Dr. Eckels
Pokemon: Magnemite
Type: Electric/Steel
Gender: Genderless
Nature: Quirky
Level: 26
Personality: A diligent, hard-working Pokemon with magnets for arms, Dr. Eckels fits the bill as a mad scientist. His words seem complete, coherent, and concise, but they can never be truly deciphered. He tends to act on his thoughts with little or no regard as to what positive or negative effect may happen when doing so. As a result, there's a weird, pseudo social awkwardness that takes place when encountering him for the first time. But he never skips a beat, loving to talk as if they're his own thoughts in his mind. However, he is kind, fun, energetic, and loves his technology, especially that of which he doesn't understand right away.
Strengths: Dr. Eckels is a technological genius. Coupled with his hard-working nature and ceaseless buzz of energy, he can and has crafted several new technological advancements in a single night and is secretly a walking, talking arsenal. He has a knack for understanding how mechanisms work, most times only needed to glance at a machine to get it. You truly never know what to expect when you ask him what he's making next...and you never know what special trump cards he hides in his mind and on his body.
Dr. Eckels is the ultimate support ally. He's not afraid to gift his technology to those he's befriended, taking a personal interest in expanding the capabilities of the combat styles his team members possess.
Dr. Eckels is unorthodox. His mannerisms leave most opponents disarmed at first, already having attackers question him as friend or foe. Most people don't expect it when he avoids the initial strike...and no one expects it when he strikes first.
Weaknesses: Dr. Eckels isn't a fighter. Pushing his mind into other crafts and keeping them there has since dulled his ability to fight, strength-wise. His entire moveset is designed to help allies rather than hurt opponents. He relies solely on his technology to protect him and to retaliate if needed.
Dr. Eckels isn't a strategist. Despite his intelligence, he doesn't really have a concept of defeating the opponents. He doesn't know when he's in an advantage or disadvantaged state and he's not all that aware of type match-ups sometimes.
Dr. Eckels is very weak. It is likely that every Pokemon has a good chance of knocking him out in two moves.
Moveset:
Reflect - A Psychic-Type Status move. A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Light Screen - A Psychic-Type Status move. A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect - A Normal-Type Status move. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Teleport - A Psychic-Type Status move. Used to flee from any wild PokƩmon. It can also warp to the last PokƩmon Center visited.
Rest - A Psychic-Type Status move. The user goes to sleep for two turns. This fully restores the userās HP and heals any status conditions.
Thunderbolt - An Electric-Type Special Attack. A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Abilities:
Magnet Pull - Prevents Steel-Type Pokemon from escaping.
Sturdy - It cannot be knocked out in one hit.
Analytic - Boosts move power when used last.