A kind hearted mage with a spin on her magic.
Asherlin is a kind hearted woman with an almost fierce motherly attitude towards people. She has a hearty passion for adventuring, but hates being by herself; she is always on the lookout for friends or travellers in need of help or second hand. Asherlin through the most part is a quietly calm and intelligent woman. She speaks her mind openly, but tries to never belittle or hurt another's feelings, preferring the approach of constructive criticisms as opposed to straight out correcting. When she speaks it's always with purpose and conviction, she doesn't like beating around the bush, and prefers honesty and loyalty to lies and manipulation. Almost to a naive fault, Asherlin is a strong believer in the greater good, and ardent that people can change if they come from darker pasts. For the most part, Asherlin is a reserved woman, but when, on the rare occasion she is genuinely angered she is a force to be reckoned with; her temper while usually consistantly cool, when broken is akin to a mother dragon.
Asherlin carries a pendant around her neck made from topaz - it gleams a brilliant golden-amber colour in sunlight, and hums a gentle soothing tune in silence.
Asherlin is a hand to hand combat mage; skilled in powerful but short-lasting magic she channels into a sort of close combat fighting style; Asherlin is only able to use fire and earth magic.
Asherlin is a woman born from a unique familial background. Her mother was a witch of fire & earth, a woman who had the unique ability to conjure and manipulate fire & the earth around her. Her mother taught Asherlin as best she could about the importance of respect for magic and it's handling, stating often to her when she was a girl that "Magic is a gift, not a right". Asherlin learnt from a young age the spells and incantations her mother knew of, but never seemed to be able to perfect them, often only being able to use her magical gift for short periods of time. Frustrated, Asherlin often swore against the use of magic and often felt cheated that she possessed the ability to use it, but hated that she was unable to use it well, as a result for a while she lost interest in magic.
Asherlin's father was a brawling adventurer; a man of hand to hand combat and strong in will. When Asherlin began to wane in her interest with magic, her father saw an opportunity to teach his daughter all he knew about hand to hand fighting. Surprisingly Asherlin learned quickly about hand to hand fighting. Her father was impressed by her and further taught Asherlin the importance of speed and agility. As Asherlin grew and became stronger as fighter, her magic began to strengthen too. It wasn't long before Asherlin discovered she had the ability to control her magic best while she fought.
At age 18 Asherlin had created an artform she named hand to hand magic - a skill in where a spell caster used short range magic and coupled it with hand to hand combat. Asherlin was finally able to channel her short bursts of magic in a more powerful way. Her ability to manipulate fire and earth while fighting quickly and with agile made for the perfect hand to hand combat. Where her lack of physical strength came into play, her magic was able to provide the punch she needed to back her up.
It didn't take Asherlin long to realize her dream of leaving her father and mother in pursuit of adventure. As a child she had always been in trouble for wandering too far from her home. Constantly wandering through the forest in search of something new to see, Asherlin's parents knew the day would come when all they had taught her would not be enough for her. When Asherlin was 20 she bid her parents goodbye and began her life as an adventurer.
Asherlin spent two years adventuring through a great forest, honing her skills and growing in mental and magical strength; when feeling ready to return home and share her accomplishments with her family she was met with unfavourable circumstances - Asherlin's parents were killed. It was a cold wintery day when she returned to her homestead to find it burnt to the ground and the skeletons of her mother and father within the decaying ashes. She wandered the remnants of the house and found the long dead bodies of her mother and father within the corner of the house, amidst the ashes of her once home. A group of bandits had raided her home it seemed, demanded something of her parents and then destroyed her life when they had received what they'd come for. Asherlin angered and distraught by what she saw sought the culprits who had destroyed her life...
It took her a year to find the bandits who had killed her mother and father and burnt her home to the ground, and her anger was fiercer than ever. She snuck up on them in the night. Finding them camped within the hills of a mountain one night. Month had been spent searching for information about these people, months of information that surfaced that made Asherlin's anger burn brighter every day. When Asherlin snuck into their leaders tent and pinned him to his bed with a simple knife she looked him in the eyes and made him recount the story of her parent's murder. It had been nearly a year and half after their deaths when Asherlin found her home destroyed, and so it was to no surprise to her that two and half years later the bandit leader had no recollection of Asherlin's house and family's murder. Asherlin, enraged with anger used her magic to burn the leader to ashes and set fire to their camp in a one woman blaze of fists and fire.
After her self served justice Asherlin vowed to travel the world and help those that needed it. A woman of intense emotions, she now channels her past sorrows into positives energies, stating often that she feels her parents would rather her be positive than hateful or mournful. So now she wanders, a woman of the roads, an adventurer for hire constantly seeking her next adventure and next destination.