Name: Ishmael Hephestus
Age: 38
Race: Human
Role/Occupation: Necromancer
Personality: Ishmael is an easy going and laid back soul, preferring that people get along for more than five minutes before another war breaks out. He is a patient man, but has little tolerance for idiots by choice. He pities those who had no choice in their simplicity, but those who chose the path as one of ease he loathes. He is equally respectful towards those who earn his respect, and they must earn it, he never gives it willingly. He has a natural talent in remaining hidden and unnoticed, but has no fear of standing in the light and wield his power at the same time.
Weapons:
Ritual Dagger ā Ishmaelās inheritance from his necromancy mentor, the ebony blade bore no unusual markings or designs, the hilt having a silver chain connecting the blade to Ishmaelās wrist or belt. However, its material and the many moons of work and blood that went into forging the blade left it feeling very wrong in any living beings hand other than some necromancerās hands. He can utilize it in both combat; stealing away fractions of anotherās essence with each cut and stab to further power Ishmaelās spells, or as a wand of sorts, further focusing his combat spells into striking down enemies from a distance. The blade almost sings with dark glee whenever it cuts into or slays whoever stands within its path.
Walking Cane ā A simple rod of oak topped in a beautiful emerald, the cane serves a few key purposes. The most simple was the emerald formed the hilt of a hidden blade that ran the length of the cane, and served as a blade to dispatch bandits and those that meant him or those he travelled with ill. The blade itself was of elven design and personally tempered and reinforced with magic. Second, it was an impromptu staff, and could focus his powers if he did not feel like, or had time to, reach for his ritual dagger. Lastly, it served as a perfectly fine cane, and gave him something to use as a third leg after a long day of travelling, or to deceive others into thinking him less physically capable than he really was.
Bio: Ishmael was born in another land, the son of a blacksmith and priestess in a small village. Despite the humble origins of the young boy, his ambition was greater than what such circumstances would allow. His mother's blood gave him the ability to wield magic, and how it manifested depending on how he trained it and focused it. Despite his mother's want for a priest, or his father's want for a warrior, he ignored both and hunted down the elusive necromancers instead. He found one in the same town he grew up in, an already old man living in a mansion considered cursed, and avoided by the townsfolk, giving the man much desired quiet and privacy. He proved his worth to the man, showing his ability to keep his urges and emotions in check when needed, although he was, by nature, relaxed in all things. But the man taught him anyway, and the two vanished to wander, one teaching the other the arts of necromancy. It was a dark art, certainly, but not an evil one like everyone had tried to lead the boy into believing, and as he grew into a young man, he scorned their opinions on the matter of the magical art. It was dark, but no eviler than healing magic could be, in the proper hands.
From these humble wanderings, especially after his mentor died, Ishmael was a very well traveled fellow. Holding no real standing or wealth in any place or location, just what he could travel with, his life was rarely dull and constantly learning new things about how life and death could operate. He fought in a few wars while wandering, honing the combat aspect of his necromancy. He forced himself not to rely on summoning, rather using his own wits and combat spells that most necromancers ignore in favor of summoning undead legions to do their bidding. Eventually arriving in a land of intelligence and innovation, in a tavern he caught word of a certain deal being offered. The scepter sounded suspiciously familiar, and he ventured out to find this job offer and travel along, planning to secret away the relic rather then take the money for turning the thing over.