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Syfka Rae Seveltrios

Witcher

0 · 215 views · located in Cortex Foreign Embassy

a character in “The Multiverse”, as played by SyfkaRae

Description

Syfka Rae Seveltrios : Witcher
Image


PHYSICALITY


Appearance
Hair: White
Eyes: Emerald
Build: Lean
Skin Tone: Pale
Height: 5'3"
Weight: 115 lbs
Voice: Smooth, with a very subtle accent, indicating long years of Elder Speech.
Handed: Left
Body Markings: Many scars, and several tattoos.
Scar Tissue: The most prominent is a long, fraying scar from her left shoulder blade, across her back, and around her hip, touching the top of her right knee. Many others criss cross her body, but none as large.

Name
Syfka Rae Seveltrios

Nickname
Ghost

Title
Witcher

Race
Elf/Human Halfling

Visual Age
Mid twenties, early thirties.

Factual Age
32

Gender
Female

Sexual Orientation
Heterosexual


MENTALITY

Personality
Syfka is calm and thoughtful, and prefers to hold her tongue than speak needlessly. She has an intense focus for the mission, whatever it may be, and won't let anything get in the way. She will do most anything for enough coin but there are lines that even she will not cross. This quiet is often mistaken for complacency or submission, though it is far from it. When she is worked up, she keeps a cool head, but makes it clear that she is powerful and not to be walked upon, often developing a silver tongue that stings like a wasp.

Moral Alignment
Neutral

Motivation
Coin and her own restlessness.

Fears
That one day she will wake to find herself average; held down by marriage and simple life. That she fears above all else; the life of a housewife.

Goal
Of this, she is confused herself. Wealth and coin makes her happy, yes, but in the end, it really doesn't soothe her.

Likes
Quiet, the hunt, singing, and a dry place to sleep.

Dislikes
Wet clothes, arrogance, ignorance, and sour things.

Strengths
Being a Witcher, her knowledge of sicknesses and how to cure them, and battle.

Weaknesses
Men, trust, good wine.


ARMAMENT

Head
A black hood of high quality leather and cotton, though well worn.

Neck
Hood, and a necklace, bearing the mark of the Witcher.

Chest
A sturdy, leather based corset, held in place with leather straps and steel clasps.

Back
Black cloak of similar material to her hood that reaches down to mid shin.

Arm/Shoulder
On her left shoulder, a steel pauldron that protects her shoulder and upper arm. On her right, she has only a rerebrace, and the leathers she wears beneath.

Right Hand
Gauntlet of leather and steel.

Left Hand
Gauntlet of leather and steel with leather wrapping around her wrist for better stability.

Right Accessory
A small hook hidden in the palm of her hand to draw enemies in closer, or aid in climbing if need be.

Left Accessory
N/A

Waist
An Elvish belt; lightweight and made of fine leather. Small pouches for the storing of herbs and various items. Sheath on her right hip.

Legs
Leathers, with steel armor on the outside of her thighs and knees.

Feet
Heavy leather boots appropriate for most weather and combat. Leather straps and steel clasps, steel toed, and reinforced arches.


COMBAT PROWESS
[center]Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


Combativeness
Hand-to-Hand Combat: [Excellent]

Melee Combat: [Excellent]

Armed Combat: [Excellent]

Magic Combat: [Average]

Mounted Combat: [Average]

Racial Abilities
As a Witcher, Syfka is no longer what she was. She can withstand extreme levels of toxicity and heals faster than most humans. She has exceptional levels of control over her body and it's functions, enabling night vision, profound sense of hearing, and incredible grace and speed.

Natural Talent
The harsh conditioning of a Witcher has turned Syfka into a fighting machine, with only one purpose; to kill. As such, her sword and hand to hand combat skills are hard to match, as she was created to take down creatures many times her size and strength.

Spells/Powers
Witchers use Signs and Glyphs, rather than classical spells and castings of Wizards and Sorceresses.

Aard: Sign of Wind- The Aard Sign is a simple magical sign used by Witchers. It is comprised of a telekinetic thrust that can stun, repel, knock down or disarm opponents, as well as remove barriers and other objects. It's power and precision are determined by both the Will and the Intent of the caster. It is a simple gesture, or word, and can be used on the fly.

