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Auric Synod

An enchanter with mysterious powers and even more mysterious lineage.

0 · 2,579 views · located in The Ruins

a character in “The Multiverse”, as played by Shpleem

Description

Height: Six feet, five inches.
Build: Medium, well muscled
Eyes: Yellow-orange slit pupils.
Hair: Shoulder length, black. Small beard encircles mouth.
Typical Clothing: Long red overcoat of elven make, other moderately formal clothes in the form of black pants and red formal shirt.
Other distinguishing features: Pointed ears and sharp teeth.

He is and enchanter by trade and as such if often in possession of a bag that carries his enchanting supplies that he uses for more complicated enchantments.

His appearance changes when he dons one of his masks. The descriptions will eventually appear here but will be revealled as the form appears in RP.

Auric's father was a Bronze dragon, he has recently discovered that he too has a dragon form that is about 22 feet tall at the shoulder. (The picture is not mine and I will remove it if asked to do so.)

Personality

Generally a rather calm and collected man there is a hidden side to his personality that is more feral and animalistic. It takes a large amount of stimulus to break through his control and reveal this part of his personality. As for his interests they are varied and considered by some to be odd, as he seems to have a taste for most kinds of food.

His personality changes depending on the mask his is wearing if any.
Guardian: Selfless and protective of others, will do anything to prevent harm of innocents.
Blaster: Cocky and self-confident.
Berserker: Aggressive and in a constant state of violent rage.
Cleric: Kind and compassionate, tries to avoid fighting and focuses more on healling others.
Traveller: Restless and flightly, has a very short attention span.
Elemental: Close to his normal personality, though seeming to lack in passion or care.
Wilderness: Quiet and cunning, always seems to be planning and watching.
Arcanist: Arrogent and self-absorbed.
Summoner: Aloof and superior, looks down on others as annoyances or playthings.
Sapper: Starved and predatory, always searching for more energy to absorb.

Equipment

Possesses ten rings which are use to store the masks he uses to enter his forms.

Guardian Form:
Point Shield: Project a small defensive shield away from his body.
Bestow Armor: Generate energy armor for another being.
Wall Shield: Generate a flat energy barrier.
Dome Shield: Generate a dome shaped energy barrier.
Deflect: Repel an energy based attack.
Shield Push: Generate an energy barrier then forcefully direct it at an opponent.

Blaster Form:
Energy Bolt: Fire a powerful energy beam.
Energy Blast: Fire an explosive energy ball.
Energy Burst: Rapid fire energy attack.
Energy Wave: Fire a crescent shaped wave of energy.
Energy Surge: Release an omni direction wave of energy.

Berserker Form:
Generate Weapon: Form a weapon out of pure energy capable of blocking both solid and energy weapons.
Rage Fire: Manipulate fire of concentrated hate.
Berserk Fury: Enter a state of temporary invulnerability and increased strength.
Berserk Destroyer: Enter a secondary Destroyer Form. This new form has all the abilities of the Berserker but increased by a factor of ten.

Cleric Form:
Healing Touch: Heal wounds with a touch.
Cleansing Light: A ray of light that purifies poison and removes curses, can be used offensively against beings of darkness.
Wings of Restoration: A pair of light energy wings sprout from his back and can be used to fully restore any non-dead organic being.
Pheonix Fire: Ressurect a single being at the extent of all energy.
Sword of the Healer: Summon an enchanted blade that causes all the sensations of physical injury while doing no actual damage.

Traveller Form:
Flight: Allows the Traveller to fly.
Fast Step: Supernatural speed.
Waterwalk: Allows the travel to walk on water.
Blink: Short range teleport.
Traveller's Gate: Open a portal to any previously visited location.

Elemental:
Fire Ball: Throw a ball of fire.
Fire Wall: Raise a wall of fire.
Shock Bolt: Fire a bolt of lightning.
Shock Touch: Unleash an electric charge on contact.
Frost Spear: Throw an ice spike capable of penetrating armor.
Frost Bomb: Throw a ball of frost that explodes on impact freezing all in the blast.
Hydrocannon: Fire a stream of high pressure water that hits with high concussive force.
Tidal Wave: Unleash a miniature tidal wave at an opponent.
Fists of Terra: Summon earthen hands from the ground.
Terra Wave: Create a rippling shockwave with the Elemental at the epicenter.
Maelstrom: Unleash a tempestual vortex of the elements.

