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When Darkness Falls: Bohmia

Character Creation

a part of “When Darkness Falls: Bohmia”, a fictional universe by darknesspawn.

Zombie roleplay that allows you to forge your own path in this apocalyptic hell. What will you do When Darkness Falls?

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “When Darkness Falls: Bohmia”.
Discussions pertaining to roleplay on RPG.

Character Creation

Tips: 0.00 INK Postby darknesspawn on Tue Apr 29, 2014 9:42 pm

This is where you submit your character before submitting it directly to the roleplay :D

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Re: Character Creation

Tips: 0.00 INK Postby jademaidgade on Wed Apr 30, 2014 2:08 am

Name: Jenna Charwick

Picture: Image

Description: An even pixie cut brings out the soft details of her face, from her round noses to her round cheeks and chin. She has a more oval face, with naturally pink and full lips and dark brown eyes and hair. Her ears are the sharpest point in her face, and are often seen poking from behind her hair. She is of average height, about 5'6" and is very lean. Slender arms, slender legs, small boobs, and most muscle mass in her legs.

Age: 19

Skills: Hiking, fire making, and cutting her own hair,

Inventory: A crowbar, an empty water bottle, a half full water bottle, a black backpack, a flint fire starter, and a small knife.

Personality: She can be kinda reserved if she doesn't know anyone around, but once she gets to know someone she is very talkative and kind. She tries to look on the bright side of things, even if her own mindset isn't as cheerful. She loves working with people, and is happiest when her efforts actually show (like how you know dishes are done because they are clearly all clean). She gets attached easily, but she is trying to break that habit with the way the world is now.

Likes: running, small spaces, spiders, and long nails.

Dislikes: Chocolate, fire, being with people, most animals, and cooking

History:
Before the out break:
She was still living with her parents, and trying to just get by with a waitressing job. She tried to spend her days off hiking, or going camping with her father. Her high school years was spent watching many a bad zombie flick, and she had gotten good at camping, but besides that she had no way of being prepared for what would happen.
The initial contact:
The Charwicks boarded up their house and hoped the government would clean this whole mess up soon. The second time that Jenna had gone out for a supply run, she came back to a house that was over run. She kept no hope that her parents survived, and never returned to her house.
Currently:
Taking everything she learned from camping all those weekends, and the few supplies she was able to scavenge from those who weren't as lucky as her, Jenna is surviving by sleeping anywhere she had to climb to get to and avoiding anywhere that would force her to face a single zombie. She knows she can't keep this up for much longer though. It hard to get food when you are trying to avoid populated areas. She hopes to find other survivors soon.

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Re: Character Creation

Tips: 0.00 INK Postby darknesspawn on Wed Apr 30, 2014 9:13 am

Alright, your character is fine, just submit it to the rp and ill accept it when I see it.

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Re: Character Creation

Tips: 0.00 INK Postby jademaidgade on Wed Apr 30, 2014 11:18 am

thank you ^-^

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Re: Character Creation

Tips: 0.00 INK Postby Sadist_Orba on Sat May 03, 2014 2:45 am

Hey, sorry for posting incorrectly before, I hadn't quite read it correctly. I was tired, and I am on a pretty weird sleep schedule haha. So here is my submission!

Name: Isaac Edgeston, a.k.a. Ares

Picture: Image

Description: Isaac is a solidly built man; not so much buff as he is bulky. Don't get me wrong, he's no fat man, but you can tell that he's had one too many beers or burgers on top of his decently built muscles. His eyes are a very light grayish-blue. Isaac stands at about 5' 9", and weighs in at 235 lbs. His voice is low and precise, giving him a very dark feel when you speak to him in a dimly lit room. His head is shaved clean, but his natural hair color is dark blonde. His face is heavy from sleep deprivation, and large dark spots have formed under his eyes from a combination of drinking alcohol everyday, and having withdrawals. The clothes he is currently wearing are the only ones he has left; a pair of worn-out black boots, dirtied up black cargo pants, a blood-stained white t-shirt, and a half destroyed, golden watch that still clings to his left wrist. His last remaining weapons include a Glock, with only one bullet remaining, as well as a nailed 2x4 that he had to make due with, once he lost his machete.

Age: 47

Skills: Mercantile, City Knowledge, People-Person, Strong Headed, Resilient, Gun Expert

Inventory: Not much left, after his group was attacked. He has a hand made sling to carry a nailed 2x4 at his waist, as well as his trusty glock, that has one bullet left, in case he needs to go out quickly. His boots are steel toed, for whatever that is worth. He has a small amount of food and a makeshift hide out, but not anything that will last him more than two days now.

