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Welcome to LAIOS Part II

Races/Classes

a part of “Welcome to LAIOS Part II”, a fictional universe by FaddedFox.

Welcome to your new virtual life. The catch is, you can't log out and if your hp drops to zero... well, you won't be returning to the Real World.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Welcome to LAIOS Part II”.
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Races/Classes

Tips: 0.00 INK Postby FaddedFox on Wed Jan 06, 2016 9:13 pm

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The first race allowed in Laios is humans. Humans are extremely adaptable and can find a way to gain the upper-hand in any situation. Humans are less magically inclined but are dexterous. They start out with more stamina than the other races which increases carrying capacity. They are more suited for more physical fighting styles such as warriors, dual-sword wielders, and defenders. Occupations most suitable for humans: Blacksmith, merchant, traders, cooks, clothing merchants. At the start, human characters wear standard clothing and have no markings on their body. Their builds look lean with very little muscle.




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The second race to choose from is the Elves. The elves have heightened sight and hearing and are more magically inclined than their human counterparts. They are best suited for archery, magic, and dual-sword classes. They are light on their feet and aren’t easy to sneak up on. Occupations most suitable for elves: Enchanting, information broker, spy, thief, clothing merchants. At the start, their pointed ears are very small and will eventually lengthen the more you level them up. The also start with a light build that you'll have to build. There are no markings present on their skin.




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Next there are the demons. This race is highly resistant to magic, starting at 40% magic resistance to a specific element chosen. Demons are all about speed and being quick on your feet. The bonus of this race is that demons always come with wings allowing the player to fly. Demons tend to be solo players most suitable to the mage class, scythe, rapier, or dual sword weapons. The Defender class is one to be avoided since to be a defender, the character must use a shield which weighs down the demon considerably. They also start with a lower stamina than the other races, allowing for less storage without modification. This also makes them good sprinters will not fair well with endurance. The best occupations for demons are information brokers, spy, and assassin. At start, the demon class may sport very small horns that will grow with each level. The horns also start out as regular nubs and can be customized throughout the game for style. These characters also start out with small wings and as they grow, these wings lengthen allowing for longer air time. You may later customize this to add four wings instead of two. Like all races, they have no markings on their body until they start leveling.




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Lastly, there is the Beast class. The beast class is fully customizable like the other races and the player can pick any animal they would like to have physical attributes of. They can go full furry or only have a few characteristics depending on their own style. All beasts have heightened senses and are physically stronger than the other races. This class is also the most in tune with nature and emotions, leading them to be good healers. They tend to use short style weapons like daggers or go hand-to-hand combat style. The usual classes Beasts obtain are Beast Tamer, priest, and defender. Occupations most suitable: blacksmith, front line combat, and healers. There is less growth to this class physically from start. They do not have markings until they level.



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Defenders always use a sword and shield. They are good for front lines and can take quite the beating. Defenders have the highest defense stat of the classes. They also start with more stamina than the other classes and can carry a lot of items with them. They are best used to protect weaker players or create a barrier between the mages and up close and personal fighters.




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The dual blade is one of the fastest classes in LAIOS. They range from knives to short swords and two thin blades. They start with a disadvantage in defense considering they have two blades to hold and cannot shield themselves. They are known for their rapid attacks and combo skills. They can leave a powerful finish. They are often seen as solo players since this is the one classes that can stand on its own. They make excellent mercenaries. They are also at a disadvantage if kept at a distance. The dual-blade wielder must choose between two blades or two claw blades as their main weapon.




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The scythe class has the largest weapon in LAIOS, capable of damaging multiple enemies and are best utilized when attacking a group of monsters rather than one on one. The scythe is known for its powerful moves but it has a small lag when powering up which is susceptible to disruption. Scythe users also start with a lower defense stat considering they require both hands to use the scythe.




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Swordsmen are known as the fighters and are often on the front lines. They have the disadvantage of not having a shield but their free arm is capable of pulling up items in the middle of combat quickly and is quite useful in a pinch. They have a higher beginning offense stat and a slightly higher stamina that the other classes though it is lower than the Defender stat. A combination of Defenders and Swordsmen would be quite the duo.




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Mages have the highest magical affinity and the most mp to start off with. They are also generally the 'squishy' of most games because they have a lower physical offense and are at a disadvantage with a lower defense stat. They work best with a team where they can power up spells without being interrupted. Distance is the name of the game. If a mage is allowed the time to unleash their offensive spells, they have a massive magical attack base and can hit multiple enemies and slowing them down.




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Priests also start with a high magical affinity and mp range. They also lack defense like the mages but they also lack powerful magic attacks. Priests are never seen soloing since they honestly have the greatest advantage in a party. They are capable of healing themselves and their party members. They also have the unique ability to revive a player. They also have the ability to cure afflictions such as sleep and poison that have been attached to their party members.




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Beast tamers are the only class that can acquire a pet in the game. Depending on the monster level and character level, a beast tamer can manipulate the monster into siding with the player. The monster then becomes the tamer's companion, able to heal the player a small percentage after every 5 seconds and actually assist in attacking. If the pet dies, the player can revive it after the fight but after each death, the pet will like the tamer less and less until it becomes feral and leaves the player. A tamer can only have one pet at a time.




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Players in the Hand to Hand combat style have a higher physical attack and defense stat that the other classes. The Beast race is generally hand to hand since they have the added advantage of using claws in their combat. Hand to hand has the disadvantage of being highly susceptible to magic attacks and have the lowest magical defense. They are best fighting one on one rather than multiple enemies and can deal devastating finishing blows.




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Archers are known for their long range attacks and are often used to attract monsters or kill them off one by one without detection. They have the highest accuracy of all the classes and Hidden abilities. They are the ones that are always overlooked in the shadows. They also have rapid attacks, able to kill or hit enemies in succession. They have a lower defense than most of the other races however. They are at a disadvantage in close range battles, unable to draw their bow fully if being attacked which dramatically reduces attack power. Archers are also good solo players if their skill is high enough since that would allow them to kill enemies before they get close.
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Re: Races/Classes

Tips: 0.00 INK Postby FaddedFox on Thu Jan 07, 2016 1:57 pm

**Update**
Addition of new race: Dwarves
This race is known for their skill with creating weapons and armor and their ability to wield axes and hammers with great prose despite their height. The tallest dwarf is 5'4 and they vary in sizes, allowing players to customize their height. This race starts with a higher skill in creating and enchanting weapons and they are quite fearsome opponents and hardy defenders. Like the Defender class, they have higher defense and attack power compared to the other races though their attacks are often slower due to the weight of their weapons.

Each class has weapon choices now:

Defenders can use a sword and shield, lance and shield, and one handed axes.

Dual blades can choose between two blades, two claw blades, or two axes, two sickles

Scythe users can pick between scythe, broad sword, and pole weapons, yanyuedao

Swordsman can use a sword, rapier, and lance

Priests and Mages can have a staff or a spell book as their weapon.

Beast tamers will use their pets but also go hand to hand, nunchaku, yanuedau

hand to hand - can also use nunchakus and claw blades.

archer - can use bows but also crossbows and throwing knives.

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FaddedFox
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