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Oliviert Aristan

"My nobility is not all that defines me."

0 · 322 views · located in Celnaria

a character in “Final Fantasy: The Chronicle Of Odin”, originally authored by ViviOrunitiaFF9, as played by RolePlayGateway

Description

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Race: Elvaan

Gender: Male

Nation: The Kingdom Of Ahn'Veria

Class: Chemist
Weapon Type: Knife

Age: 26

Zodiac: Taurus (apr 20 – may 20)
Key Traits: Stable, practical, thorough, short-tempered, bull-headed, selfish, materialistic.

Blood Type: Type AB
Key Traits: Cool, controlled, rational, outgoing, popular, emphatic, aloof, critical, unforgiving, indecisive.



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Level: 5
EXP:

Attributes


HP: 121
MP: N/A
P.ATK: 26 P.DEF: 14
M.ATK: 26 M.DEF: 20


Strength: 9/21
Vitality: 7/21
Agility: 8/19
Speed: 7/21
Magic: 6/19
Spirit 7/19



Job and Magic Abilities


Level 1 - Potions At Disposal
Being a chemist your abilities are all about the usage of potions, elixirs and helpful liquids. Unlike the games claiming to use the item on someone doesn't mean it automatically happens in fact. The effect and use must be role-played out. To administer a potion would be to get to someone and have to open there mouth or be handed the drink itself and use it. However, as usual all potions have a maximum amount especially seeing we're human and can only carry so much. The number on the left tells you how much of the item you have. The items can only recharge when you go to a city or town and visit a alchemy shop/guild. To use a potion requires either your round only or your round and the person if used to someone else.

10 -Tonic: Restores 50 HP
8 -Potion: Restores 100 HP
5 - Hi-Potion: Restores 200 HP
2 - Hyper Potion: Restores 400 HP
1 - X-Potion: Restores HP to max.
10 - Tincture: Restores 25 MP
8 - Ether: Restores 50 MP
5 - Hi-Ether: Restores 100 MP
2 -Hyper Ether: Restores 200 MP
1 -X-Ether: Restores MP to the maximum.
2 -Elixir: Restores 100 HP and 50 MP
1 -Megalixir: Restores 300 HP and 150 MP
2 - Phoenix Down: Revives a dead player to 10% HP and MP.
1 - Phoenix Pinion: Revives a dead player to the Max
1 - Mega Phoenix: Revives all characters who are near you.
2 - Antidote: Removes Poison/Venom
2 - Eye Drops: Removes Blind
2 - Echo Herbs: Removes silence
2 -Tranquilizer: Removes Beserk
2 - Bandage: Removes Disable
2 - Alarm Clock: Removes sleep/unaware
2 - Cornucopia: Removes Mini
2 - Maiden’s Kiss: Removes Toad
2 - Golden Needle: Removes Petrify/Stone
0 - Holy Water: Removes Curse/Zombie
0 - Chronos Tear: Removes Slow, Stop, Sap
0 - Remedy: Removes anything.
10 - Waters
10 - Extra Materials

Level 5 Mix
You have the ability to mix your potions and items together. Know you may only mix one item per round and can only use two types of items but not the same time. Only Potion + Item or Potion + Potion will work. Waters are used with extra materials to create something you currently know (Those with 0 are unknown or are just natural). When you mix, the two abilities are basically added. To create or give a nice bonus.

Level 10 Capacity Increase
Items currently in stock get +2

Level 20 - New Items
Remedy, Holy Water, and Golden Tear are in stock for 1. (Does not add with capacity increase lv.1)

Level 40
You now have get an additional +2 to your stock and you are able to now mix something and still have an action to do. However you can't mix twice.



Skills


ACTING 13
Default Attribute: Spirit (SPR) Type: Intuitive
A character with this Skill has the training to fake emotions and devise new personalities for himself. With a successful Task Check, the character may attempt to use Acting to bluff, improvise, impersonate, or con. If the target has the Awareness Skill, resolve the attempt through an Opposed Task Check; a Botch will always expose the character's ruse.