Personality: Isaac is a man of action, and will often times do what he needs to survive, no matter the cost. At first glance, most see him as the silent leading type. However, if you were to speak to him now, he would decline any sort of decision making or leadership. After he watched seven other men, who were following his orders to the letter, fall under a swarm of those... things, he can't quite bear the thought of taking another leading position. Instead, he will fend for himself, and only do what he is told when he feels it will allow him, or any of his true friends, to survive. So, if he is asked his input and he turns away, it's not because he is an ass, it's because he already feels he is too unfit for leading.

It's not often that he smiles, nowadays. Severe depression and a lack of heroin has caused him to somewhat shutdown within the past dew days. He'll often shake uncontrollably at night, and he hasn't left his shelter for a few days, for fear that he may just break down and convulse in the middle of a group of the undead. Those who would talk to him within the next few days will note that he is very shaky, and will, on the occasion, stutter during one of his episodes. With the alcohol supply slowly running dry, Isaac fears that he may not survive a night without comfort.

When he isn't worried about others and when he isn't having his withdrawals, Isaac is a stern, but not all too serious man. He will often make jokes at the worst times, in an attempt to lighten other people's moods. He'll be serious and funny when he has to, and has done this for others his whole life. Most who know him at a close level will tell you he is a good man, and is often good with other people, despite his job.

Likes: Guns, Jagermeister, the company of others, the island sunrise, and trading with others.

Dislikes: Those who kill in cold blood, Elitists, Frigid air, large bodies of water, his withdrawal states.

History: Isaac was not a man with clean hands. In his life time, he has smuggled and sold weapons across the globe, and has been very good at it. His natural ability to speak with others and with trading has made his life a good one, more or less. Sure, he has had to put down some people here and there, but never anyone who didn't deserve it. Drug lords, corrupt military officials, rebellions... You name it, he has dealt with them, and has probably put a bullet or two between the eyes of one. Growing up, he lived in a rough area in Detroit. He learned to survive off of what he needed, and saved cash until he could one day leave his neighborhood. When he finally did, he was 16 years old, and moved to New York City. When he got there, he felt like he could finally start anew, but... he knew nothing but crime. So he did what he could, working for mob bosses and thugs, stealing and beating people down for a lackey's pay. Until, finally, he got his break, after a job in Little Haiti. A man came to him, offering a share in an arms dealing business. He accepted.

Over the next few years, he worked with the man, Ulfric "Thor" Skivashi, a German man who decided to use the names of legends and gods to refer to those close to him in his business. After a time, when Ulfric had come to the conclusion that Isaac would not die anytime soon, he began to call him Ares, after the god of war. It was a fitting name for a man who sold weapons. For years, they had built up a black market empire based around large caliber weapons. Ulfric, being much older than Isaac, died two days after Isaac's 32nd birthday. His death was not a sad one. Isaac felt pride that he had worked with him, and he would always remember everything he was taught. Unfortunately for Isaac, more of Ulfric's personality rubbed off on him than he might have wanted. He became a skilled people-person, but he also developed a bad heroin addiction, and sustained it for years.

Isaac's time in Bohmia was short, before the undead attacked. He had been there long enough to sell to a few buyers, and find a place to stay, when the first of the undead had began their attacks. He saw it first hand, one of the first attacks... people were flooding the streets in terror, scrambling for escape routes and alleyways, screaming in terror as they were bit into by the shambling dead. Isaac fled through the side streets, dodging the undead when he could. Luckily, he was great at remembering maps and places he had been before, and had a really good feel for the city. His plan was to hitch a ride on one of the evacuating planes that were carrying important political figures, but by the time he got there, the airport had been bombed, either by the military or by someone insane. So he fled back into the city, towards the market district. There, he met and lead a small group of 7 other survivors for a short time. They managed to do well for awhile, until one of the member came back bitten. You can figure out what had happened from there. Now, after running out of his drug of choice, and running very low on food and alcohol, he came to find himself in a half-finished home in the western part of the city. The place was small, but the undead very rarely come by the area.

It is here, where we will find Isaac, doused in cold sweat, and waiting for the sun to rise.
Last edited by Sadist_Orba on Sat May 03, 2014 12:49 pm, edited 1 time in total.
Write the love of which you speak. I speak to role players who love what I do.

