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by Liquidus on Wed Dec 02, 2009 2:54 am
Setting:A typical city with skyscrapers and many other kinds of buildings, alleyways ((Think new york folks)) This city will be known at Apollus City
Rules:
-All combatants cannot touch the ground, This means that all fighting must be done on rooftops and or in the air
-Both teammates can work independently, or together to stay on rooftops
-The goal is to either K.O your opponent or make them touch the ground
-Wings and jetpacks are Forbidden
-Gravity and physics are bendable to a point ((Players are allowed the ability to perform building scaling jumping off of solid objects
-Use the use of momentum is recommended
-The use of weapons is permitted, both to attack, defense, and prevent from touching the ground
-The city is completely vacant and things can be destroyed and used as long as they are not found on the ground ((Realistic things,
-The use of magic is restricted ((I will elaborate below))
-Technology is restricted ((Read Below))
-Poisons are permitted ((No instant death poisons or paralysis, Slow acting poisons only))
-Celestial powers ((Black holes, universe manipulation...etc)) are restricted in the same terms as magic
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The plot of the Rp is a company called FightTech that sanctions special matches between fighters, Tag Team or Mano y Mano ((One on One)) with specific rules that must be followed. All combatants are required to wear special bracelets that restrict different powers and abilities of fighters to completely balance the rules between fighters. The name of this specific match is "Airborne" All the rules that are stated above are all the restricts set into place by the bracelets. Magic and energy are restricted as follows:
Magic can be used to attack opponents, but it cannot be used to create solid objects or summon creatures of any kind. Magic powers are also reduced to being used as projectiles and earth is not usable because it will instantly cause disqualification. Teleportation magic is restricted to one usage per contestant and after being used consumes enough energy and fatigue to hinder the player unable to attack or defend for one turn after usage. ((Use it wisely.))
Combatants can use the environment around them to their advantage as well as their teams advantage ((Example: If one teammate is caught in a situation where they would touch the ground, something could be thrown to help them reach the next building, ledge, wall..etc
Weapons are permitted for attack usage and to aid in staying off the ground ((I.E stabbing ones sword, into a building or wall to slow decent. Whips chains, grappling hooks, cannot be used although chain weapons can; remember that they can only support so much weight, don't abuse them. Firearms are restricted, bombs can be used ((Reasonable explosions, traps all allowed)) Jetpacks and other "Flying aids" are forbidden
Gravity can be bended of course ((Not by magic, but the use of physics and momentum are allowed. Remember that gravity does still exist and it someone leaps into to air to attack or is thrown, theres only so much that can be done to help.
Energy ((Chi, Spiritual Force, Chakra..etc)) can be used to increase jump height, attack, Defend. Sticking to buildings and walls can be used briefly ((For one turn)) before the player must leave jump off or risk submitting to gravity.
Terms of Defeat:
-If a combatant comes in contact with the ground in anyway: Any part of the body, Ground Vehicles, Trees, they and their team are disqualified, lo
-If both members of a team are K.O
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Now the fun begins! The teams will post one after another. I'll start of with the intro, and after everyone gets an intro up we start. I'll start
, but give me some time lol I have homework to do.
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