Introduction
This is an rp based of the song Betrayal of Fate by Goukisan. The story goes like this: It is the year 2032. The world's powers are in disarray. What's left of the few remaning governments calling upon a select few soldiers to bring back the balance. They specialize in Black Ops and Advanced Recon. Their name: Fireteam Charlie.
Michael "Reaper" Connors had a vision of him and his team of soldiers dying. He keeps having this vision, it becoming more clearly. He then realizes that the day his visions start are happening as he envisions them. His team knows nothing of the visions.
It is the day of the beginning of the operation. Will he be able to protect his comrades? Or will they all die, betrayed by the fate Michael tries to prevent?
THE OPERATION
Operation: Redemption is a multi-phase campaign designed to take out key dictators and eliminate terrorist groups throught the planet.
The operation begins in Rio De Janeiro, Brazil. The terrorist, Roach has lead a drug and slave market across South America. Your objective here is to take out Roach and his heads of command to cause enough of a distraction for troops to enter and stabilize the government.
The other parts of the campaign will be posted as more people show interest. It is low casual, meaning one liners are ok here and there, but don't make it a habit.
CS
Name
Age
Rank-this is a military based rp
Military-what branch or country did you serve in before this team
Skill
Weapons-can include pictures of the weapons
Appeance-detailed description or picture
Personality
____________________________
What do you think?
- 12 posts here • Page 1 of 1
The Story So Far... Write a Post » as written by 3 authors
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It didn't take him long to find the General's Command Building. He entered, instantly saying "Sir" and saluting. "At ease Colonel". "What do you have for us sir?". "Colonel Bane, we are sending your UNIT in on this one because we need the best of the best". "Sir, you still haven't clarified who is leading though? I heard a lot of things, but im the highest ranked sir", "We are going by most knowledge on this one, and this op is right up your alley. This is the Siuation. The Slave Trader, Roach, has a huge building he is holled up in here. He has an air pad, motion sensors, Thermal Cameras, Elite Guard, and well trained mercenaries. Tommorrow, half of his guard will be at the Docks, ensuring the slaves or anyone else doesnt cause trouble. This will be our best chance at taking him down. As for the resources we are allowing you to have, well, lets just say the sky is the limit....". "Understood sir. But confirm. Did you say what i think you said?". "Yes Colonel, you get to test out The Mombasa". Then General then pointing to a large armored gunship able to hold 30 troops and a lot of supplies, and has missiles, machine guns, ANTI missile systems. THe works.
"Il leave it to you to think up of a plan" the General told him, as the Colonel left to get back to his team. As he reached the firing range, he yelled "Hey guys, i have our Op details, and i think you will like the plan i thought up!"
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Michael looked over his shoulder. Seeing the Colonel, Michael slammed the M4 down to the ground and snapped to attention. "Sir!" He said giving a crisp salute.
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He waited for his team to enter, and then began to explain. "Roach has himself holed up in a large building he bought in the city, with heavy guards and and 3 escape routes: A boat in underground tunnels and sewers filled with water, a large truck convoy, and a helicopter at the top. Our Mission: Eliminate Roach. Also, command would also like for us to try and do 2 other things. Free any slaves we come across, and kidnap someone who has been dealing with him for the past year. We are unsure who he is or what he does, but then again, thats why they want him...." he told them.
"So this is the plan. We need to Eliminate his escape through the water and air. John, i need you to cause a ruckus in the street. While this might seem like we are eliminating a ground route, this is so most of the guards go down there. there is a local gang, with huge power, but not enough to take down Roach alone. He can however send enough men to draw most of his guards away. And don't do this in the Mech, but don't worry, youl need it later. The gang, despite not being the main language in the city, use English more. Try to access the tower, and try to act drunk. Make sure to have the guards hit you down, and then curse at them in english, and tell them the gang he is in wont forget this. They will be forced to pull out their guns to kill you, but don't worry, the gang members will have heard if you yelled this, and may have already shot when you cursed at them. Soon, a firefight will occur, drawing all the guards to the front. Now you should return to the Mech, and go down into the sewers, to take out the tunnels and if you can, the boat. That will eliminate his way to escape by water and have most of his guards distracted, after that, you will need to move to the roof of this building for later..." he explained Johns role, then looked to Michael.
