"If it's hostile, you kill it-gun spirits will do that to you."
FAVORITES
Color: Gunmetal Grey
Music: Back-ground music, including bag pipes and light rock
Food: I can haz chezberger?
Literature: Romantic/comedy/suspense/action/adventure, either SciFi or Fantasy.
Expressions: Anything that makes someone (other than himself) look stupid.
Book: The Junkman Cometh.
Quote: "I can't break it if it doesn't work, and if I can't fix it, it's not broken."
Expletive(s) (swears): F!ddlesticks! or Frakkin (yes, that's a reference to Battlestar: Galactica)
Mode of transportation: Hover Bike/other Hover vehicle.
HABITS
Smokes: [Y]/N
What? Davidoff Magnum
How often? Not very often - perhaps two-three cigarettes a week.
Drinks: [Y]/N
What? Fregadbar
How often? Rarely
Worst bad habit? Always needing to be right
Quirks: Gun spirits kill people to serve people-they're "Twitchy," and it tends to rub off on Junkers in some... unusual ways. Don't say you weren't warned, but that's all you're going to get.
ATTITUDE
Greatest fear: Rejection
Worst thing that could happen to him/her? Losing his contact with Junker Spirits.
What single event would most throw character's life in complete turmoil? Meeting the greatest woman of his life... and her being out of his league/a lesbian/a species so back-hatted compared to humans that it would never work out/her already being married/etc.
Character is most at ease when: Alone with his thoughts and tools.
Most ill at ease when: Around a girl he likes.
Priorities: Build build build!!!
Philosophy: "If it's hostile, you kill it-Gun Spirits will do that to you. I know I don't look like much, but this here rifle will rip your truck into two on minimum setting, so just try me. I didn't come here for a fight: I came for a nice drink and to scavenge some resources. You say this here place has got monsters? HA! I can take them... but you can c-come w-with me, if you w-want... I'm not scared, just don't want anything sneaking up on me, is all. Yeah, I'll tell you what: We get what I'm looking for, and I'll build you a new plasma pistol for nothing. Sounds fair, 'eh? Lets go."
How s/he feels about self: "I may not be the best guy you'll ever meet, miss: I can't play foot ball without spraining an ankle in the first minute of the game or get pummeled into the ground. I'm not the greatest shot, and I'm sure as hell not heroic, but I thought poetry and intelligence might be good enough... so what do you say? Yeah, I figured you'd say no..."
Past failure s/he would be embarrassed to have people know about:
If granted one wish, what would it be?
Why?
Daredevil or cautious? Daredevil when he's around the feminine variety of humanity.
Same when alone? He's a witless little girl when it comes to going out of his way to stop evil or villainy. No sense in risking his neck when there isn't anything in it for himself.
Biggest regret? Not asking her out.
Biggest accomplishment: Building K9
Minor accomplishments: Anything he has built before.
Character's darkest secret:
Does anyone else know?
If yes, did character tell them?
If no, how did they find out?
PERSONALITY
Greatest source of strength in character's personality (whether s/he sees it as such or not): Guenhwyver's determination makes him a cornerstone in any given struggle or project. He' doesn't see it as a strength; he's sees anyone else as weak.
Greatest source of weakness in character's personality (whether s/he sees it as such or not): Guewnhwyver gets some pretty shaky knees when it comes to girls, which has likely been mentioned at least fiftyhundredthousandgazillion times on this profile.
Character's soft spot: Abused technology or vulnerable females
Is this soft spot obvious to others? Both are rather obvious; He talks to technology like it was alive (which it is), and if people don't pick up on that, then they're about as aware of their surroundings as a fence post (which IS aware, sometimes). As far as the girls go, it's not always apparent that he tends to respond to females more gently than males.
If not, how does character hide it? Guewnhwyver doesn't.
Biggest vulnerability: Vulnerable females; he can't ignore a plea for help.
Which of the 7 deadly sins does character fight (or give into, willingly or not)?
Pride; Guewnhwyver is a self-righteous, know-it-all prick that can't ever be wrong.
Which of the 7 virtues does your character have (or fight against)?
Does kindness count if he only shows it to certain people?
TRAITS
Optimist or pessimist? A bit of both.
Introvert or extrovert? Introvert.
Drives and motivations? Getting a date, getting something built.
Talents (hidden or not)? Can read a blueprint like nobody's business (when it's usually not his business, either).
Extremely skilled at: Building, crafting, drafting, writing, idealizing, and creating, in general.
Extremely unskilled at: Running, jumping, swimming, dodging, shooting... etc.
Good characteristics: Guenhwyvar is smart, courteous, and diligent.
Character flaws: Guenhwyvar shows the color of his stomach (yellow) a bit more often than he ought to.
