Age: 28
Gender: Male
Nationalty: Dutch
Online team: The Immortals
Appearance: With black, long and often tangled hair framing his face, and an unshaved jaw, Gray gives off the impression that he cares little for hygiene, even though it's one of his top priorities. He only cares little for his appearance to other people. His blue eyes are almost always hidden behind icy-blue tinted glasses, except when they become inpractical. With pale skin he is also quickly picked out for someone who cares little for sunlight, prefering a cool shadow over anything.
Description: Gray is a social person in the respect that he adapts himself to the people he's around, keeping the atmosphere friendly as much as possible. He will always try to be on someone's good side when it's beneficial to him. However, he is quite apt at changing his demeanor entirely, adapting his whole personality to, for instance, goad an enemy to charge at him head-on, possibly into a trap. In short, he is very capable of manipulating people when he wants to, but does this mostly because he doesn't want people to know everything about him.
Maneuvers mastered (so far):
1. Dissapation: A movement executed at the maximum speed of 'Ghost'. Very hard to track. Used to retreat or quickly move behind an enemy.
2. Jump-and-Jet: As the name suggests. The relative light weight of 'Ghost' allows him to jump and, using the nozzles incorporated into the legs, jet in a direction.
Gray is aspiring to be much more than he is now, and will use any time he has to try new methods and gain new skills.
Anything of note: Gray is relatively new to the team, and is impressed by their all-round skills. Having recently moved up from his own team, encouraged by his old friends to make it big time, he was readily accepted into The Immortals. He is yet to play any serious matches, but has had the chance to seriously update his 'Ghost'.
Head part: Nishina VX-21 (A curved, sleek design with a sturdy antenna running along the length for easy, quick, efficient information exchange, as well as giving a large customisability to the logistics capability of 'Ghost'.)
Head visors: Default VX-21 sensor visor (EM&IR) and a dedicated image enhancing system with a dedicated processor to allow for quicker dataprocessing and more efficient oversight of the battlefield.
Torso part: Nishina VT-A series modular torso. (Light weight and slim. A small target, armored with layers of a special metal that absorbs damage in small layers, allowing many heavy hits to be stopped before being stripped of integrity. The downside is that every layer is exceptionally vulnerable, so even smaller, weaker attacks will damage or destroy a single layer.)
Torso equipment: H-A 0.1 (A Nishina produced holographic generator, set up on default to show an afterimage of 'Ghost', most effective when used in conjunction with the Krieger DE active camouflage systems.)
Arms: Nishina VY-Y7 asymmetrical setup. (Light, fast arms with strong electromagnets locking the sections together. At will, sections could be released or reattached. The reason for the asymmetrical setup is because of Gray's playstyle, mostly keeping his left, slightly better protected shoulder towards the opponent while scanning the environment at the same time.)
Arm equipment: Yutai stabilisers. Considered outdated and unreliable, something which caused the downfall of Yutai Corp., but while Gray has found these accusations more than true, when he absolutely has to rely on them, they almost always pulled through for him, having the power to stabilise just that bit of momentum extra, providing him with the opportunity to make wilder movements than those with 'safe' parts. Has specifically requested these to be installed.
Leg part: Nishina VB-TT (Ultra light-weight bipeds, with strong electromagnets locking the sections together. At will, sections could be released or reattached. Designed for stability and rapid acceleration.
Leg equipment: Nishna antisound system. While the technology is not perfect, it allows for most of the sound to be dampened out, relying on the fact most enemies do not have the enhanced sensors needed to passively pick him up.
Arm weapon R: Nishina MAC rifle, a magnetic accellerator that fires slugs over a long range at immense speeds. Both hands are needed to reload after every shot. Very dangerous, known to hit clean through medium-armored target when the magnetic rail is fully charged. For the rail to fully charge, there is a five second delay.
Arm weapon L: A relatively small laser rifle with player-regulated power input. Used in medium ranged combat. No need for reloading.
Back weapon R: A combat knife with a high-frequency vibrating knife, courtesy of the Nishina corporation for buying almost all his parts there.
Back weapon L: An emergency power storage unit, capable of recharging the power system to half capacity during combat, or nearly full when relatively safe.
Shoulder equipment: Krieger dual-emitter active camouflage array. Used in conjunction with a holographic generator to refract light around the user, leaving him/her practically invisible. This system is a heavy drain on power supplies.