"Michael, you and me will be going in via The Mombasa, which they are allowing use of for this mission" he started, sounding particularly happy about the use of the gunship. he then continued "We will head to the top of the building and take out the helicopter. At this point we will both go in, and i will switch it to Autopilot, so it will keep the skies clear while we are inside. We shall move into the building, "removing" anyone in our way. At this point, the camera's will have seen us, and the motion detectors detected us. He will begin checking his escape routes, only to find the only one is the truck. We believe somewhere on that truck also has American prisoners. When John confirms seeing the truck leave, we will hurry back to the gunship to follow him. However, both of us will not be using the gunship. Michael, some wires from the building lead down to a power tower with a bunch of wires and stuff. You will use the wires and basically zipline at the right moment and land on the top of that truck" he told Michael then, explaining his major part with him.
He then began to finish up. "I will be following you, and il destroy the trucks escorts. John, when the truck passes your building, Jump on, and then you and Michael will infiltrate the back of the truck, where Roach will be, and Eliminate him. Most likely, our Mystery man will be back there too. Leave the back and seal the door from the outside, to keep him nice and locked up. Once you do so, give me a signal, and try to locate the prisoners, and i will pick up the truck using the gunships magnetic claw. Il pick up the whole truck and fly it back to base, with a confirmed Roach dead, and all secondary assignments done" he told them, then asking one final thing....
"Any Questions?"
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John really perked up when the word 'mech' was used. He thought for a minute about what kind of mech he could fit into the sewers, before he decided on a mech he built, the 'WALL-RUS.' This mech was specially designed with a buoyant, almost-liquid metal exterior, which would mold to nearly block off any tunnel. It would leave room so it could move forward or back without scraping against the walls, of course. As the almost-liquid metal would form around to the walls, it would solidify, turning the mech into, well, a giant metal wall with weapons. He was then told he would need to go to a roof of a certain building, so he decided to take along the 'TURBU-LANCE.' This mech was almost a second skin of metal, and had gyro jets for flight capabilities. Its primary weapon was a beam lance, which could cut through a lot of materials.
John listened to and understood the rest of his commands, and when the question of, Any Questions?, came up, John said, "Yeah, I got one. When do we start?"
- 12 posts here • Page 1 of 1
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John M. Bradley
"Yeah, I build things. It's what I do."
Michael Connors
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Michael Connors
The support gunner. Callsign: Reaper or Smoke
John M. Bradley
"Yeah, I build things. It's what I do."
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John M. Bradley
"Yeah, I build things. It's what I do."
Michael Connors
The support gunner. Callsign: Reaper or Smoke
Fullscreen Chat » Create Topic » Betrayal of Fate: Out of Character
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Betrayal of Fate
by Akiriu on Wed Jan 12, 2011 2:37 pm
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- Last post by Mr. Baneling Squishy
on Sun Jan 16, 2011 9:55 am
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Betrayal of Fate
Most recent OOC posts in Betrayal of Fate
Re: [OOC] Betrayal of Fate
Also you never posted walking over into our Operations building where Max called you both into before walking in himself.......you compltetly ignored my postt >:(
Re: [OOC] Betrayal of Fate
As far as the operation it's similar to the slums in mw2.
Re: [OOC] Betrayal of Fate
You know, highest ranked incommand and such? Plus i have the plan!
[OOC] Betrayal of Fate
This roleplay will involve some fantasy elements as well as realistic. I would also need some angels or demons and other fanrltasy related creatures here. More than one character per person might have to happen, but don't worry just about everyone will either live or die. If you've seen the Max Payne movie I want to blend in that Valkyrie (the reality and illusion aspect) element into it.
Now I just need characters.