Mannerisms: Talking to technology, constantly surfing some medium of internet, or brushing off his jaket.
Peculiarities: If talking to his gun like it was his girlfriend isn't peculiar, I don't know what is.
SELF-PERCEPTION
One word character would use to describe self: Titillating.
One paragraph description of how character would describe self: "I'm a genius, and I won't deny it. I'm not the best looking, most athletic, or most impressive specimen, but can you name an NFL star that can name the stars of the sky like the back of his hand or write poetry? I am like thy squiggly line, always at the center of thine eye, aren't I? I might not know the streets, but I've got a map of Wing City in my head well enough. I'll build you anything from a matchbox car to a spaceshuttle, given the proper reward, ma'am."
What does character consider best physical characteristic? I know what every other highschooler would say he looks for in a girl: b0wbs. Guenhwyvar? He likes a pretty face, sure, but he lets his considerations of a person go deeper than that: To the personality and soul of a being.
What does character consider worst physical characteristic? Horribly disfigured, maimed, bruised, mangled, and missing large chunks of body. Eww.
Are these realistic assessments? Yes.
If not, why not?
How CHARACTER thinks others perceive him/her? Guenhwyvar knows he's not the best looking person ever-well, according to himself, he isn't.
What four things would CHARACTER most like to change about self? (#1 most important, #2 second most important, etc.) #1 Be even smarter #2 Develop some social skills #3 Improve physical attributes #4 Improved looks.
If change #1 was made, would character be as happy as s/he thinks? No.
If not, why not? Ignorance is bliss.
INTERRELATION WITH OTHERS
Is character divorced? Why? No
If yes, how many times? N/A
Has character ever cheated on any signficant other? N/A
How does character relate to others? Poorly; he's got the social skills of a sack of potatoes.
How is s/he perceived by...
Strangers? "Why the hell is that crack-addict talking to that table?"
Friends? "Tell me again why the hell you're talking to that table, please."
Wife/Husband/Lover? "I'm leaving you. Have fun with your table."
Children "Daddy, is the table my brother?"
Co-workers? "Get back to work! I will NOT hire that table!"
Protagonist? "Yes yes, we all love the table. Now please leave."
Antagonist? "I WILL DESTROY THAT TABLE TROLOLOLOLOL!"
First impression character makes is: "Why the hell is that stoner talking to that table?!"
What happens to change this perception? Showing that he isn't a stoner and explaining the Junker powers.
What do family/friends like most about character? "When you need your car fixed..."
What do family/friends like least about character? "It's time to tell Grandma happy birthday. Please leave the table alone, dear."
GOALS
Immediate goal(s): Finally get a girlfriend!
Long range goal(s): Build something impressive enough to become a Chamber Master.
How does character plan to accomplish goal(s)? Trying to impress people
How will other people around character be effected? "I'm leaving you. Have fun with your table, jerk."
PROBLEMS/CRISIS
How character react in a crisis (calm/panic/etc.)? "Time to reload."
How does character face problems? "He did it, not me!"
Kinds of problems character usually runs into: People getting angry when the devices they bought from him break.
How does character react to NEW problems? Can I hover-bike past it?
How does character react to change? "No, I'm not leaving my table!"
GENERAL
Jewelry? None
Other accessories? Nope
Drives a ... : Hover Bike
Where does character live? Apartment
With anyone? Yes/[No]
Where does character want to live? Chamber Master quarters
Spending habits (frugal, spendthrift, etc)? "Why buy what I can build?"
What does s/he do too much of? Spend too much time following girls around or building stuff.
Too little of? Giving people the attention they want.
Most prized possession: K9
Why? Spiritual connection.
Play musical instrument? Yes
Which one(s)? Bag Pipes/Guitar
How did s/he learn? Tutorsoft
Does character like animals? Not particularly; tree-rats should go burn themselves.
Any pets? K9?
Likes music? Yes
What kind? Light background/techno
Person character secretly admires:
Person character was most influenced by: William Shakespeare. "I play with junk like he plays with words."
A rail gun (top weapon) that is powered by eight batteries that revolve in a revolver-style cylinder. These batteries are specially made by Guenhwyvar and can only be used in his own devices. The seven not in use recharge, albeit slowly. A mechanism just forward of the cylinder attempts to recapture excess energy for a "bloom effect" of whatever is fired, let it be junk he has cobbled together or armor-piercing 7.62 ammunition. The speed at which the super magnets in the barrel "launch" the ammunition, be whatever he desires, fires it fast enough to make it deadly against anything save a demigod or some sort of super-ultra-Jesus-battletank. Hobbled junk fires in a shotgun-spray, or he can use special shot-ammunition that work like a shotgun. It has an effective range, when firing normal, "rifle" ammunition, comparable to that of a light sniper rifle. It can fire up to three-burst, but that drains the batteries a lot faster than he appreciates.
