. A large beige sofa is set against the East wall, a throw rug covers the wood floor, and a fireplace blazes continually in the grate, throwing a welcome hue into the imposing, normally cold house.

A chandelier hangs down from the ceiling, reflected light off of it dances across the walls in a mesmerizing pattern. Some dark brown chairs turned towards the fire show signs of wear, although there are as of yet no explanation for who or what frequents their comfy cushions.

Several paintings adorn the walls. One is of a small ship lost at sea, and the other, hanging above the fireplace, shows the torso and head of a man, but his face has been torn out. In it's place a gold medallion gleams.
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The Green Room

The oak door slowly creaks open, and a brilliant green light meets your eyes. Strange popping and creaking noises issue forth, and a musty odor lingers in the air.

Minimap

The Green Room is a part of The Grim House.