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Parlina

In all outward appearances, quite a normal, everyday human, excepting the small - one and a half foot long - oaken sceptre she carries on her at all times. From Terra. Of course. Patronus - Guardian.

0 · 2,042 views · located in The Monastery

a character in “The Multiverse”, as played by Imehal

Description

Image
I take no credit for this image; sourced from Booru and edited by Tiko.



Name: Rhianna Thros.
Alias: Parlina
Title(s): Lady Princess - heir apparent to the throne of Orasis, despite being a bastard.
Age: Eighteen.
Gender: Female.
Race: Orasian - humanoids with extraordinary capabilities.
Occupation: Druid in training.

Height: 5’5”
Weight: 146 lbs.
Eyes: Interchangeable between aquamarine and peridot, when she is feeling positive and negative feelings respectively.
Hair: Chestnut in colour, it falls to just behind her shoulder blades when unbound but is most frequently kept in a messy bun that is incredibly lazily done.
Physique: She looks fragile, but having two boys as her best friends and a childhood of exploring forests all day long has made her resilient to the elements.
Skin Colour: Naturally quite pale, but her skin currently possesses a golden glow to it.
Memorable Features: The beginnings of her druidic markings are reminiscent on her left cheek - a faded, almost henna-like image of a lily flower.


Attire:

Her druidic robes have been reinstated since her arrival upon Terra, her pendant remaining ever-present, hidden underneath her upper layers of furs. This silvery-looking pendant is about the size of a two pound coin, with five small indents in the vague shape of a star. Only one of these is filled - the lower left hole that encases the green Crystal of the Lady.

In all outward appearances, quite a normal, everyday human, excepting the small - one and a half foot long - oaken sceptre she carries on her at all times, safely secure in a loop at her waist when not in her hands.


Equipment:

Nearly all of the Lady Princess’s equipment has been gifted to her by friends and allies, her only genuine possession being the Pendant of the Crystals, a family heirloom finally given to her when she came into her inheritance at sixteen, being the only surviving child of King Laurant.

Arthos and Arthan - These are a twin set of elongated daggers gifted to Rhianna by Juroar, her friend and ally, when he decided that she needed to learn to defend herself in a way that did not rely solely upon her natural magical talents. They are named after two of the original creators of the Crystals. The blades are made from the same metal as her pendant, the handles from oak.

Blazing Sun - Her sceptre which was given to her by the Ural family after acquiring the item from Joseph himself not two months ago. It is a Spirit Weapon, primarily created as a conduit to strengthen the bond between the spirits and wielder, though Rhianna is capable of manipulating her abilities without it. It has chosen her as its rightful possessor, in the hopes that together, they can achieve the goals set at her feet. It is made from oak taken from an ancient druidic grove in the most northern reaches of Orasis.

The Pendant of the Crystals - This is a pendant made from a silvery metal with only one of its five indents filled with the emerald Crystal of the Lady. It has been the family heirloom on her father's side of the family for generations, given it barely days before being transported to Terra. It allows Rhianna a mastery over earth spirits that she does not hold over the other spirits directly.

Woodsteel Breastplate - A small silvery breastplate that has the same weighting as wood, even though it has the appearance of metal.

Nature’s Guardian - A suit of leather armor which can push or pull metal away (can basically ward off swords/bullets or force them to get stuck).

Hunter’s Javelin - Controls the ability of lightning. Bonds with the wielders soul until they die. Can be summoned back to its bonded wielder, short range only.


Magic:

Her education into the druidic arts have gifted Rhianna with a connection the natural world around her that allows her to commune with the spirits that make up the very elements around us. Parlina herself possesses no ability of her own; every feat that she performs is the act of the spirits following her instruction through their mental link. Her youth and inexperience means that she communicates best with the earth spirits that the spirit Aliana and her crystal find most familiarity, though her experience with the air spirits is allowing for understanding to come easier. It is a bond of implicit trust and respect that allows her gifts to gel perfectly with the spirits.

These spirits manifest mainly in the five main 'schools' of the crystals; air, earth, fire, life/death and water. All but life have a representative spirit, but Parlina can only commune with Aliana at will presently, though this has more to do with their shared role and blood ties than spiritual affinity.


Transcendence: Beyond the innate link between the spirits of the world and the ever-learning druid lies a power that Parlina does not realise she possesses. All the representative spirits have, given affinity and circumstance, the ability to join with Parlina in the physical world and bestow upon her a primary and personal attribute associated with their element to bolster her survivalibility, to the exclusion of all other spirit types.

Representative Spirits:

As well as being the highest manifestation of each 'school', these spirits would be what one would see should they possess abilities that allow shifting to a plane that would allow them to see the true form of the green sparks that materialise in the physical world.

So begins...

Parlina's Story

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#, as written by Imehal
“Good morning Sir Ziel.” One might have expected her to look rueful at his glance down at the book but she really could not bring herself to feel bad for taking his attention away from a book to a person. “I'm very well. Less activity in the woods today, which I'm grateful for but it concerns me.”

She had not heard Sanina for many days now and worried what that could possibly mean, for she certainly did not believe that the necromancer had abandoned their never-ending quarrel so easily. Her smile did not fade though, waving towards him absently. “Have you eaten yet? I was just about to cook something before Alair wakes and realises there is food that he did have to cook to devour.”

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#, as written by Imehal
The question perplexed Parlina visibly for a few moments before she realised that he had not been subject to her explanation about the undead taint that was coursing through the woodland in the countryside surrounding Wing City, busying herself with thoughts of potential meals as his enquiry was answered. “Oh. There's a necromancer who has taken it upon herself to start corrupting the forests, so I've been taking a stance against her to cull the tainted slain creatures that rise to her command; to free them.”

