Name: Apan "Shepherd" Sudrosi
Age: 25
Gender: Male
Appearance: Memory is a seditious thing that cleaves off details on whimsy alone. Apan's face is no less a traitor to minds when one looks away and it's ever so slightly changed. He's always been a male human, however, clad in yellow robes as tattered as the memories of his face scattered behind him. The robes have a sickly pattern of overlaid hyphae and while seeming damaged remain thick and strong. His olive sun-baked skin suffers no less beset by forked scars that move features between glances. He is often seen with a diaphanous mask attached to his hood which obscures face with material the same color as the off yellow robe.
Equipment: Apan carries a yellow-gold leather bound grimoire kept in a box locked with eldritch means. He does not discuss its origins merely stating it was 'a gift from someone unnamed'. He's been working on whittling a staff which he carries with him one of many produced during his studies of power.
Armor: Apan's vestments are a thick fibrous material worn entirely in one piece entered from a wrap under his cloak. Resistant to slicing, bludgeoning, and cold the material never seems to thin or be sliced open for very long save for fire's touch when he must mend it himself. What normal-sized pockets in the vestments there seem to be they are difficult to get into with any hands but his own and never bulge from their contents.
Powers: A cultist by nature he does not choose his powers so much as submit to them. His tattered touch must delivered through his hands, an organic weapon, or an organic projectile of some sort but not metals. His mutable appearance while the first power he gained is not one he yet controls. Since then his touch can suture wounds together as easily as it can rot organic things apart. Though the former follows with with great pain. Animals show an inherent fear of Apan or at least the thing that walks in the shadow of his dreams. Smaller animals are frequently unwilling to remain in his presence if and when he chooses to sleep.
Personality: It never entirely clear whose side Apan is on but however evasive he may be he never lies. A man of pragmatism his goals may be tightly held but dedicates himself truly to any with goals that align with his own. He's a friendly supplicant if distant but the piercing eyes of a zealot may push some away. He never seems to sleep except on purpose while meditating with his grimoire.
Skills/Strengths: Apan is a trained if new cultist and if allocated an isolated work space will tend to those skills to train himself. Even without one his abilities to defend an area from unwanted ethereal incursion are still quite good. With the furor of a cultist he can fight on through a great deal of mental of physical pain. This focus is paramount to his meditations for study. He has some basic hand-to-hand skills, staves, and is able use simple crossbows but has little interest in metal weaponry.
Weakness: Apan is not a friend to concentrated cold he loses a great deal of his tattered touch when extremely cold or frostbitten. He otherwise has an affinity for the finer things and can be a bit greedy at times.
Background: Apan showed in town not long after the guild's formation dispatched by his former superior to see to their interests. Disused and abandoned places abound from the actions of prowling monsters and provide him a small space to work studying the Art. His efforts to secure his study as well as the town perhaps not gone unnoticed but neither had his actions been a detriment to the guild's small meadow of humanity. His name proves an assumed one ending at the deaths of a monster prey family from which 'Apan' took his moniker. Both parties proved to have died hideously though what was left of the small monster was most certainly not the monster's or the family's own work. After a time he visited the Guild itself signing the registration sheet with a script that itches an unprepared mind in reading. There was work to do and knowledge to pursue some allies would be useful for both.