Ballistic fiber, lots of pockets, very basic. He hasn't managed to gather the polymers necessary to develop an anti-laser/plasma-weapon layer of protection.
Hover Bike Can hover over land, but that's about as technological as it gets.
During WWII, the Red Army made extensive use of submachine in Russia guns-perhaps more that any other army. After the war, the emergence of the Kalashnikov assault rifle led to the disappearance of submachine guns from Russian doctrine. Throughout the Cold War, no new Russian submachine gun designs emerged-but that all changed with the collapse of the Soviet Union. The growing menace of organized crime led to the widespread development of of submachine guns, primarily for law enforcement use.
The OTs-22 is one of these new submachine guns from Russia. Interestingly, it is chambered in the 9mm Parabellum, a Western caliber. This might indicate a shift toward that cartridge in Russian Doctrine, or perhaps the OTs-22 was developed for the export market.
The weapons mechanism, even after a redesign by Guenhwyer, is largely based off the Ingram's. It uses a telescoping bolt, permitting an ultracompact overall design that is balanced for one-hand use. Normally a magazine holds 30 rounds, but there is a 20-round version that fits inside the handle completely for stealth.
TECHNICAL
Owns a computer? [Yes]/No
If not, why not?
Email address(es): GreenS7oneGames@gmail.com
If more than one, each used for...?
Uses computer for business, pleasure, both? Everything-[No girlfriend...]
Play computer games? Hell yes!
If yes, which game(s)? If yes, how many hours per day? AwesomeDawn, Unicorn Attack!, any RPG ever, Oblivion, Realm of the Mad God MMORPGFNPZTM, SciFi games of any type, etc. Several hours per day; what would inspire him more?
If so, are they/it multiplayere game/s? The majority of them, yes.
Name used on each game & meaning to character? Nevermore90 :) (Edgar Allen Po, duh!)
List 4 online site(s) (URLs) visited daily?
1. Membase
2. Ragecomics
3. Lolcats
4. Stuff-to-build.com
BACKGROUND
Hometown: Borealis, Treniscourt.
Type of childhood: Sent of a "boarding school" early on.
First memory: Being confronted by a technology spirit.
Most important childhood event that still affects him/her: Discovering his connection to technology spirits.
Why? That's what made him the Junker that he is today.
Lower education: Elementary, up to the fourth grade.
Higher education: The Chamber of Junkers.
Booksmart or streetsmart? Booksmart, all the way.
Religion and/or religious views and/or tendencies? He's a junker; he cannot deny any sort of "spirit world," obviously, but he isn't exactly a monotheist or anything.
Firsts:
Job? Run of the mill handyman.
Kiss? Umm...
Sexual experience? N/A... let's leave it at that.
Girlfriend: A wonderful young girl named Belvia, whom he is currently dating.
FAMILY
Mother (name): Dirri Derozxik
Relationship with her: His mother is what has inspired his weakness for vulnerable women; she was never a particularly strong figure, especially not around Keveraon, who was both abusive and domineering.
Father (name): Keveraon Derozxik
Relationship with him: His father always wanted a little jock son that's come home with shiny trophies, not science fair awards. They aren't exactly a friendly father-and-son-sitcom family.
Siblings: None
Birth order: He's the eldest
Relationship with each: Only child
Children of Siblings: None
Extended family (aunts, uncles, cousins, etc.): No one important.
Close to family? Yes/[No]
CHILDREN
Does character have child(ren)? No
How many? None
Are all children with the same partner? Yes
If no, why not? If no, what is the custody arrangement? Doesn't have any
How does character relate to his/her child(ren)? He doesn't
Which child is character's favorite? Doesn't have any
Why? No girlfriend
Character's most favorite memory of his/her child(ren)? Not having one
Character's least favorite memory of his/her child(ren)? Not having one
Is relationship with children good? No, not at all. Table is better.
Is relatioinship with children important to character? Nope
Treniscourt is a post-war wasteland, Borealis being the only oasis in a vast desert of despair. In Borealis resides The Chamber, a huge collection of junkers not unlike Guenhwyver, both old and new. It's no great feat that everyone in Treniscourt would flock to Borealis; in a hundred miles, who else has medical equipment, stable housing, or working toasters? Simple answer: No one.
Grant thy wish by a summer's grace:
a kiss planted upon thy face?
Are thy lips enamored,
as my love is encumbered?