Her determination was evident; there was not much that she stalwartly believed in but stopping that woman crossing the lines of what was natural was one. “Her attacks against me was how I was introduced properly to Sir Taima and Lady Sylvire actually,” she added with a cheerful smile, reminiscing as her eyes fell down to the book thoughtfully.

“You were already a little ways in and I'd only been standing there for a few minutes, so by the time I'm done cooking you should be finished too. I don't mind cooking extra for two, as long as you're not fussy on what you eat.”

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#, as written by Imehal
[color=olive]Why were they all so tall? It really was a question that Parlina sought an answer to regularly. At least Rynhart, Alair and Taima had the joint excuse of being part or full blown dragonborn. Ziel was different and yet, still so big! Her thoughts were a world away from her words, concern flickering across her expression. “Yes well. That's the problem really because she would not just give up but I will rejoice in the respite!” she agreed heartily, about to turn and depart towards the kitchen, thinking their conversation briefly over.

It really was a good thing that she had absolutely no issue with personal space, listening to Ziel as intently as she did the druids of the Divine. Joseph. Her smile faltered then, recalling what had been left behind once. He had still not come for her; it was not yet time to explain. He told her she was meant to be here and Parlina knew for certain that she never wanted to leave, filled with contentment at his praise, both insightful and kind. “I know I can do good here and I believe that everyone does not need to try their best. It will simply be given when it counts,” she returned, beaming up at him as if in testament to his words. “It's not like I have problems with spreading cheer in a place where it already exists in abundance either!”

That was true; Ziel did keep to his books often when they were not training or eating and Parlina took it as a good sign that he was willing to converse when asked, if not of his own accord, placing her hand over his to lower it and place them palm to palm.

“Don't you know that the best way to learn of people is to experience them?” she returned with a sly smile before taking a few steps back and beginning to walk down the corridor towards the kitchen, tilting her head over the shoulder towards him. “It's more than okay! You're fun Ziel; you should really spend more time getting to know us all. We're a team; a great big family that use pointy things and spells to protec

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#, as written by Imehal
Why were they all so tall? It really was a question that Parlina sought an answer to regularly. At least Rynhart, Alair and Taima had the joint excuse of being part or full blown dragonborn. Ziel was different and yet, still so big! Her thoughts were a world away from her words, concern flickering across her expression. “Yes well. That's the problem really because she would not just give up but I will rejoice in the respite!” she agreed heartily, about to turn and depart towards the kitchen, thinking their conversation briefly over.

It really was a good thing that she had absolutely no issue with personal space, listening to Ziel as intently as she did the druids of the Divine. Joseph. Her smile faltered then, recalling what had been left behind once. He had still not come for her; it was not yet time to explain. He told her she was meant to be here and Parlina knew for certain that she never wanted to leave, filled with contentment at his praise, both insightful and kind. “I know I can do good here and I believe that everyone does not need to try their best. It will simply be given when it counts,” she returned, beaming up at him as if in testament to his words. “It's not like I have problems with spreading cheer in a place where it already exists in abundance either!”

That was true; Ziel did keep to his books often when they were not training or eating and Parlina took it as a good sign that he was willing to converse when asked, if not of his own accord, placing her hand over his to lower it and place them palm to palm. -c-

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#, as written by Imehal

“Don't you know that the best way to learn of people is to experience them?” she returned with a sly smile before taking a few steps back and beginning to walk down the corridor towards the kitchen, tilting her head over the shoulder towards him. “It's more than okay! You're fun Ziel; you should really spend more time getting to know us all. We're a team; a great big family that use pointy things and spells to protect ourselves from the world's evils! You're one of us now!” -e-

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#, as written by Imehal
And you should be sleeping!

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#, as written by Imehal
>_>

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#, as written by Imehal
Why were they all so tall? It really was a question that Parlina sought an answer to regularly. At least Rynhart, Alair and Taima had the joint excuse of being part or full blown dragonborn. Ziel was different and yet, still so big! Her thoughts were a world away from her words, concern flickering across her expression. “Yes well. That's the problem really because she would not just give up but I will rejoice in the respite!” she agreed heartily, about to turn and depart towards the kitchen, thinking their conversation briefly over.

It really was a good thing that she had absolutely no issue with personal space, listening to Ziel as intently as she did the druids of the Divine. Joseph. Her smile faltered then, recalling what had been left behind once. He had still not come for her; it was not yet time to explain. He told her she was meant to be here and Parlina knew for certain that she never wanted to leave, filled with contentment at his praise, both insightful and kind. “I know I can do good here and I believe that everyone does not need to try their best. It will simply be given when it counts,” she returned, beaming up at him as if in testament to his words. “It's not like I have problems with spreading cheer in a place where it already exists in abundance either!”

That was true; Ziel did keep to his books often when they were not training or eating and Parlina took it as a good sign that he was willing to converse when asked, if not of his own accord, placing her hand over his to lower it and place them palm to palm. -c-

Setting

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Character Portrait: Parlina
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0.00 INK

#, as written by Imehal
“Don't you know that the best way to learn of people is to experience them?” she returned with a sly smile before taking a few steps back and beginning to walk down the corridor towards the kitchen, tilting her head over the shoulder towards him. “It's more than okay! You're fun Ziel; you should really spend more time getting to know us all. We're a team; a great big family that use pointy things and spells to protect ourselves from the world's evils! You're one of us now!” -e-