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Guild Pact

Guild Pact

a part of “Guild Pact”, a fictional universe by waa37.

in a world torn by war you must take up a guild and fight for the relics of power

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Guild Pact”.
Discussions pertaining to roleplay on RPG.

Re: [OOC] Guild Pact

Tips: 0.00 INK Postby thepsycoman on Fri Mar 18, 2011 5:45 pm

Normally I would jump on this roleplay and not let go, it is to put it simply. Awesome!
But as I am still in high school and running my own site I have my work cut out for me as it is.
So I do not really have the time at the moment. If you get the right people here I'm sure this will be a top roleplay.

Sorry, but the time it would take me to post and my stressed writing would end up being detrimental to this roleplay if I proceeded.

Eh, so many assignments...
To kill or not to kill.... Hardly even a question.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby TemplarWarden on Sat Mar 19, 2011 11:36 am

Its a pity you couldn't join. I have the same problem, school and stuff but the opportunity is way too good for me to let past.

Just a question, where do you guys get your images, because I just can't find any suitable ones.
The Spice Melange occurs on only one planet in the entire universe.
The Planet Arrakis, also known as Dune.
He who controls Arrakis, controls the Spice. He who controls the Spice, controls the universe.


Omnomnomnom

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Sat Mar 19, 2011 11:44 am

i wonder the same thing sometimes... what are you after i may be able to find it for you
Image

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Klause on Sat Mar 19, 2011 8:51 pm

I use a mixture between deviantart.com and google. I think it all has to do with the words that you use to search with.
Could use some members for this RP, a fantasy, strategy RP.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Sat Mar 19, 2011 9:03 pm

it helps if you play a game that is related so you know some things that would work

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby TemplarWarden on Sun Mar 20, 2011 9:37 am

I have used images extensively from a game that is what most of my guild is based off. I've got most of the images up now, just need to write up the fluff. I'm only going to include the Astral Keep as a location because thats really the only place the guild rules.

I just have one problem I would like to pick up here.
Looking at the Rasad Tebun and the Temple of Jiraba relics I'm having difficulty linking them to the actual story line. Firstly, they seem to be almost custom made for the guilds, yet how could that be considering that the guilds that created the relics were meant to come before the current ones?
Also, similar to the custom made thing, The relics have bulit-in 'defenses' that only allow members of the guilds to use them. Again, why is this so when they are not designed for use by those guilds. "is obliterated." or "would burn instantly." for example, this means that no one else has access to the relic so kind of makes attempting to get control of them completely pointless.
Just like you guys to think about that for the sake of evening out the playing field.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Derotzka on Sun Mar 20, 2011 10:36 am

The Idol of Jiraba isn't really a Relic, it was just carved around the same time, I just forgot to take Relic out of the description. It's basically a giant statue that only people with the blood of the First Seer inside them can look at.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby TemplarWarden on Sun Mar 20, 2011 11:12 am

Ah, alright. That makes sense, I'm having something like that, although its even more mundane. My 'relic' isn't one of the magical kind, the Astral Keep is simply key to the Unitate's belief and so they view it as a relic. Of course there is nothing to stop my guild thinking the idol is a piece of the Primordial Lords and going for it.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Sun Mar 20, 2011 11:37 am

The new guilds would also resemble the old ones if they were built around the relic that guild had made to represent their ways.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby TemplarWarden on Sun Mar 20, 2011 11:58 am

Okay, true. Although I was under the impression that the first guilds came after the creation of the relics. I still feel its a little unfair to have an untouchable relic.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Derotzka on Sun Mar 20, 2011 12:03 pm

Oh you can touch the Idol all you want, you just cant look at it.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Jedimaster_Dukon on Sun Mar 20, 2011 12:51 pm

Are you going to accept my guild?

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Sun Mar 20, 2011 1:55 pm

im about to dont worry

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Jedimaster_Dukon on Sun Mar 20, 2011 2:14 pm

Thanks!!! Sorry about the pictures guys the Img. thing didn't work. If you copy and paste the code (minus the [img] thing) to the browser the pic.ll come up.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Jedimaster_Dukon on Sun Mar 20, 2011 2:16 pm

When I said my Leader carries the relic I meant he has a small vial with water from the fountain. Austin got it for him since he is one of the few who can touch it. If he were captured Yemen would drink the water and die in complete understanding!

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby TemplarWarden on Sun Mar 20, 2011 10:44 pm

That doesn't solve the problem of no one except Austin being able to use the fountain, which means only your guild can use it and so trying to get control of it is still pointless.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Jedimaster_Dukon on Sun Mar 20, 2011 11:32 pm

I said one of the FEW! Any one with a pure soul may touch the water. When you are about to drink/touch it your soul must be completely clean. Meaning no evil plans or acts in the past year. anything from stealing to lieing dirties your soul.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Klause on Mon Mar 21, 2011 7:34 am

I just want to point out that I have made a small change to my CS, the magic within my guild is ONLY healing magic, everything else is not included (I'll explain it in my first post).

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Jedimaster_Dukon on Tue Mar 22, 2011 12:33 am

Are you gonna post Xustiza under places? It's my only city by the way but of course its more like 6 towns in one.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Klause on Tue Mar 22, 2011 8:17 am

Are we allowed to post?

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