Wilderness Form:
Wild Tongue: Speak the languages of tribal cultures as well as animal languages.
Animal Aspect: Take on certain aspects of a specific animal.
Aid of Nature: Control animals and plants.
Aura of the Wild: Generate an energy aura in the form of an animal to gain its abilities.
Metamophisis: Transform parts of his body into that of animals.
Hybrid: Transform into a human animal hybrid form.

Arcanist Form:
Shadow Bolt: Fire a ball of dark energy.
Null Strength: Physically weaken an opponent.
Degrade Armor: Weaken and degenerate armor, no matter the form.
Shadow Burst: Omni directional wave of dark energy.
Shadow Cutter: Release a blade of dark energy.
Shadow Storm: Summon a hail of dark energy.
Arcane Wrath: Enter a secondary, Arcane Giant, form, transforming the Arcanist into a giant of arcane energy.

Summoner Form:
Poltergeist: A mostly harmless prankster spirit.
Specter: A spectral being associated with bad luck.
Possessor: A spectral being that can inhabit and animate objects.
Dark Wisp: A small dark spirit used by the Summoner to attack.
Imp: A small lesser demon.
Voidwraith: A large spectral being specializing in combat.
Fel Creeper: A large demonic spider.
Nexus Keeper: An incredibly massive spectral entity that guards dimensional gateways, uses a staff and powerful arcane magic in combat.
Hundred Fold Legion: Summon a skeleton army ten thousand strong.

Sapper Form:
Drain Energy: Drain and absorb energy from a power source.
Drain Magic: Drain and absorb magic.
Drain Life: Drain and absorb life energy.
Shadowmeld: Allows the Sapper to meld into the shadows.
Predator Stride: Allows the Sapper to walk silently on any surface including walls and ceilings.
Shadow Guard: The Sapper can draw on the shadows of others to hide and defend him.
Parasite Blade: Summon a cursed sword that saps the energy of any being it strikes and channels it into the Sapper.

Auric's dragon form has the power of flight and can fire bolts of lightning from its mouth, these are the only abilities that he has learned with it so far.

So begins...

Auric Synod's Story

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#, as written by Shpleem
Auric Synod watched as she slid her hand over her shield's runes. "Something on your mind?" he asked as she seemed distracted. He was tempted to ask her the examine the shield, though she seemed to be rather attatched to the artifact, that and it may not respond to him the same way, many named weapons didn't react well to his touch. His theory that it was something from his father's side of the family, his non-elven side.

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Auric Synod chuckled, "Something about me does not sit well with items like your shield." he said, "I have had swords try and kill just by me picking them up." he said. Despite his age he had no idea as to what he truly was, only that his mother was an elf, his ears revealed that. Yet his yellow eyes, darker hair and unnaturally sharp teeth supported the idea that his father was something else.

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Auric Synod smiled, "My mother was an ambassador, I understand how one must act perfectly." he said. "Though if you are willing I would like to examine you shield, though I request that you hold it, I am sure it will respond better to you than myself."

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Auric Synod chuckled, "You would be smart to do so." he said before stepping forward and reaching out his hand. He seemed to hesitate, his fingerless gloves mere inches from the metal. He then closed his eyes and pressed his finger tips to the metal. If it was going to react to him it would do it now.

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Auric Synod pulled his hand back, finding the shield to be extremely cold. "Hmm, yet another who does not like my father," he whispered. Things he could not explain were chalked up to his father and what he had contributed to Auric, namely his eyes and a few other uncommon features, like the two small horns hidden by his hair.

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Auric Synod smiled slightly, "As I have said my mother was elven, though I know nothing of my father." he said. He brushed his hair behind one of his ears, revealing that it was pointed. "Those are from her," he said, "These I am sure are not," he said, lowering his glasses a little to reveal his yellow eyes with his slightly slit pupils.

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Auric Synod brushed some of his hair away from his forehead, "If you are making a list you don't want to miss these." he said, revealing his two small horns. Those were the hardest to explain and usually kept hidden, but if he was going to be her mentor he might as well not hide anything. Would her order really have a book tht could help him?

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Auric Synod smiled, "Thank you," he said. He noticed that she seemed distracted again, "What are you thinking about?" he asked. He didn't know why he has openning himself to this young woman, eventually she was likely to distance herself from him like all others in his life.

