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Abarranne's Cradle: Shame

Abarranne's Cradle: Shame

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A strange world set in its present time period with concepts of magic and the science that utilizes it. Both technology and the supernatural exist side-by-side.

2,552 readers have visited Abarranne's Cradle: Shame since MartinVole created it.

Introduction

"Is it far better to fight than to understand one another? Or is it that we fight in order to understand? If so, then by all means my brother, bear your soul in blood and steel so I may come to know you!" -Reginald Henrick Mordaine II

In the beginning there was the Great Mother, Abarranne, alone without any to call her own. To fill her lonely heart she was given the gift of many children, the many races both large and small, of right mind and complex thought they grew and learned. Abarranne loved them, and they loved she. However, unrest began among them, upon whom the Great Mother blessed more, bringing her great grief and indecisiveness, who were she to decide who was right or wrong? She was unconditional, she could not choose a favorite, nor could she bring herself to punish them even had she the power to do so.

The Raal'm, the Solemn Vow, hating the many races, took advantage of Abarranne's torment, pretending to comfort her, to understand her. When she was her most vulnerable, ravaged her, and from them came the Nephilim, beings of great strength and size, unrivaled, twisted in the aether.

Feeling their power, weak as she were, before they could be fully formed, yet incapable of bringing herself to kill these twisted creatures born of the vile deed they were instead sealed away, in constructs of earthen seals. In shame of her failure and defilement she withdrew herself from the world and the many races were scattered, to continue for many years in conflict.

Over the years the seals upon the Nephilim would weaken, and break, the twisted creatures coming to go among us, studying us, trying to be us, and coming to despise us. As technology and magic come to be hand-in-hand, their rampages begin. They are like giant beasts destructive and intelligent. The nations of now try to decide upon how they will deal with these threats. Afterall, even the greatest of technology and magic pales to their great strength.

Mordania, the country under the idealistic King Henrick Mordaine IV seeks unity among people through understanding, considered a xenophiliac by his opposition he has no sense of racial barriers welcoming all as equals under Abarranne. He fights a seemingly futile battle to try to dig deep for signs of any humanity in these creatures. Their black knights are strong in both magic and variable combat, and protectors of the common man not only the crown.

Elsland, the nation of judges, they seek the most logical route, to find a means to destroy them. To eradicate them all before they themselves are destroyed. Dogmatic and sternly driven, powerful magitech, the "purifying light" is a common means of dealing with threats.

The Exalted, a faction forming in the "old world" and run by a small delicate child-like creature known as Gabrielle, believed to be the return of Abarranne. The blood of Gabrielle create the Exalted, empowers them, mutates them, converts portions of their body into aetheric constructs. Cult-like they seek unity through destruction of differences, to create a one world loved and cared for by only Gabrielle, the Pure Child. They want to purify the Nephilim, to control their power, to use them towards their means of world oneness.

Will you join any of them? Choose among their ideals or perhaps choose your own path? Will you seek to fight, control, or perhaps even find your own answers to the growing menace?

The story begins...

Toggle Rules

Why were these deleted? Oi, I hate repeating myself since it took so long to write it all.

Rules are as follows:

Try to keep a fair enough post length, nothing oversimplified and nothing overly extended.
Play fairly, no god mode silliness like dodging lightning and instant destruction beams.
Magic is replaced by Aether, the life-force and natural energy existing within all life, greater in the sapient races who harness and use them. Like magic they can be elemental, or pure force. Elements are those like Earth, Water, Heat (encompasses ice and fire), Air, Lumen (Light and Dark are the same here), as well as pure force, healing, and strange mutations. This also means that overuse can be taxing and the healthier you are the better you are at channeling aether.

There are no actual dwarves, elves, vampires, demons, etc. Muds, a race of short beings of variable appearance with no ability to channel aether but make up for it with tough bodies and inventiveness are similar to dwarves. Mutations, known as "aberrants" with strange sensory and abilities like needing to feed off the aether of others or having strange powers like shapeshifting, polymorphism, twisting nature and creatures to their will and so forth are similar to witches, vampires, and demons and so forth.