GUENHWYVAR DEROZXIK the Crafty
Male Human Artificer 20
Lawful Good
Representing Nevermore90
Strength 12 (+1)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 21 (+5)
Wisdom 19 (+4)
Charisma 17 (+3)
Size: Medium
Height: 5' 9"
Weight: 145 lb
Skin: Pale
Eyes: Dark Brown
Hair: Dark Brown Straight; Beardless
Total Hit Points: 83
Speed: 30 feet
Armor Rating: [30] = 10 + 10 + 10
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +7 = 6 [base] +1 [constitution]
Reflex save: +7 = 6 [base] +2 [dexterity] -1 [detached]
Will save: +19 = 12 [base] +4 [wisdom] +2 [iron will] +1 [detached]
Attack (handheld): +16/+11/+6 = 15 [base] +1 [strength]
Attack (unarmed): +16/+11/+6 = 15 [base] +1 [strength]
Attack (missile): +17/+12/+7 = 15 [base] +2 [dexterity]
Grapple check: +15/+10/+5 = 15 [base] +1 [strength] -1 [slippery]
Languages: Abyssal, Celestial, Common, Draconic, Thri-Kreen, Goblin, Sylvan, Irish Gaelic, German.
Feats:
Alertness
Diligent
Exotic Weapon Proficiency Weapon: New technology
Iron Will
Negotiator
Point Blank Shot
Far Shot
Skill Focus (Know History)
Axiomatic Heritage
Improved Outer Planar Heritage
Feeble [flaw]
Frail [flaw]
Traits:
Absent-Minded
Cautious
Detached
Skinny
Slippery
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 14 =
+5
+7 +2 [diligent]
Balance Dex* 2 =
+2
+2 -2 [feeble]
Bluff Cha 6 =
+3
+3
Climb Str* 1 =
+1
+2 -2 [feeble]
Concentration Con 6 =
+1
+7 -2 [feeble]
Craft_1 Int 5 =
+5
Craft_2 Int 5 =
+5
Craft_3 Int 12 =
+5
+7
Decipher Script Int 8 =
+5
+1 +2 [diligent]
Diplomacy Cha 8 =
+3
+3 +2 [negotiator]
Disable Device Int 11 =
+5
+6
Disguise Cha 4 =
+3
+1
Escape Artist Dex* 2 =
+2
+1 -2 [feeble] +1 [skinny]
Forgery Int 6 =
+5
+1
Gather Information Cha 4.5 =
+3
+1.5
Heal Wis 5 =
+4
+1
Hide Dex* 1 =
+2
+1 -2 [feeble]
Intimidate Cha 4 =
+3
+1
Jump Str* 1 =
+1
+2 -2 [feeble]
Knowledge (arcana) Int 7 =
+5
+1 +1 [absent-minded]
Knowledge (architecture) Int 12 =
+5
+6 +1 [absent-minded]
Knowledge (dungeoneering) Int 8 =
+5
+2 +1 [absent-minded]
Knowledge (history) Int 11 =
+5
+2 +3 [skill focus] +1 [absent-minded]
Knowledge (local) Int 8 =
+5
+2 +1 [absent-minded]
Knowledge (nature) Int 8 =
+5
+2 +1 [absent-minded]
Knowledge (nobility) Int 8 =
+5
+2 +1 [absent-minded]
Knowledge (religion) Int 8 =
+5
+2 +1 [absent-minded]
Knowledge (planes) Int 11 =
+5
+5 +1 [absent-minded]
Listen Wis 10 =
+4
+5 +2 [alertness] -1 [absent-minded]
Move Silently Dex* 1 =
+2
+1 -2 [feeble]
Open Lock Dex 5 =
+2
+5 -2 [feeble]
Perform_1 Cha 6 =
+3
+3
Perform_2 Cha 6 =
+3
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Profession Wis 9 =
+4
+5
Ride Dex 1 =
+2
+1 -2 [feeble]
Search Int 9 =
+5
+4
Sense Motive Wis 8 =
+4
+2 +2 [negotiator]
Sleight of Hand Dex* 1 =
+2
+1 -2 [feeble]
Spellcraft Int 7 =
+5
+2
Spot Wis 8 =
+4
+3 +2 [alertness] -1 [absent-minded]
Survival Wis 4 =
+4
Swim Str** 2 =
+1
+3 -2 [feeble]
Use Magic Device Cha 7 =
+3
+4
Use Rope Dex 2 =
+2
+2 -2 [feeble]
Autohypnosis Wis 9 =
+4
+3 +2 [concentration]
Knowledge
(psionics) Int 6 =
+5
+1
Repair Int 20 =
5
+15
Junker Skills Int 20 =
5
+15
* = check penalty for wearing armor
This character also has 3 ranks in Speak Languages.
Craft_3 >=5 ranks gives +2 on related appraise checks.
Know Architecture >=5 ranks gives +2 on search checks for secret doors.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Cautious trait: +1 dodge bonus on AC when fighting defensively; -1 saves vs. fear.
Slippery trait: +1 on escape artist checks against being grappled, -1 all other grapple checks.
Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.