Introduction
She was an apparition of a dead young girl who was hit by a bus. No one left her flowers, not even her family. Anger, sadness, confusion, and madness is what drives a pitied soul to become a ghost. So then a year afterwards, various and random deaths began to happen on the bus that came at 8:15 PM; heart attacks, strokes, suffocation, and sometimes a shooting. Other times the bus driver would suddenly crash the bus or take it off the road. Either way, deaths happened over and over again until eventually, someone stepped up. No... not someone. An agency.
Ghost hunters, doesn't it sound stupid? That's why they call themselves hunters. The very first agency was called Keylock, and they were made up of young adults, all who were only 19 years old. Daringly, they got onto the bus, and used their knowledge of ghosts from past legends, bringing with them a handful of salt and an iron weapon, the two elements that would harm and keep a ghost away. The bus came at the exact right time, and all six of them stepped aboard.
That was when that battle began; the girl showed up and attempted to reach out to touch them. All stepped backwards but one who couldn't, and that single person was touched. Her arm turned completely blue, swelled, and there was little to no energy left in her. This is what is now called Ghost Touched. Salt was thrown, and the girl shrieked. Someone else stabbed the iron pole forwards, through her stomach, and that was the end of it- Or that's what they thought. What is now called the Source, is what Keylock had to find. The Source is what hunters must find and either burn or seal in iron to get rid of the ghost, its what keeps them going, something that still keeps them alive. It was nearly a whole hour on that moving bus in the middle of no where until one of those young adults found a necklace and broke it with their iron. That's when it ended. That was when the first ghost ended. There were more ever since, and ghosts were no longer just legends and stories. They were daily things seen walking the roads at night and terrorizing, even killing people when they could. Thats how the business of agencies started.
But at first, especially after only the first ghost, people were skeptical about agencies when they began to form, because all of them were made of up children from 12 - 20 years of age. This was because children had better Sight (the ability to clearly see a ghost), better Hearing (the ability to hear the past of the ghost), and better Touch (the ability to than adults. The reason to why children were more fit for the job and had these abilities is one of those unknown mysteries, but it people wanted to cure themselves of the creatures seeking refuge in their houses, they had to rely on these young ones.
Its a dangerous work, getting rid of ghosts. It was discovered after the first ghost, that the one 19-year-old who got touched died the next day from the exposure. Ghost Touch became a deadly thing, the only thing that was dangerous about hunting. Hunters took extra precaution at first, bringing all the salt they had in their houses and bringing anything metal from forks and spoons to actual weapons. Over time, the society of London finally accepted the fact that it was no longer the living killing the living, and other companies were made to create iron weapons, magnesium flares, large bags of salt, anything needed to keep ghosts away and out of the houses.
Agencies would buy these things from those companies and hand them out to their members, which could be quite a big deal of work because of how many people there were per Agency. Most Agencies had a size from 10-30 people, that was the average number. The larger Agencies grew to be 60 and more, like Keylock and Windchest. No one paid for the items and weapons of the Agencies except the leader, who had to be rich to pay for so many people. That's why the smaller Agencies, with under 10 people, hardly survived a year in the harsh business. Except for one that had started two years back that went by the name Clocklock.
Over 10 Agencies have tired to hire each one of them, but they all turned the offers down for a reason of their own. It was only when they saw the name Clocklock, named after the famous Keylock Agency, that they offered their body to the hunt. All of them had sharper senses than other children, in Sight, Hearing, and Touch, and some even had other oddities that weren't even related to ghosts, like photographic memory. Because of these talents, they were hired without second thought, and now, six months into their hunting, they begin hunt after hunt again. But there's a problem; their funds are growing short, and there are high chances they will disband if they don't get a good enough case. Unfortunately, all the good cases were the ones most dangerous.
✂ Speech with ghosts has only happened a few times before, but only with members from the original Keylock back in 1993. So far, no one has been able to communicate with them, and those who try usually end up Ghost Touched or dead, and, on rare occasions, lucky.
✂ Currently, it is 2005, London, and the end of fall season, approaching winter.
✂ Rapiers are now the weapons used to fight off ghosts. Most people tend to use rapiers, but others tend not to. A lot of hunters also tend to have another weapon on them besides a Rapier just incase they lose it.
✂ Salt and iron serve as good things to slow down ghosts or as a barrier.
✂ Barriers are made by circles of salt. The smaller the circle, the stronger the barrier.
✂ Ghosts are mostly active at night and cannot be seen unless at night.
✂ To get rid of a ghost, one must find the source, which is usually their bones or a precious object of theirs and seal them in an iron casing or burn them (if possible) or break them.
(More to be added)
A prideful young man who takes pride in his Agency and it incredibly polite. He always keeps his composure in place, but sometimes he may smart-mouth people. His talents lie in Sight, Touch, and researching, but fails in the Hearing subject. He has motives, but no one really knows as he is secretive person.
(Anthony Grace | 20 | Taken/Reserved by Gentlemiss)
♚ Co-Leader ♚
This young man used to be childhood friends with the leader, and upon him making Clocklock, he was convinced to be co-leader. He's quite a strict and controlling person and, unfortunately, he's terrible with research. Luckily though, he makes up for that with all the three psychic abilities since he really is, the best.
(Hisoka Yukimura | 18 | Taken/Reserved by aarondalea)
♝ First Member ♝
A girl who is very apathetic, mellow, and very aloof. She's incredibly quiet and always seems to be on the verge of sleep, only coming alive when there is an interesting hunt. She's weak in Sight, Touch, and research, but very skilled in fighting and Hearing. However, behind her emotionless face lies hidden thoughts she won't reveal.