DANCING - 10
Defaults Attribute: Agility (AGI) Type: Intuitive
A character with this skill can tell a waltz from a gavotte, and knows enough of the general etiquette and required steps to avoid mashing people’s toes in the process.

AWARENESS - 13
Default Attribute: Magic (MAG) Type: Intuitive
This Skill measures a character’s collective sensory awareness. In the field, it is mainly used to spot hidden items, secret passages, and other incongruities that might not be noticeable at first glance. At higher levels, Characters with this Skill gain a certain sixth sense when it comes to spotting potential dangers or noticing when something isn’t quite right – a con-man attempting to swindle the party out of its Gil with counterfeit Elixirs is just as likely to get the neck-hairs tingling as a dozen slavering beasts waiting in ambush around the corner. (As a GM I will be the one to say if those with this skill realize anything)

COOKING - 12
Default Attribute: Magic (MAG) Type: Learned
Knowing haute cuisine may not improve one's reputation as a fearsome warrior, but when the alternative is another week's worth of dried meat, nobody's liable to complain. A character with this Skill knows how to prepare and identify all types of dishes with a successful Task Check. Often you can control this yourself but if a task check ever comes into play I'll let you know.

TRADE - 18
Default Attribute: Magic (MAG) Type: Learned
A character with this Skill knows her way around the art of buying cheap and selling dear. A successful Task Check can be used to locate merchants and shops in the immediate area, or can be used to appraise the authenticity and value of an item.

LANGUAGE: Common Tongue - 16
Default Attribute: Spirit (SPR) Type: Learned
With this Skill, a character can understand and communicate in a particular language – at lower levels, fluently enough to converse with others, at higher levels with the proficiency of a skilled orator and writer.

LANGUAGE: Elvaan - 15
Default Attribute: Spirit (SPR) Type: Learned
With this Skill, a character can understand and communicate in a particular language – at lower levels, fluently enough to converse with others, at higher levels with the proficiency of a skilled orator and writer.

LANGUAGE: Vieran - 11
Default Attribute: Spirit (SPR) Type: Learned
With this Skill, a character can understand and communicate in a particular language – at lower levels, fluently enough to converse with others, at higher levels with the proficiency of a skilled orator and writer.

LORE: Folklore (Ahn'veria) - 11
Default Attribute: Magic (MAG) Type: Learned
Skills that cover a character's understanding of a particular concept or area, abstract or not – facts, figures, and essential information relating to a subject the character has studied in at least some detail. The quality, quantity, and detail of a character's knowledge in a particular Lore will increase with the Skill Rating.

LORE: Magic (Black) - 11
Default Attribute: Magic (MAG) Type: Learned
Skills that cover a character's understanding of a particular concept or area, abstract or not – facts, figures, and essential information relating to a subject the character has studied in at least some detail. The quality, quantity, and detail of a character's knowledge in a particular Lore will increase with the Skill Rating.

LORE: Magic (White) - 11
Default Attribute: Magic (MAG) Type: Learned
Skills that cover a character's understanding of a particular concept or area, abstract or not – facts, figures, and essential information relating to a subject the character has studied in at least some detail. The quality, quantity, and detail of a character's knowledge in a particular Lore will increase with the Skill Rating.

ETIQUETTE - 11
Default Attribute: Spirit (SPR) Type: Intuitive
This Skill gives a character the ability to act and speak diplomatically regardless of the circumstances, observing and respecting the sensibilities of others. A successful Task Check allows a character to discern the most appropriate code of conduct in a given situation, and act accordingly; a failure results in the character misinterpreting the situation, with potentially disastrous results. Botches will almost always result in a diplomatic gaffe of the first order.

ALCHEMY - 23
Default Attribute: Magic (MAG) Type: Learned
Knowledge of compounds and chemical principles allows a character with this Skill to brew up a wide variety of useful mixtures, potions and tinctures.

