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Silence

Female. Stands at 5'6" with long Pink hair. She looks about the age of 20. If one looks into her Dark Purple eyes they feel peace wash over them.

0 · 86 views · located in The Garden Portal to the land of the Fairies

a character in “Traumatized (The Saga of Pipp)”, originally authored by Jadesohn, as played by RolePlayGateway

Description

Name: Silence
Gender: F
Title: Archmagus
Race: Angel
Class(es): Rogue, Mage

Height: 64 in (6'4")
Weight: 126 lb. (Pounds)
Hair Color/Style: Pink/Long
Eyes: Purple
Voice: Soothing. Sounds Angelic.
Skin: Peach
Build: Above average. (Slight muscularity)
Nails: Purple

A mix of Strength and Intelligence.

Personality

Developing...

Equipment

Red and White hair bands (that have orbs of the same color on them) that hold most of her hair in a ponytail.

Books:
Grimoire: This book includes instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms and divination, and also how to summon or invoke supernatural entities such as angels, spirits, demons, etc.
Mage's Book: The Montague Family's Magick Book.

Rings:
Left Index-finger: Lapis Lazuli
Right Ring-finger: Lavender Jade

Attire:



Neck:
~Necklace: Ankh. (Brings her back to life after 2 days.)
Torso:
~Cami: Purple.
~Tunic: Black. Reaches just above her knees.
~Cloak: Purple w/ hood. Reaches down to her ankles.
Back:
~Staffs: Scythe-like. Diamond bladed. Black staff or grip w/ purple ribbon fashionably wrapped around it.
Waist:
~Pants: Black. Somewhat short.
~Pouches: Two. Black. Connected to left side of waist by a black sash. One holds her books. The other holds miscellaneous objects.
Feet:
~Socks: Black. Reach above her knees.
~Boots: Black leather. Lace-up. Reach just below her knees.

~`All purple attire is fashionably trimmed with gold.



WARNING!:
I give this information in the confidence that you will not Metagame. If caught Metagameing your character will be Godmodded {or ignored}.
(See- Shadow Fury)

Attention!:
If something here seems slightly Godmodded, please tell me.
(Wait to see how I post it in action though. I make sure it doesn't auto-hit, instant kill, etc.)
I'm trying to make this in the most fair way possible. Also, if the character seems unbeatable or you might not see the ways in which she can be defeated. If so tell/ask me and I'll adjust/inform.




Abilities:



Magic(Mage):
~Flame: Ability to control fire + can make it appear from nothing.
~`Phoenix: Ability to summon a Phoenix for a short period of time. (2 hours, in real-time) Can only do this once per day. (Once again, real-time)
|~`Phoenix: If somehow destroyed (Hint: Weakness to water), bursts into a large inferno causing anyone too close to be engulfed in fire. After the fire subsides the Phoenix then is born again from the ashes.

~Electric Bolt: Ability to control electricity and wind + can create electricity from nothing.
~`Discharge: Only takes effect if she has absorbed electricity. (See- Electric Compression) Causes those who touch her with anything that is conductive to become stunned if they have no immunity to electricity.
~`Thunderstorm: Creates a... well, thunderstorm! Takes a period of time to conjure, in which she is vulnerable. (4 Posts) Lasts a long period of time. (1-50 Posts depending on how long Silence needs it. Strikes an enemy every 2 Posts. All are nonlethal, but still hurt {unless immune}, unless the subject is weak against electricity.)

~Rising Tide/Bone Chill: Ability to control water and ice + can create both from nothing.

~Holy Aura: Next category of magic! Nothing really special just needed something that would fit. xP
~`Soul Source: She can heal anyone she touches, but it causes her to be vulnerable for a short period of time. (1-4 Posts? Depends on seriousness.)
|~`Holy Candle: Transparent candles appear around the area spreading a light that heals everyone that is at a friendly status to Silence. She however is vulnerable for a period of time. (5 Posts)
~`Grace of Life: Revives a recently killed player. (Has to have been dead within 3 days, in real-time, of this spell being used for it to effect. Cannot be used in combat.)
~`Chain of Light: A shining chain rises from bellow the target and constricts them for a short period of time. (2 Posts. Has a 43% {1d7_1, 5, or 7=Break} chance to break.)
~`Saint's Blessing: Heals herself. Takes a period of time to cast, leaving her vulnerable. (1 Post. Can be used in combat, but heals dramatically less if Silence is hit. Silence can heal herself completely if not in combat.)

