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Urdnot Wrex

A ferocious example of the not so gentle giants of Tuchanka.

0 · 375 views · located in The Under Dark (Utherdrauge)

a character in “Through Monstrous Eyes: Continued”, as played by Bromander Shepard

Description

Name- Urdnot Wrex
Age- 33
Gender- Male
Species- Ogre
Kingdom/Village of origin- Urdnot
Skills- Fearsome warrior and incredibly strong even by Ogre standards. Able to bear great pain and can fly into a beserker rage in which he seems unstoppable.
Bio- Wrex is a proud warrior of Urdnot. A clan known for its ferocity and its tenacity. His clan was outspoken when the other Clan's met for a "Krush" [ogre clan meeting] wanting to go to war with the humans who were pushing them deeper out of their ancestral home mountain range of Tuchanka
Appearance-

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Ogre

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Ogres are a species of large bipeds native to the mountainous region Tuchanka, an area known for its harsh climate, scarce resources, and overabundance of vicious predators. Due to the brutality of their surroundings, natural selection has played a significant role in the evolution of the Ogre. Their thick hides are virtually impervious to cuts, scrapes or contusions, and they are highly resistant to environmental hazards, including toxins, radiation, and extreme heat and cold. Consequently their diets can include food and drink which would prove very dangerous to other speciesβ€”a fact reflected in the Ogre liquor of choice, ryncol, which "hits humans like ground glass". Younger Ogre have yellow or blue tint to their skin only maturing to a deep green after puberty. Their bones are incredibly thick and dense making them nearly impossible to break. Do to that they can fall from incredible heights which is quite common for younger ogre growing up on the mountains more dangerous areas. Ogre are famous for their size and strength, growing to around 11-13 feet. There are legends that say it was Ogre's that formed the mountains by tearing into the earth and piling it up to reach the clouds.

Culture and Government

The harsh Ogre homeland conditioned Ogres psychology for toughness just as it did the body. Ogres have always had a tendency to be selfish, unsympathetic, and blunt. They respect strength and loyalty and tend to view treachery and betrayel to ones Krantt as a death wish. The weak and selfless do not live long. Young Ogre undergo a rite of passage that is overseen by a shaman respective to the clan the Ogre wishes to join. This rite consists of battling various wild fauna, ending with an encounter with a thresher maw. Merely surviving for five minutes is considered proof of worthiness. Killing the thresher maw increases the initiate's prestige and standing. Few outsiders have seen the rite of passage take place, even though there are no rules in Ogre tradition that state that a non-Ogre can't help with the undertaking of the rite by acting as the participants Krantt. The rite of passage and all other rites and traditions are preserved by the clan shaman. The shaman must undergo lengthy and torturous rites to assume the position, and is required to give up his name. Because of this level of commitment, the shaman is one of the most respected members of a clan. Membership of a clan allows a Ogre to own property, join the Horde and apply to serve under a Battlemaster. Ogre have powerful territorial instincts which serve them well in combat, but can create problems; when traveling on the road, for example, Ogre find sharing quarters nearly impossible.

Religion

Ogres have strong religious beliefs. One such example is the ritualistic burial grounds called the Hollows, where the skulls of their ancestors are displayed to remind them of "where we all come from, and where we all go." The Hollows are as sacred as any Ogre place can be, and violence there is forbidden. "The Void" is the Ogre version of the afterlife. The only Deity Ogre are known to pray to is Okeer, believed to be the first Ogre. Though Ogres do recognize other deities whom they call "The Old Gods".

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Military Doctrine
Traditional Ogre tactics are built on attritional mass-unit warfare. Equipped with cheap, rugged gear, troop formations were powerful but inflexible. Command and control was very centralized; soldiers in the field who saw a target only needed wait for the order to charge. They focus on developing clean, brute-force economy of motion that exploits their brutal strength to incapacitate enemies with a swift single blow of overwhelming power. Battle Masters and Sergeants are not 'spit and polish,' but they do believe in being well-armed and equipped, preferably with a weapon for each limb. They are callous and brutal, but methodical and disciplined. They use any means at their disposal to achieve their goals, no matter how reprehensible. Hostage-taking and genocide are acceptable means to ensure victory.

Ranking System

The Ogre Horde is broken down into unabashedly simple ranks. At the very top you have the Supreme Battle Master. The Ogre version of a king, will rule with an iron fist. Though discouraged it is not uncommon for the Supreme Battle Master to engage in combat personally, he is Ogre after all.

Councilmen are the members of the Supreme Battle Master's war council. Technically his advisers. Chosen from the Battle Masters who have proven their worth to the horde and most importantly The Supreme Battle Master.

Battle Master is the title given to the commanders of the separate clans in the Horde. Each clan has a Battle Master who is permitted to run things as he sees fit in his village.

Sergeants are in charge of the individual squads or "Krantt" of Ogre warriors. There are usually anywhere from 2 to 20 Sergeants per clan depending on the size of the village.

So begins...

Urdnot Wrex's Story

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