HEALING - 14
Default Attribute: Magic (MAG) Type: Learned
A character with this Skill knows enough about the body and its workings to diagnose and treat most kinds of sickness and injury. A successful Task Check is required for a correct diagnosis; another for the treatment if the character has the means to carry it out. Failure in either could have drastic consequences for the patient. Healing can also enhance a party's natural recovery (This can be first aid as well)

DISGUISE - 7
Default Attribute: Magic (MAG) Type: Intuitive
The ability for a character to assume a new appearance, ranging from a simple change of clothing to a full-blown transformation. The character must state her intended 'target'; a successful Task Check allows the character to take on the target's appearance. Note that this only covers the 'looks' of the target -- the actions a character makes while disguised are covered by a separate Task Check against Acting, and just as important in maintaining the illusion. A good Disguise will typically have a positive effect on Conditional Modifiers for Acting Task Checks, and can also be used to conceal small objects on the character’s person.

ESCAPE - 8
Default Attribute: Agility (AGI) Type: Intuitive
Everyone gets caught sometimes. For this reason, the ability to slip out of a tight bind can prove to be a valuable asset. A character with this Skill can use a successful Task Check to worm his way out of rope, manacles, or chains. Failure simply means a character remains trapped, while a Botch can easily result in injury, tangled bonds, or suspicious captors checking in to see what all the racket is about…

PICKPOCKET - 10
Default Attribute: Agility (AGI) Type: Intuitive
A skilled thief depends on her ability to sneak small items out of their owners' pockets without them noticing and raising alarm. With this Skill, a character can try to 'palm' an object upon a successful Task Check; one Task Check is required for each object taken. If the target has the Skill Awareness, resolve the attempt through an Opposed Task Check. A Botch will always result in the character being caught. Should the need arise, this Skill can also be used to sneak items onto a person for similar purposes.

STREETWISE - 12
Default Attribute: Spirit (SPR) Type: Learned
Streetwise allows a character to navigate a city's criminal underground. A successful Task Check can allow a character to
obtain a piece of information, locate illicit goods and services, or find a contact. The amount of time taken for the search can vary between half an hour and several days. A Failure simply means the character has not been able to locate the object of her search and may continue trying. A Botch, however, will alert local gangsters and authorities to the character's search, with potentially disastrous consequences. Streetwise can also be used as the criminal equivalent of Etiquette if the character does not have that particular Skill available to her.

KNIVES - 13
Default Attribute: Agility (AGI) Type: Intuitive
This Skill covers smaller bladed weapons such as Knives and Ninja Blades.

RIDING - 8
Default Attribute: Agility (AGI) Type: Intuitive
A character with this Skill knows the basics of staying on and controlling a mount like a Chocobo. One Task Check is required to mount up and begin riding; depending on the conditions, additional Task Checks may need to be made during the course of the ride.

SCAVENGE - 16
Default Attribute: Magic (MAG) Type: Learned
A talent essential to any monster hunter looking to make a profit on their activities. This Skill allows a character to identify and extract items of value from the carcass of a monster – hide, horns, teeth, scales – without damaging them in the process. It can also be used to extract things of value from mineral deposits, exposed ore seams, and other sources of raw material.

SURVIVAL - 7
Default Attribute: Magic (MAG) Type: Intuitive
A character with this Skill is able to locate drinking water, forage food and avoid natural hazards that could easily take the life of an inexperience traveller. One successful Survival Task Check is required for each day a character attempts to sustain herself in the wilderness; if the character is foraging for others, additional Task Checks may be needed. Survival can also be used to weather natural hazards.



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Nobility

You're of a noble family in Ahn'veria. You're relatively if not the closest friend of the royal family (Before Sera'veilan). Well relatively, you are still the favored because of her but recent times the rest of your family has there doubts on some things that happened but no matter, you are still a very important figure of the kingdom as most nobles are.

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Allegiance (To the Queen of Ahn'veria - completely loyal to her)

Although there are rumors and such going on, you are completely loyal to Ahn'veria and her queen. You listen none to your family about any matters and because of this, the queen has appointed you and has become quite fond of you. (Not like a lover.) With this, she recently promoted you to be a minor ambassador and has you do affairs for her. (Nothing too big).