Brief racial overview:

Human: General concept, nothing overly complex. :)
Garaugh: Beastmen of the desert, they are strong and proud, males often growing a mane when they come to age and something regarded as part of image. Common elements to them are fire and earth.
Lylanges: Long necked and bodied they have somewhat human-like faces but humanoid and bestial bodies making for strange creatures with strong thick prehensile tails.
Behemoth, Leviathan, Ziz: Earth, Water, Air, respectively these are akin to dragons and other such giants. They only have one element for their aether but excel at it.
Muds: Little folk, they are not able to use their aether but are great survivalists and inventors able to make up for their inability through general inventiveness and just being tough to kill. They are also naturally resistant to aether manipulation.
Aberrant: Not technically a race, more a state of being and can come from any race, even the giants. These are mutants who's appearance and aether channels are nonstandard and have for a long time been treated as witches demons, etc. Their powers can take many forms be they ghostly like phasing through solid objects, projecting, influencing and twisting animals, shapeshifting, polymorphism... Mordania tries to give them equal rights but even there people are weary of them.

Browse All » 8 Settings to roleplay in

Elsland

Elsland by MartinVole

"Security, security is the peace of mind that we give our people. Frivolous ideals do not give security, they allow corruption. We purge this corruption, especially if exists among ourselves."

Koren

Koren by MartinVole

"Seated high above upon a stony overlook resides our overseers, the six Judges, keeping vigilant upon us all, keeping us safe, from our enemies and ourselves."

Garughin

Garughin by MartinVole

"Be vigilant, carry food and water, mind the beasts, mind the bandits, and most of all... don't die." -Encindja

Abarria

Abarria by MartinVole

From all life came Abarranne, but here is the land in which she herself was born. Mostly untouched by modern culture beasts of variable size rule here.

mordania

mordania by MartinVole

"Be it a hand or a claw all are welcome within Mordania, our gates are open as are our hearts." -King Mordaine II

Stulhelm

Stulhelm by MartinVole

The capital city of Mordania and home of its royalty.

Hoffenheim

Hoffenheim by MartinVole

The old capital city now fallen into slum-like conditions. Efforts are made to restore it but something always brings it back down.

The Story So Far... Write a Post » as written by 2 authors

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A strange, mechanical creature sulks in the alleyways, searching for something, or someone. The sound of ticking can be heard, as it dissappears into the darkness.

The setting changes from Hoffenheim to Stulhelm

Setting

1 Characters Present

Character Portrait: Luci Sue Ruviae
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The capital of Mordania bustles with activity, its courtyard bustles with activity as the local prodigal magician, Luci Ruviae, performs her acts of sleight of hand, making herself disappear and reappear, seemingly pulling objects from nowhere and making even traces of aether seemingly vanish from existence putting even adepts in wonder.

The current king Reginald Mordaine IV watches, a man in his mid-30s, being a rather social animal as he is not sitting in his podium but in a rather simple seating among the crowd, the only thing putting him apart is his ornamental clothing, coat of arms, and royal markings tattooed upon his face. A strong looking tanned man, red haired and amber eyed, he would be scary if it weren't for the dopey grin across his face. Of course he does have a number of guards around him and some of the Black Knights as well. For a man labeled as the Dark King as his predecessors before him, he has a very warm presence among his people, a man who considers his position dedicated to the well being of his people.

Beside the king is his son, Ceidrick, recently turned 16, a pale boy with black hair unlike his father, some strange freckles adorning underneath his eyes more in the redder spectrum than his father. Not often outside the castle the teen is a bit confused nervously grinning and whispering things to his father. Behind the two is the actual daunting figure of the royal family, the queen herself, Aphra, a very tall woman, taller than the king himself, wrapped in black with her face even obscured behind a one-way veil. Like a bodyguard she stands behind her husband and son, ever vigilant, a presence to her like that of a fierce guard, or perhaps even a great beast protecting her cubs.

A man approaches the king, taking momentary pause as the queen glares him over, then proceeding to whisper and hand the king a letter. He opens it and glances it over, his grin diminishing some. The queen snatches the letter and reads it. Soon something starts to break out between the two disrupting the festivities. Luci's eyes grow big as she watches, no longer able to continue the show and poor Ceidrick sinks down further into his seat.

