Alright, since my last attempt at this RP was run almost instantaneously into the ground with ridiculous OOC arguments and whatnot, I'm restarting this thread. As soon as I'm posting character profiles, it'll be open for people to post, so bear with me for a little bit.
Legends tell of a treasure that is so fantastically powerful that the King of the land of Ur'Gana, fearful of the destruction it might cause, had it sealed in a tomb by 8 of the country's most powerful Magi. Each of the magi channeled their powers into a key and used those keys to lock the treasure away forever, ensuring their kingdom's safety for generations to come. The King entrusted his most loyal advisers and bodyguards with the keys, keeping them separate so that no one traitorous and power-hungry person could use them to unseal the vault. However, the King was eventually overthrown, and the keys were scattered throughout the Kingdom in the turmoil of the revolution. Many generations have passed, and the location of the tomb where the treasure was kept, as well as the importance of the keys, was lost along the way. The people who possess the keys now see them only as moderately ornate antiques or interesting trinkets and not as the powerful magic items that they truly are. Everything was peaceful, until one night, when a powerful and mysterious psychic signal compelled the current owners of the keys to leave their homes and travel unerringly towards the capitol city of Shandala. What is behind this mysterious force? Who is trying to reunite the Keepers of the Keys and why? Is the power of the forgotten treasure finally about to be unleashed upon the world?
Okay! This story revolves around the journey to the tomb of the forgotten treasure. It's my first RP, so try not to be overly critical, haha.
RULES:
1. No Godmodding! (That one's a given.)
2. Please have at least a working command of the English language. I'd like this RP to be enjoyable for everyone, and it takes a lot of the fun away if someone writes as though they were an especially dim elementary school student.
3. Follow the RPG rules and conditions. (Also a given.)
4. Please PM me with a character profile before you just randomly jump in and start posting away, just so that I can OK it. It shouldn't take me more than a day to read over your profile and respond to you, so I'll make it as painless an experience as possible.
5. Swearing is fine by me, so go ahead and let loose. Romance is also fine, but keep it PG-13 so the RP isn't shut down.
6. As GM, it's up to me to advance the story, so if you're planning on something uber-dramatic or getting the party into a fight, check with me first.
7. Don't antagonize others! Making a nuisance of yourself will only invoke my wrath.
8. After what happened last time, I'd like to keep the OOC comments to a minimum. If you have an announcement that you absolutely have to make or something along those lines, than it's alright, but I'd prefer as little distraction from the story as possible.
Each character has one of the 8 keys. These keys are powerful magic objects, even if the owner doesn't realize it, and have influenced the powers that the character has developed. Here are your choices:
Fire: Powers of the destructive force of fire.
Water: Powers of water and ice.
Earth: Powers of the very earth itself.
Air: Powers of air and lightning.
Light: Powers to heal and help, as well as the ability to destroy the undead.
Dark: Powers to hurt and hinder, as well as the ability to control the undead.
Order: Powers over the flow of time.
Chaos: Powers to wreak havoc, such as disease and illusion abilities.
For obvious reasons, there can only be one character for each power, so pick fast before your favorite one is taken!
CHARACTER PROFILE: (You can add whatever other details you'd like, but please include at least this basic information.)
Name: (Duh.)
Race: Except for the very outskirts of the country, Ur'Gana is almost entirely human, so check with me before you create some sort of crazy dwarf/fairy or vampire/dragon character. Chances are I'll be fine with one or two of you playing an elf or dwarf, but don't get too wild.
Age: I'd prefer that it was a realistic age for a person to be traveling strenuously on their own, so no 8 or 80-year olds, please.
Gender: Male or Female? They're both great choices.
Appearance: Tell me what you look like! The more detailed, the better. You can also link to a picture if typing is too strenuous for you.
Key: Which key do you have?
Occupation: Are you a mage? A warrior? A thief? A healer? Or just a simple shopkeep? What is your occupation in this world?
Talents/Powers: What things, magical or otherwise, is your character especially good at?
Weaknesses: Everybody's got a weakness. What's yours? Are you especially prone to blind rages? Unusually annoying? A paraplegic?
Alignment: Hero? Neutral? or Villain? The keys have been scattered throughout the country, so anythings possible. Just don't create a character who simply intends to stab every other character in the face and take their keys. You still have to play at least fairly nice.
Bio: How has your life been up until this point? How did you come across your Key? What makes you such an interesting and unique character?
Alright! The story will begin in a tavern in the capitol city of Shandala, so that's where your character's headed. Go ahead and send me your profile if you're interested in joining!
"Wanna play a joke on your chiropractor? The next time he starts working on you, go limp and soil yourself."
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