Igni: Sign of Fire- The Igni Sign is a simple magical sign used by Witchers. It is comprised of a pyrokinetic burst that can repel and ignite opponents, as well as start fires. As in the case of Aard the power and focus of the blast is controlled by the Will of the caster. Igni can create flames hot enough to melt steel if propperly prepared. A gesture with needed phrase activates, while thoughts build force.

Quen: Sign of Earth- The Quen Sign is a simple magical sign used by Witchers. When cast it forms a protective field around the casting witcher. The duration and strength of the barrier are determined by the Will and Focus of the caster; also able to be mixed with the other signs to add bonus defences. A hand motion or word, with more added to mix elements activates.

Yrden: Sign of Magic- The Yrden Sign is a simple magical sign used by Witchers. It forms a magical trap on the ground that triggers a limited number of times when traversed by a foe casing knock back, damage, and a chance of inflicting status ailments. Able to be mixed with other elements, the traps formed can cause considerable damage. Contact and a word mix to create the Yrden.

Axii: Sign of Water- The Axii Sign is a simple magical sign used by Witchers. It is a mental wave that triggers a hex that causes an enemy to fight alongside the witcher. The effect can wear off over time or be broken via damage from the casting witcher. Limited to just one mind at a time, it requires extreme concentration to maintain; but can be used to plant minor suggestions in the minds of commoners. Words alone activate Axii, though motions and focus may increase power.


EQUIPMENT

Accessories
The Witchers Amulet is made of silver, and vibrates near threats or magic.

Weapon
Weapon Name: Long sword
Weapon Type: Sword
Material: Damascus silver steel accented with wood and leather.
Ammo: N/A
Length: 40.3 inches
Weight: 4 lbs 12 oz
Weapon Description/Info: The long sword, often referred to as a "hand and a half" sword, measures 40 inches long and is made of high quality Damascus steel. It's handle is yew wrapped in weathered leather for better grip and comfort. Because of it's length, the sword is carried across her back, rather than at her hip. The sword seems far to long and hefty for her stature, but she has trained with it her entire life; it is an extension of her body if anything.

Weapon Name: Broadsword
Weapon Type: Sword
Material: Folded steel accented with wood and leather.
Ammo: N/A
Length: 28.9 inches
Weight: 1 lb 13 oz
Weapon Description/Info: This simple broadsword is meant for killing humans, not monsters, and is reserved for just that. It's handle is oak wrapped in weathered leather and is carried at her right hip.

Weapon Name: Yew War Bow
Weapon Type: Long Bow
Material: Yew and gut-string.
Ammo: Hardwood arrows.
Length: 3' 3"
Weight: 1 lb 3 oz
Weapon Description/Info: This long bow was intended for bringing about instantaneous death with a large draw weight. Now in Syfka's hands, it serves it's purpose for hunting as well as mounted attacks.


BACKGROUND

Kingdom
None

Faction
Witcher

Marital Status
Single

Relatives
Deceased

Origin
Syfka was born in the mountains, to an Elven father and human mother. They kept her tucked away as long as they could until the soldiers came. She was saved by a sympathetic human and was later handed over to the Witchers.

Social Rank
N/A

Occupation
Witcher

Bio/History
Syfka's life was turbulent and uncertain up to her submission to the Witchers. Once at Kaer Morhen, her fate seemed to remain precariously balanced. Few females had ever undergone the hardships of the Trails and the Grasses, and those who did had not survived, or had refused to complete the process. It was a frustrating point that she was never quite as strong as the other boys, never quite as fast. But Syfka was stubborn and hardy, and it seemed, even in the height of her fever and the most miserable points of the poisons, she was determined to succeed; to prove the others wrong. In the end, she did, but she paid a high price. In the outside world, a woman's worth was decided by how many children she could bear and care for. Now, she could never have them. The brutal toxins had done a number on her reproductive system and put children beyond her reach. Of this she cares little, but is occasionally hit with bouts of sickness and abnormally stressful monthly cycles as her body continues to reject what has been done.
.

So begins...

Syfka Rae Seveltrios's Story