The Intro:
Professor Crossman sat down for the first time in 12 hours, and felt his feet throb, relieved to finally be given a rest. A small sigh escaped his lips as he leant back in the armchair, feeling the luxurious leather squeak gently against his skin. This blissful relaxation lasted only mere seconds though, before a screeching alarm jolted him back to his feet.
Instinctively, he tugged open the door, made from 6 inch thick, industrial grade steel.
A young man in a lab coat was hurtling down the corridor toward him. Crossman immediately noticed the dark red patch of blood that was spreading across the mans left thigh.
“SIR!” The man yelled between agonizing breaths, “They’re out.”
Crossman’s eyes flew wide, as he swiftly processed the terrible information he was being given.
“What?” He questioned quickly, “All of them?!” His voice was shaky and frantic.
“As far as I know.” The young man’s eyes scrunched up in pain. “I think everyone else was killed.”
A rock appeared in Crossman’s stomach, pulling it to the ground.
They were all dead? His expert team of researchers?
“Okay.” Crossman said, massaging his temples, and trying desperately to think on his feet. “How did this happen?”
“That’s the problem.” The young man winced again. “We don’t know. We don’t know how they overpowered us.”
Crossman nodded firmly.
“Very well.” He spoke, quietly, formally. “Call the White House. We need to get going.”
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Hey everyone!!!
So basically, the premise of this roleplay is that a research facility had some sort of mishap, resulting in the escape of many highly dangerous specimens. As a result, A team of highly skilled assassins must be dispatched to try and capture or kill the specimens.
Professor Richard Crossman began his research into these specimens, often referred to as “Anomalies”.
The “Anomalies” are all very unique specimens, and they are each a member of a different “race”. Each of the Anomalies has extremely different strengths and weaknesses. In response to their escape, Crossman quickly liased with the White House to set up what is called “The FDA Initiative.” The FDA initiative is a group of highly trained human assassins, outfitted with incredible technology and weapons. Their job is to either capture or contains the Anomalies, for the safety of the human race.
Below is a list of races, and their abilities. If you wish to play an Anomaly, you must choose a race from this list. The alternative is to play a character in the “FDA initiative.”
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RACES:
Human
You can play a human Anomaly.
This human has to have a special skill though, something that sets them apart from others. Be it an incredible speed, and a nimble body, or perhaps the ability to self-heal from all but fatal shots. Be nice and specific about what makes them special.
Immortals
The immortals are an incredibly fascinating race who are resistant to mortality. Bullets cannot penetrate them, and knives can barely pierce their upper layer of flesh. They heal at a normal rate, but just do not die. Each one has a single fatal flaw, which can kill them. They keep this secret very closely guarded.
Vampires
Not much explanation needed here. We all know what Vampires are. Although it’s probably worth saying that I wont be accepting any Edward Cullen’s that are submitted.
The Undead
This race of “Zombies” should be familiar with us all. Although they are slightly different. Unlike the sluggish, stupid zombies we often see in horror films, these undead are swift and smart, with a lethal bite, which can convert you into one of them.
Ogres
These incredibly dangerous beings can tower up to 8 feet tall. Their heavy-set, muscular frames make them formidable opponents. They are disgusting, cruel and powerful monsters, with an unquenchable bloodlust.
Werewolves
These are, on the outside, normal humans. But they can turn into a vicious, rabid wolf at the flick of a switch. Different people’s transformations are set off by different things. Some are triggered by anger, others by fear. Some have even learned to control their transformations, able to do so at will.
Demons
The demons are winged, dark angels. With blood red eyes, and dark souls, they are incredibly quick and extremely proficient with ranged weaponry.
Shapeshifters
These have the ability to transform their body into any shape, or being.
Psyches
These people have the uncanny ability of “Telekinesis”. They have the ability to move things with their minds, and even infiltrate peoples minds. Their skills need a lot of training, and must be trained.
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Ideally I’d like only one of each race. But if you really want a race that is already taken, let me know.
Also, if you would like to create an Anomaly from a race NOT listed above, let me know.
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Click HERE to read more, and to APPLY!!!