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Auric Synod smirked, "Believe I am not as trigger happy as humans." he said. Though it was a bark that had disturbed the peace of garden, in a moment a wolf shaped masked appeared in his hand and he placed it over his face. After the green glow faded from his body Wilderness stood in his place, glowing green eyes gazed out from behind the wolf mask. The being was clad in greens and browns, a mixture of furs and other forms of hide served as his clothing along with some light armor.

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Wilderness didn't speak, he was more animalistic than Auric's other personas. A soft growl built in his throat, Wilderness was never trusting of outsiders, like the animals his powers centered around. One arm seemed to loose its single joint and become almost serpentine before returning to normal.

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Wilderness seemed unwilling to give up his control and remained as he was. Yet the embodiment of the wild seemed to calm somewhat, though he still seemed like an animal who had been intruded upon. He didn't growl again, simply stood, regarding the newcomer with his glowing green eyes from behind his wolf mask.

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Auric Synod was finally able to reassert control and remove his mask, returning the half elven man of unknown father to the world. Most of his body was covered by his long red coat. "Forgive him, he is more territorial than some," he whispered to Verena. His hidden yellow eyes said turned to Andre, the man didn't have any glow about him, no magic.

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Auric Synod stayed silent, he had nothing to say and it seemed this man would have his hands full with Verena's questions. He was glad she didn't do this about his form shifting abilities, considerring each form was essentially a different person.

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Auric Synod smirked, revealing his sharper than normal teeth. This one had no magic, meaning his transformation could only be brought about by science of some ones doing. He didn't speculate on the unknown, simply accepted what he couldn't explain, aside from his lineage.

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Auric Synod turned to Verena, "If you will excuse me I have something I must attend to." he said. He then turned and walked off towards the main gate of the Gardens. He had some work he had to complete and he neede some privacy while he worked.

The setting changes from Wing City Gardens (West) to The Hidden Glen

Setting

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Auric Synod walked calmly through the forest on his way towards the Glen, unknowing of its existance, nor that he was not alone. The man in the red coat appeared elven, pointed ears being rather noticeable, it was until one got closer that it could be seen that he was different. His skin had an odd gold tinge and the eyes behind his darkened glasses were yellow. Also were one to see him smile it could be seen that his teeth were unnaturally sharp. His purpose for being in the area was he was searching for magic hot spots, magic was easily visible to his eyes. On each hand were five rings, all different and the key to some of the enchanter's unique abilities.

The setting changes from The Hidden Glen to The Maw

Setting

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#, as written by Shpleem
Auric Synod walked silently through the Maw, casting his eyes about the terrain as if looking for something. The man in the red coat appeared elven, pointed ears being rather noticeable, it was until one got closer that it could be seen that he was different. His skin had an odd gold tinge and the eyes behind his darkened glasses were yellow. Also were one to see him smile it could be seen that his teeth were unnaturally sharp. His purpose for being in the area was he was searching for magic hot spots, magic was easily visible to his eyes. On each hand were five rings, all different and the key to some of the enchanter's unique abilities. His long black hair and the bottom edge of his coat blew in the wind as he walked, still searching.

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#, as written by Shpleem
Auric Synod shielded his eyes and his glasses darkened further as a wave of magic washed over him. To his oddly yellow eyes magic, even the invisible kind was a bright point of light, and beings with magic glowed. Haze of varying colors appeared around the rings on his hands, each vying for their persona to take form should the need arise, currently a black haze around the right pinky seemed to be winning out.

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Auric Synod came out from behind an outcropping of rock, making his presence known. The black haze still surrounded the ring on the enchanter's little finger. He gave a polite bow to the assembled group, his manners reserved as always, being the son of an Elven ambassador and an unknown male being. He smiled slightly but did not reveal his teeth, not wanting to frighten any of the others. "My family name is Synod." he stated. In a sense he was unarmed, but he was far from helpless, aside from his skills as an enchanter he had a few tricks up his sleave, or rather on his fingers.

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Auric Synod raised a hand as the can was tossed to him, a small runic circle surrounded it and slowed its flight so that he could pluck it from the air. He merely nooded in thanks, silence would be met with silence. The red coated half elf turned to Darien, like this man who had ignored his presence he had not heard of the Ragatran. It was likely due to having spent most of his almost three hundred years with the Avioni, a rather isolationist bird like race. "You can expect no violence to start with me," he said calmly, his voice possessed a faint elven accent as well as another unidentifiable edge that he attributed to his unknown father.