Reginald yells out "I know, our brothers of Elsland mean well, but it is our problem to deal with as we see fit!"

"And yet we are no closer to actually 'dealing with it', and the frequency of incidents grow," the queen responds coldly.

"I know," the king says slapping his hands to his sides. "But if we destroyed everything we don't understand, there would be no Mordania, there would be no... we should consider what may be more right, maybe they can be caught, maybe they can be helped."

"And what about us? If we are attacked, what of us? We have the ruins of Waldstadt infested by an eidolan not far away, and two spotted near Hoffenheim. Now there are tales of strange sightings here at night. It is time to put our knights in action and fully arm them. For our sa- everybody's sake."

"Zmeu an Eidolan Class, Polycephales a Colossus Class, and Queen Venus a Drake Class... I know of them, the former from what I've heard seems only confused, the other two I'm not sure on, they've caused damages but they seem oddly specific, and the new one is only hear-say, if it exists and is a Ne-" The king pauses seeing the people listening to him. "If this creature is a problem... they've been shy of causing any as of yet, plus they seem too small to be one."

The queen goes starkly quiet for a moment, Reginald sighs and continues, "but if it gives you any comfort, I'll send some to scout out these problems." He turns to the messenger. "Say we will cooperate under our terms, and rally some of the Black Knights. They can choose whichever place they wish to scout out."

They seat themselves again and the festivities slowly continue.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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The Mechanized Horde

"The power of aether has changed us, and we must spread our legions. Power is... Everything."


Black Knights

"A blade is fine, but a good right mind is sharper."


Enforcers

"Justice is swift, painless, precise, and uncorrupted."


Phoenix Forged

"Our flame, like our soul, burns brightly, serving those who honor us, and burning to ash those who offend us!"


The Exalted

"What is race but a distraction? What is a name but a facade? What is conflict, and why do we need it? Paradise only needs the will and effort to make it possible. Join us lost brethren, be reborn, and become part of eternal bliss!"


New Haven

"In their shadows we walked, looked down upon, rejected. We are seen as blights, as twisted monsters. Yet we were born, we love and we bleed just like them. They will accept us, or be consumed by the shadows we have become!"


Events

Soon™.

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Welcome home, Promethean. Here, you can manage your universe.

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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Add Setting » 8 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

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While not required, locations can be organized onto a map. More information soon!

Elsland

Elsland by MartinVole

"Security, security is the peace of mind that we give our people. Frivolous ideals do not give security, they allow corruption. We purge this corruption, especially if exists among ourselves."

Koren

Koren by MartinVole

"Seated high above upon a stony overlook resides our overseers, the six Judges, keeping vigilant upon us all, keeping us safe, from our enemies and ourselves."

Garughin

Garughin by MartinVole

"Be vigilant, carry food and water, mind the beasts, mind the bandits, and most of all... don't die." -Encindja

Abarria

Abarria by MartinVole

From all life came Abarranne, but here is the land in which she herself was born. Mostly untouched by modern culture beasts of variable size rule here.

mordania

mordania by MartinVole

"Be it a hand or a claw all are welcome within Mordania, our gates are open as are our hearts." -King Mordaine II

Stulhelm

Stulhelm by MartinVole

The capital city of Mordania and home of its royalty.

Hoffenheim

Hoffenheim by MartinVole

The old capital city now fallen into slum-like conditions. Efforts are made to restore it but something always brings it back down.

Collectibles

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Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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The Forge

Use your INK to craft new artifacts in Abarranne's Cradle: Shame. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

Market Data

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View All » Add Character » 5 Characters to follow in this universe

Character Portrait: Appraosseus
Character Portrait: Yyzin Froydin & Theodore Friedrich
Character Portrait: Anu Obeneku
Character Portrait: Luci Sue Ruviae

Newest

Character Portrait: Anu Obeneku
Anu Obeneku

Anu Obeneku is a mysterious human male that spends much of his time in silence. He is a growing officer in the Black Knights of Mordania. His past is blurry, and his purpose is sight.

