A paranoid human mechanist at the wrong place at the wrong time.
Personality: Paranoid, but not withdrawn. Over-thinks every situation, person, and place. Looks for a hiding spot, escape route, or impromptu distraction. As a result, he is an amazing escape artist and reasoner. Easy to start a conversation with due to the eccentricity of his questions. A ruse of course, to seem at ease. Innately distrustful and mildly untrustworthy, but only to the point of self preservation. A tinkerer in his spare time, loves to organize and model new creations of steel with wood. His specialty is in spring based machinery. In private of course.
Likes: Closed spaces, candle light, the sound of gears turning, bells, books of science, salted pork, mazes.
Dislikes: Wide open empty spaces, forests, women, stew, beggars, anyone openly carrying a sword or weapon.
Your character's outlook on the war: Demp doesn't care which side wins, only that they let him live (in relative comfort) and allow him to create.
Your character's feelings about being on Dusma: He wants to leave. He will do anything short of dying to do so. He also believes that the people in Dusma somehow know of his father's influence and wish to ransom him for a sum of money.
Usually in a moss-green dyed linen shirt and dark-dyed coarse linen pants. Wears boots made of sun-tanned hide. Keeps a blackjack (a firm wooden stick with a leather wrapped bit of lead at the tip. Used to knock people out) on his person; has used it approximately four times, only two of them by accident. Keeps a case of his tools, a collection of gears, springs, cogs, wrenches, and other form of gadgetry, all of which can be re-purposed to a variety of things given proper maintenance. Most often a clock. Demp also has a rucksack with a journal, money, rope, a hook, a decree of passage signed by the Duke of Bastpon, a collection of leftovers, and a map of Credathana.
History: Demp Orotollo was born in the seaside city of Bastpon, a Renaissance city of art, industry, and wealth. His father had worked as head architect under the lavish patronage of the Duke of Bastpon, who controls the extensive Bastpon Banking system. Under his architect father he learned that the world was full of liars and cheaters who plotted to steal your money, your creations, and your life. The Orotollo family tree had been plagued by plagiarism and untimely death, due to its longstanding creative history and close relation to the ruling class. Demp himself had found his forte in the fledgling science of mechanics, inventing innovative clockwork and spring based machines, carefully guarding their design. But the ensuing tension with the mysterious forces of magic and the whisperings of war with the neighboring country of Mirala over trade routes in the Socillo Gulf have forced him to travel overland to relatives in the safety of Ardi. Traveling in secret through all manner of transport, Demp finds himself stuck in the backwater mountains of Dusma when the Circle convened. Demp is working furiously to escape Dusma.