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Re: Character Creation

Tips: 0.00 INK Postby darknesspawn on Sat May 03, 2014 6:26 am

Hey Sadist.
The reason your picture isnt working is because you put the link of the webpage that the picture it was on insteead of the picture its self. You need to right click the photo and click Copy image URL. Change that when you submit it to the rp and i t shall be accepted.
Image

This is the pictue URL -------->http://fc05.deviantart.net/fs71/i/2012/247/c/1/the_horror_by_anderpeich-d5djd5g.jpg

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Re: Character Creation

Tips: 0.00 INK Postby Sadist_Orba on Sat May 03, 2014 12:49 pm

Alright, thank you! Fixed it up.

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Re: Character Creation

Tips: 0.00 INK Postby KumoriKitsune on Sun May 04, 2014 6:24 pm

Name: Jake & Luke Smith

Picture:
Image

Ages: 18 (Jake is older)

Skills: (Informal) Military survival training, basic wildlife survival skills,

Inventory: Daggers, wooden spear with an stone tip, flint and stone, backpacks full of snacks.

Personality:
Jake:
He takes after his father because he is confident, stable, and can be cold. He is confident in his abilities in all endeavors and has an 'act first, think later' type of nature. A bit arrogant in his abilities and holds a deep rooted spite for his younger twin brother.

Luke:
He has a more laid back personality than Jake and is a bit more sympathetic than him. He has learned a lot more from his mother than his father because he didn't excel in fighting like his brother. His patient nature is what allows him to put up with his brother. Luke is more mature and logical than his brother in regards to people, tactics, and relations. Luke can be more of a people person while being very tactful with his words.

Likes:
Jake: Fighting, weapons, war, guns, his father
Luke: Games, people, tactics, relaxing

Dislikes:
Jake: Luke, people he considers weak, small talk
Luke: Killing, heartless people, his brothers attitude

History:

Jake and Luke's father was a high ranking officer in the military. Their father spoke against the Bohmia island and what was going on with it. Due to his open opposition of it, he was sent there with his two children and pregnant wife with basic military supplies, weapons, and food. Their father taught them of the basic methods to survive, camping out, and what to look for while living on the island. He taught them how to kill zombies, hiding themselves, and most of all how to protect their mother. Jake was extremely good at picking up his father's skills, while Luke struggled; however, Luke was able to pick up cooking and other basic skills fairly easily.

One night, an extremely large horde of zombies surrounded them. Their father gave them all the supplies, said, "Protect your mother!" and began paving a way for them to escape. Now separated from their father, it was only Jake, Luke and their pregnant mother. They were pretty good for about a week until their mother's wails from the pain of having a child became unbearable. She begun to attract zombies while Jake and Luke fought to kill them.

Eventually, their mother had gotten bit and turned into a zombie. Jake couldn't muster up the strength to kill her in shock. "Mother....mom...," he said looking at her approaching him. Luke stabbed her in the head with a dagger and dragged Jake off. Once they were somewhere safe, Jake punched Luke yelled, "You killed our Mother you a#$#%hole!" From then on, Jake has been extremely spiteful and has hated Luke even since. He blames him from her death, and makes a conscious effort to be a jerk to him.

Now, they still travel together, looking for refuge, people, and food. Not much is said between them since they don't really get along; however, they will only depend on each other enough to survive.

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Re: Character Creation

Tips: 0.00 INK Postby darknesspawn on Sun May 04, 2014 11:38 pm

Hey Kumori, your going to have to have a deeper explanation as to why their whole family were sent to the island. It doesn't make sense for the army to send two untrained kids and a mother to this island, not to me at least. Do what you have to do to make the bio more plausible..

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Re: Character Creation

Tips: 0.00 INK Postby Xunnamius on Mon May 05, 2014 1:41 am

So it'll be one character for now, though I'll potentially have three characters total as the RP develops.

The roster goes: this character, Haytham; his brother, Maximus; and their mother, who may or may not need a character sheet depending on how dead the plot needs her to be.

If she is alive, perhaps she can have some insight into what this zombie plague is, its origins, and why/how the military is forcing everyone to stay on the island. Hell, maybe she even had a hand in researching the plague itself ;)

----------------------------------------------------------------------------

Haytham Davis

Image

5'7" with light brown skin. Thin physique. Vibrant gray eyes. The image pretty effectively communicates the rest.



Age: 16, almost 17
Gender: Male
Nickname: Theo



Skills

Intermediate-level "cracker" or "hacker". Can get into many systems of low and mid-level security (or outdated systems) depending on his luck and prep time. He can definitely break in if he is at the terminal itself rather than trying to access the system remotely. This is thanks to training and support he received from his father during his childhood.