Character Portrait: Yyzin Froydin & Theodore Friedrich
Yyzin Froydin & Theodore Friedrich

"These streets have taken so much and I couldn't do a damn thing to help... things will be different now... I... no, we will wipe it clean!"

Character Portrait: Luci Sue Ruviae
Luci Sue Ruviae

"I like putting a bit of wonder into life, it should be something both mysterious and exciting... it is so much fun!"

Character Portrait: Appraosseus
Appraosseus

"We shall... Utilize the Nephilim."

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View All » Places

Elsland

Elsland by MartinVole

"Security, security is the peace of mind that we give our people. Frivolous ideals do not give security, they allow corruption. We purge this corruption, especially if exists among ourselves."

Koren

Koren by MartinVole

"Seated high above upon a stony overlook resides our overseers, the six Judges, keeping vigilant upon us all, keeping us safe, from our enemies and ourselves."

Garughin

Garughin by MartinVole

"Be vigilant, carry food and water, mind the beasts, mind the bandits, and most of all... don't die." -Encindja

Abarria

Abarria by MartinVole

From all life came Abarranne, but here is the land in which she herself was born. Mostly untouched by modern culture beasts of variable size rule here.

mordania

mordania by MartinVole

"Be it a hand or a claw all are welcome within Mordania, our gates are open as are our hearts." -King Mordaine II

Stulhelm

Stulhelm by MartinVole

The capital city of Mordania and home of its royalty.

Hoffenheim

Hoffenheim by MartinVole

The old capital city now fallen into slum-like conditions. Efforts are made to restore it but something always brings it back down.

Stulhelm

The capital city of Mordania and home of its royalty.

Hoffenheim

The old capital city now fallen into slum-like conditions. Efforts are made to restore it but something always brings it back down.

Garughin

"Be vigilant, carry food and water, mind the beasts, mind the bandits, and most of all... don't die." -Encindja

Abarria

From all life came Abarranne, but here is the land in which she herself was born. Mostly untouched by modern culture beasts of variable size rule here.

Koren

"Seated high above upon a stony overlook resides our overseers, the six Judges, keeping vigilant upon us all, keeping us safe, from our enemies and ourselves."

Elsland

"Security, security is the peace of mind that we give our people. Frivolous ideals do not give security, they allow corruption. We purge this corruption, especially if exists among ourselves."

mordania

"Be it a hand or a claw all are welcome within Mordania, our gates are open as are our hearts." -King Mordaine II

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Re: Abarranne's Cradle: Shame

Will be starting this as soon as I get enough active players. Joiners will still be welcome during activity for a while. Just to specify this is something of an experiment to have a lore/story based RP with some depth to it and of course for fun. It is based in my universe, but that doesn't mean it is inflexible as long as god modding and extremely crazy OP characters are used.

Additionally, this is something akin to a monster hunt with morality. The key story aspects revolves around dealing with giant monsters, the Nephilim, the illegitimate children of The Solemn Vow after ravaging the great mother, Abarranne. They are stronger, bigger, and overall have abilities in the aether unlike others, natural part of of monsters to overcome, but each also have a backstory and class:

Drake: Dragon-like but flightless giants.

Colossus: Of great size and strength, they are among the biggest towering above all other beings. Naturally however, this comes with a large blind spot to them.

Goliath: Man-like but stronger and larger, can appear as a giant or just a large man.

Angelique: Possessing feathered wings and the capability of flight. They are notable for their clairvoyance and clearest insight into the hearts of people, almost like mind-readers.

Eidolan: Ghostly, they are so full of the aether that their bodies tend to appear skeletal or translucent when in transition between an energy state to a physical one or during a state of distress. They can phase through solid objects and phase in and out of a tangible state.

All share a similar trait, when the aether is drawn to them through their backs creating a visual appearance of six whisps resembling wings, their presence feels like a heartbeat when not concealed and have a 7-pointed star somewhere on their bodies.

Abarranne's Cradle: Shame

This is the auto-generated OOC topic for the roleplay "Abarranne's Cradle: Shame"

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