(Lux Barnett | 18 | Taken/Reserved by Sorararun)
♞ Second Member ♞
A young man who has a very sharp tongue, always favoring the harsher side of the english language, who is also very cocky and over confident. He's a foreigner who came to London a while back, so he's not quite the same as the others. There are thoughts that he, in the first time in years, may be able to communicate with ghosts.
(Lucio Davide Geomar | 16 | Taken/Reserved by CyberGlowfly)
♜ Third Member ♜
Unlike the others, this girl is the comedy-relief of the group, always goofing off and playing her childish games. It seems as though she doesn't have a bad past and her family is the only one that's alive compared to the other members. Well... at least, that's what she's been saying. There's appears to be more to her past than she lets on.
(Colette Lorraine | 17 | Taken/Reserved by TheHuntress)
♣ Fourth Member ♣
Quite contradicting to the essence of the first few members, this young man is very easy going and tends not to get too hyper, nor too angry or upset. He's very laid-back and casual, with everything and everyone, hardly getting scared or backing off, sometimes coming off as brave. Although, something sometimes seems off about him.
(Montgomery Cartwright | 17 | Taken/Reserved by Leej10100)
♠ Fifth Member ♠
...
(Liam Elwood | 17 | Taken/Reserved by Inspiration)
♥ Sixth Member ♥
A young girl who is very kind hearted and gentle. She soothes the group like a mother to children and always puts the others', who are in Clocklock, thoughts before her own since they are what matters most to her and since they are now her family. But behind her soft demeanor lies something else.
(Rhiannon Kaufman | 16 | Taken/Reserved by Princess Silkiesoft)
♟ New Member ♟
This young man may actually be the oldest, or one of the oldest in the group, but despite this, he's incredibly shy, quite, and self conscious. Not to mention, he's not a very good fighter, even though he wants to be, so he's a bit weak, but his strength in Touch and research is phenomenal. This is because whenever he sees something, he can't forget.
(Pierce Green | 19 | Taken/Reserved by Sorararun)
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Should be from 12-20
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Be sure to include a rapier, since its what everyone uses, but you may have one more iron-made weapon included for backup purposes.
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⊱ Each character has a secret, as laid out on the info page. You can evaluate on those here if you'd like.
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✄ 2. Rules - No, this isn't the hidden rule, but basically, stick to RPGway's rules and my rules. Three strikes and you're out, right?
✄ 3. Literacy - Please, oh please be literate. Its fine if this isn't your first language, but make an attempt to look over your words. If you need help, you can always call on me. Right, and at least 400 words a post. Not that I'll be checking
✄ 4. Gore and Romance - 'Course this is all appreciated, and wanted, and loved, but lets not go into '30 Shades of Grey' or 'Elfen Lied' bloody and romance, yeah?
✄ 5. Story and Theme - Please relate to this theme and story! It'd be great if your characters looked as if they were of the era, and if your bio ties in with the plot, I swear. I will love you forever.
✄ 6. Other - ARGG, DAT CODING. Yeah, now I'm becoming illiterate on this last rule, as always, because its not really even a rule! Anyways, this is all based off the wonderful Lockwood and Co. book by Jonathan Stroud, incase anyone knows it
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View All » Add Character » 9 Characters to follow in this universe
Newest
Rhiannon Kaufman
"Is everyone okay"?
Lucio Davide Geomar
"Why does life have to be so fragile?" { Personality WIP }
Lux Barnett
"Don't come along if you know you can't." (Wip!)
Pierce Green
"S-Sorry... I never really meant to screw that up..." (Minor wip)
Colette Lorraine
"Oh, you should have seen the look on your face! Ha, ha. Ha... Truce? No..? I should run now, right?" {MWIP}
Hisoka Yukimura
"What more can we do but continue fighting until we are too old? Let these powers to waste and wither along with time?"(MWIP)
Montgomery Cartwright
"I tend not to make pointless interactions, and if you have a problem with that than to bad. I won't change myself for you." {WIP}
Trending
Lux Barnett
"Don't come along if you know you can't." (Wip!)
Montgomery Cartwright
"I tend not to make pointless interactions, and if you have a problem with that than to bad. I won't change myself for you." {WIP}
Pierce Green
"S-Sorry... I never really meant to screw that up..." (Minor wip)
Rhiannon Kaufman
"Is everyone okay"?
Colette Lorraine
"Oh, you should have seen the look on your face! Ha, ha. Ha... Truce? No..? I should run now, right?" {MWIP}
Hisoka Yukimura
"What more can we do but continue fighting until we are too old? Let these powers to waste and wither along with time?"(MWIP)
Lucio Davide Geomar
"Why does life have to be so fragile?" { Personality WIP }
Most Followed
Pierce Green
"S-Sorry... I never really meant to screw that up..." (Minor wip)
Lucio Davide Geomar
"Why does life have to be so fragile?" { Personality WIP }
Rhiannon Kaufman
"Is everyone okay"?
Lux Barnett
"Don't come along if you know you can't." (Wip!)
Colette Lorraine
"Oh, you should have seen the look on your face! Ha, ha. Ha... Truce? No..? I should run now, right?" {MWIP}
Montgomery Cartwright
"I tend not to make pointless interactions, and if you have a problem with that than to bad. I won't change myself for you." {WIP}
Hisoka Yukimura
"What more can we do but continue fighting until we are too old? Let these powers to waste and wither along with time?"(MWIP)
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Fullscreen Chat » Create Topic » Clocklock: Out of Character
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Clocklock
1, 2by Sorararun on Wed Apr 09, 2014 9:13 pm
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- Last post by CyberGlowfly
on Sun May 04, 2014 7:20 am
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Clocklock
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Thoughts | Relationships
by Sorararun on Sat Apr 12, 2014 5:45 pm
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- Last post by CyberGlowfly
on Mon Apr 14, 2014 4:26 pm
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Thoughts | Relationships
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