He's never managed to breach a high-security system before (although he has tried). Can figure his way through just about any system once he gets in, but that's the hard part, isn't it? Getting in.

Arguably athletic (but doesn't play sports), good reflexes, great proportions; knows a little bit of martial arts.

Tenacious; high mental fortitude and constitutional endurance in the face of tragedy and/or worsening odds; unequivocal sense of purpose (to find his brother and father).



Personality

Haytham will do anything for his brother. Anything. Even if they fight sometimes... he's all that's left.

Haytham, a being of base logic, is a seeker of thrills and a calculated risk taker. This allows him to make moves and execute tactics that others might not be so eager to volunteer for. He'd also never fired a gun in his life (outside of video games), which certainly comes as an inconvenience, all things considered. That's not to say he can't be a quick learner when he wants to.

While his brother is more of an in-the-moment tactical operator, Haytham is definitely the strategist. He goes into situations with a pre-planned agenda, attempting to spin contingencies in his mind for any and every possibility—with varying levels of success. His mindset can be accurately summed up in one quote: "the key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory."

The downside to his type of personality, however, is a lack of improvisational ability. If the crap hits the fan in a way he hadn't planned for, Haytham is liable to hesitate.

In his mind he has a singular goal: find his foolish younger brother, Maximus. Everything else comes second.

Likes: his brother, computers and technology, "hacking"
Dislikes: his mother, his situation, blood and anything related to it



Inventory

  • Two S&W 209300 M&P Full-Size .40 Caliber Handguns
    Taken off the bodies of security personnel back at the lab. In their condition, those guys weren't going to get much use out of them anyway. One of the guns has half a magazine remaining (7 bullets + 1 already chambered) and the other has 10. Haytham's pretty sure there're more weapons in the facility somewhere, but he can't find them.
  • A smartphone
    Useless to make phone calls or browse the web when the military has in effect "pulled the plug" on outside communications, but it still may have its uses. Has limited battery life.
  • A backpack of goodies
    Various objects and items taken from the lab, including: the last few packets of emergency rations, a few bottles of recycled water, a screwdriver, some tweezers, a scalpel, and several other items. Can never be too sure when sharp stuff could come in handy.



History

Me and my brother were born to both an eminent researcher in the wide field of biological computation by the name of Emma Collins and a sagacious tech guru and computer scientist by the name of Charles Davis.

After a messy divorce, it was decided that we would stay with our father. Our mother would take us on holiday weekends since her research took up a majority of her "free time". Still, she usually worked through our holiday time as well. She would go off to the lab during our stupid "special visits" with her, leaving me and my little brother to fend for ourselves.

When I was fifteen—about five years after the divorce—my mom stopped picking us up entirely. In fact, she pretty much dropped off the grid. No calls, no texts, no email, no visitation, nothing. I wasn't even sure she was actually alive. Every time my dad would call and inquire about her situation, her response was always along the lines of "really busy, working on something big".

After roughly a year and a half of this, our father had finally had enough. He called her again and again, demanding she set time aside for us. Again and again she punted, saying she'd do it later, or that her work was going to be "a breakthrough in the way we understand human physiology!" or that her "backers" had her working on a very tight schedule or whatever.

Eventually, after much argument and a few threats, she relented, agreeing to fly us out to her new privately sponsored research lab on the island of Bohmia. The longer I sat on that plane, the surer I became: this was just going to be just like every other "special holiday" with mom.

And for the first couple of weeks, I was right. It was only after that that things started going all Walking Dead on us.

At first my mother attempted to get us off the island, but it became apparent rather quickly that egress was not going to be easy. Luckily, the laboratory she had us living out of was built as a fallout shelter and bunker, complete with minimal rations, solar power, and even closed-circuit recycled air and water. It even came with a private security force, though they didn't turn out to be too useful as shambling corpses.

The exact opposite of useful, actually. They were pretty dangerous.

During the initial days of the crisis, many of the other researchers and staff at the facility disappeared. Some were taken. Some took it upon themselves to vacate the premises as soon as possible. Some attempted to leave the island. Some tried to fight those things. Others simply committed suicide. Eventually, the population of the place came down to me, my little brother Max, and my mom.

And when the rations dwindled, she, too, left. She said she was going to find food, and that she'd be right back.

It never failed. Every special holiday, every weekend... she always said she'd "be right back".

That was three weeks ago.

And now my idiot brother snuck out of the facility some time last night after I forbade him from chasing after her. After everything she put us through, he still chases after her.

