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Character Development

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A forum for discussions about the general design of RPG systems and techniques for building good roleplaying games.

Character Development

Tips: 0.00 INK Postby Nightpain on Wed Feb 22, 2012 12:31 pm

Greetings!


Topics in this post:
Developing characters,
Using Resources
Dynamic environment
Self Resolving characters
Leveling concept


Developing characters
in any great story, the characters are far from perfect! so should the characters in your rp. make them start out weak, vulnerable.
give them some tough enemies to kill to let them feel like they are getting stronger, then show them a super power enemy, ie the antagonist.
this will let them get perspective and have them feel that they need to improve.
over the course of your rp they should have moments where they can realize their growth, like sending enemies at them that they had fought in the beginning that were tough, and at this point they can solo it no problem, this will make them feel accomplishment. this is key.

Using Resources
to make your story have depth, and personalized pockets for your characters, READ their history! this will help you make side missions or extra conflict during your main story! the more conflict, the more your characters will grow, and ultimately the more they will enjoy your rp!
if they have someone in their history they lost, dead, missing, kidnapped, ran away, let them find clues during your story, then give them a big clue, maybe the character see's them. this may have them share some of their history, making the other characters start to really care about their companion.

Self Resolving Characters
Have the characters in your rp resolve their personal issues, like fillers in anime. maybe someones family member died. have the group go through a haunted house quest where they are locked in the house until they can find the main ghost and it's actually the family member. they fight it, then the character associated with the ghost realizes who it is and gives the ghost peace. then they can go on with the main story. maybe the character that resolved their conflict learns a new ability? up to you gm's

Leveling concept
LEVELING?? yes leveling. but not exp based, this can be something the characters can actually train or realize. maybe they fight a rock monster and a character accidentally uses an attack that splits a bolder? then by training they master it and can now use it at will. or they have a weak attack they mastered, and train that skill and combine it with another weak mastered skill and develop a powerful skill? maybe they have claws, strong, but tiny range, then they get an ability that makes a poison cloud come from their mouth. they can combine this and have poison drip from their claws to power up that attack.
also the poison breath can lead you to give them a passive trait that grants immunity to poison. this would make sense and would show progress with the character.


These are just a few examples so gm's and characters, go ahead and use your imaginations!
hope this helps, have fun gaming!

Tip jar: the author of this post has received 0.00 INK in return for their work.

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Nightpain
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