~Master Shapeshifter: Ability to change shape.
~`Flying Swarm: Silence's body explodes into a swarm of stinging insects. They are immune to normal missiles (arrows, etc.) and have an extremely good chance of evading physical attacks but are extremely vulnerable to fire.
~`Spider Shape: Silence can transform into a giant Black Widow Spider. In this form she gains the Web abilitie.
|~`Web: Silence's spider form shoots a fully built web at the opponent, from it's , causing them to be entangled, if it hits. The webs that miss stay there until it is cut down or walked into. If walked into they become ensnared instantly. If the web ensnares a victim, the web has a 75% (1d8_1, 2, 3, 5, 6, or 7=Broken) chance of breaking.

~Blood Magic: Pretty straight forward there...
~`Blood Control: Silence can forcibly take control of a target’s blood, making the target do whatever she wants for a period of time. (2 Posts) The target has a 50% (1d6_1, 4, or 5=Release) chance to break from the control. If the target resists, they still takes great damage from the manipulation of their blood. Creatures without blood are immune. Can't be used for a period after release. (5 Posts)
~`Blood Wound: The blood of all hostile targets in the area boils within their veins, inflicting severe damage. Targets stand twitching for a moment, but otherwise aren't effected. Creatures without blood are immune. Can't be used for a period after activating. (3 Posts)
~`Blood Sacrifice: Silence can suck the life-force from an ally or controlled foe, completely healing herself but almost potentially killing the ally or controlled foe.

~Enlightenment: Ability to... >.> Just another fitting category thing... xP (Some of Silence's more powerful/useful stuff.)
~`Quick Spellcasting: Causes certain spells to take less time to cast. (-3 Posts/-2 Days. {Exceptions: Any Blood Magic, Meteor Shower})
~`Natural Summoner: The ability to summon one of many creatures. Each creature is of friendly status toward Silence.
~`Angel's Carol: The ability to revive anyone that has died. (Needs the approval of dead person + person who killed them. Also, takes 4 days, in real-time, to charge up. In which time, Silence's eye balls are completely white. {The pupil, the iris, everything.}) Can also summon Skeletons (without charging) from nearby graves to help in combat. (Downside: They last 8 Posts and are easily destroyed. {Separate the head from the body and it falls to peices. It then bursts into dust [reforming in it's original grave as if nothing happened].} Also, can't be used during the day to summon Skeletons... {Hint: Weakness to Light!})
~`Silent Night: A Rune Circle that has no real uses yet other than to make certain magic stronger.

~`Elemental Chaos: Silence creates a field of chaotic, swirling energy that continuously strikes nearby enemies with each of the elements doing different effects. (Dice time! {1d?}) Takes a period to cast, in which she is vulnerable. (10 Posts) Lasts as long as she continues to conjure it, leaving her vulnerable. (1-? Posts) {Under construction.}
~`Meteor Shower: The ability to summon... a Meteor Shower! Takes a period of time to conjure, leaving her vulnerable. () Lasts an amazingly long period of time. (){Under construction.}

~`Shadow Fury: You were warned dummy... (Can I call them dumb? Anyway...) Silence's eyes turn pitch black. I mean the entire freakin' eyeball! A black entity then swarms from her fingertips and enters the Metagamer. The entity then messes around with their insides and the Metagamer is ripped/torn/blown up/etc. (Whatever fits the punishment.) The entity then quickly absorbs what's left of the Metagamer. And finally... well... you're dead! (No exceptions.) xP {Please don't Metagame. Thank you! :D}

Tricks of the Trade(Rogue):
~{Under construction.}

Passive Abilities:
~Fire Knowledge: Makes her more resistant to fire. (+150%) Can't get burned or catch fire, but can sweat from the heat which can lead to her passing out if it is bad enough. Also gives a resistance to ice. (+10%)
~Wind Knowledge: Causes her to be harder to knock away. (+135%) Also, can't be moved or affected by wind. (Under normal circumstances)
~Wraith Halo: Gives her a natural immunity to certain dark powers. (Mind control, curses, mind reading.)
~Frost Halo: Silence has an increased resistance to ice. (+150%) She cannot be frozen, but can still feel the cold.
~Electric Compression: Ability to absorb electricity. Causes her to be immune to (most) electricity.
~Strength In Numbers: Silence can draw power and gain a boost if there is someone fighting along side her. (-1 Post, to every spell, for every ally she has helping in the fight. Also every defensive percentage goes up by 10% for each ally {Example: Fire, Ice, and Wind resistance increases to 160%, 160% + 20% [See also: Fire Knowledge], and 145% })
~Angel's Blessing: Makes her immune to Godmodding! {Please don't Godmod. Thank you! :D}

History

Developing...

Named Head Archmagus by the High Council.

So begins...

Silence's Story