So now I have a choice to make: leave the relative safety of the lab and try to find my brother, or stay here, alone, and hope for the best with what resources I have.

Yeah, I'm going after him.
But someone's gotta be there.
To pick it up.
To push. Back.
To put the first piece back together.
To put us all...
back together.

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Re: Character Creation

Tips: 0.00 INK Postby darknesspawn on Tue May 06, 2014 1:40 am

Hey Xunnamius I like your character, though I would like it if there was a little less firepower. Maybe your character could just have one gun and I think he'd be okay. Though if you think Haytham will be the type of guy that wastes most of his ammo before he actually kills something then by all means. I 'll leave you to make that decision. Also If you ever are trying to make a bit of story that might unveil a secret about the world make sure you talk to me first. All about creativity but if you want to make the reason to how the outbreak started or even a cure you have to go through me first.

Thats about it, send it directly to the Rp and I will accept it as soon as possible

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Re: Character Creation

Tips: 0.00 INK Postby Xunnamius on Tue May 06, 2014 1:45 am

He has never shot a gun before, so he's no Rick Grimes ;) And yeah, of course I'd speak to the GM first before spinning up any unfurling plotty machinations!

I'll draw up the CS now.

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Re: Character Creation

Tips: 0.00 INK Postby KumoriKitsune on Tue May 06, 2014 12:59 pm

darknesspawn wrote:Hey Kumori, your going to have to have a deeper explanation as to why their whole family were sent to the island. It doesn't make sense for the army to send two untrained kids and a mother to this island, not to me at least. Do what you have to do to make the bio more plausible..


I'll develop it some more. I was thinking along the lines as it was punishment for openly opposing the military project of this island. Their father was a part of the military so rebelling against their ideals got him sent there with his family to die. If that's not cool, I can change it around or remake it if you'd like?

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Re: Character Creation

Tips: 0.00 INK Postby darknesspawn on Wed May 07, 2014 1:07 am

Hello again Kumori. I'd rather not the island be thought of as a military experiment, so yes if you could revise I would very much appreciate it.

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Re: Character Creation

Tips: 0.00 INK Postby HorrorPunkOtaku on Sat May 10, 2014 2:20 am

name: Collin Baytor

Picture: Image

Description:
5'9"
150 lbs
dark hair
light complexion
Slim
Brown eyes

Age: 32

Skills: Silver tongue, tech savvy, organized, calculated

Inventory: basic tool kit, crowbar, one slingshot, one lighter, three cherry bomb firecrackers, and one handheld two way radio

Personality: Collin was a relatively reserved and conservative type with few friends and even fewer girlfriends over the course of his life. He rarely dressed casually if at all entirely and always seemed to find one way or another to keep himself busy. While not quiet he also wasn't all to social and never went out of his way to meet people. He also wasn't very open even to the few friends he did have all of which probably couldn't even give his first name if asked let alone his birthday. Most people classified him as either asocial or a workaholic. Although, his female co-workers usually classified him as either lonely or just awkward.

Likes: Conversation, Debate, Reading

Dislikes: Running, fighting, bugs, getting wet, mud

History: "If you want to give a man something to live for give him someone to love, If you can't do that give him something to hope for, and If you can't give him that give him something to do". Collin was a tech guy at the local radio station. Doing his job, keeping to himself, earning his living, and living alone was what took up most of his attention before the outbreak. After the outbreak the entire staff fled the radio station to be with their families or try to find somewhere safe to be. Not having anywhere to go or anything better to do Collin moved his belongings from his apartment to the station and fortified it. After fortifications were complete he found himself without his much needed workload and gave the broadcast system a try and after a while took on the full load of running the station and putting out whatever content he could think of to whoever was listening only leaving the station to restock on supplies.

After some time of this and countless awkward broadcasts with plenty of Umms and Aahs Collin eventually got used to the microphone and started putting out progressively better content. This including regular updates on whatever information he could put together. Whatever music he could find laying around that wasn't absolute garbage and personal first hand reports of his supply runs as well as whatever tips and tricks for survival he had learned along the way.He did all of this without ever knowing if anyone was listening for one reason or another. Even though he had no way to know if he was helping he kept broadcasting. Burning more and more fuel to run the generator to power the studio until he could find a more permanent solution.

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Re: Character Creation

Tips: 0.00 INK Postby darknesspawn on Sat May 10, 2014 1:20 pm

Hello Horror punk, Submit your character directly to the rp and ill accept it as soon as I see it

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