Ally

You have a Mi'qote female alchemy assistant, relatively not seen as great but she's your assistant who resides in the commoner section of Ahn'veria. She's relatively your age, clumsy but smart. She works for you basically selling things you create and will create things on the side when you aren't around. If it ever comes to it she will do as asked but remember she also has her own opinion on things that don't involve the shop or chemistry.

Contacts

You did a bit of talking back in the day and showed a lot of skill to the Alchemy store (Alexander). You even did some work for them back in the day and actually made quite a name for yourself there. When they see you, they know who you are and often give you what ever materials you need, free of charge. However, when they need your help, they often will stop you in your tracks if they come across you and expect your help.

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Bottomless Pockets
Effect: You never realize how valuable a strategically-bent piece of wire is until you’re staring at the inside of a locked prison door. In keeping with this philosophy, the character has an odd or end for every situation.

Charismatic
Effect: Whether it’s through good looks, riveting oratory, or blind animal magnetism – a Charismatic character has the uncanny ability to wrap people around her little finger in no time flat.

Grand Entrance
Effect: Some characters have a knack of arriving at just the right moment.

Heightened Senses
Effect: The character has enhanced hearing, smell, or sight, allowing her to spot things that would normally not be obvious.

Phobia
Effect: The character suffers from a deep-seated, pathological fear of something – heights, insects, fire, darkness, root vegetables, Malboros… Decide the object of fear in question when first choosing this Trait; the character will not willingly expose themselves to it unless circumstances leave them with no other alternative.

Oliviert has a crippling fear of large bodies of water due to almost drowning when he was very young.



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Appearance


Standing at a rather tall 6' 5", or 2 meters, tall, Oliviert is a good looking Elvaan with tan skin and white-grey hair that falls just further than his face, the fringe slightly covering his dark grey eyes. His ears reach a length of around 17 centimetres and he weighs 92 kg, though, despite him seeming somewhat slimmer, his build makes up a portion of it. Still fairly young when considering the life expectancy of his race, he is free of the strain and tell tale ageing signs of his family and peers, and Oliviert is rather muscular, used to long hikes and exerting himself, not embracing the stereotype of his status. Generally, he wears clothes very similar to the picture. When travelling, he wears a long coat that reaches down to his knees made of dark brown fabric of high quality. It has many pockets both on the exterior and interior for ingredients, phials, other tools and items. On his left leg, as in the picture, there is a small pouch for holding a number of common ingredients that he would need more than any other. There is another, bigger, pouch strapped to his right hip for potions and mixtures for him to use in and out of battle. Finally, he has a knife in its sheath. A 6 and a half inch blade with his family name, "Aristan", inscribed into it, with a strong, dark, wooden handle. It was a gift from his father.

Personality


Despite his origins as a noble, Oliviert refuses live up to the stereotype. While most in his position would abuse their power, status and relationship to the Queen, Oliviert actively tries to avoid it. Although he is good looking and his social skills make's him fairly popular, there are very few he would call his true friends. Further still, he tends to avoid the parties and social gatherings of his fellow nobles, preferring instead to continue working on his mixtures, travelling from Ahn'veria to different nation and spending time with his assistant whom he holds in high regard, despite her being a "commoner" as his mother put it. Cool, controlled and rational, Oliviert is not one to make any hasty decisions. Most need time for him to think through and work out the best way to approach the problem without fear of repercussions or consequences. This is not to say he cannot make quick decisions, or that they are in any way lacking in intelligent thought. He just prefers to take him time when thinking.

While many would call his stubbornness a fault, Oliviert is proud of it. He is happy with the fact that it will take a lot to sway him from his decision. This is shown particularly in his fierce loyalty to his Queen. His family have heard the rumours and warned him to be careful and yet he still refuses to just abandon her, both their Queen and close friend. Because of this she has become quite fond of him in a non sexual way and has tasked him with some errands that need completing. Grateful for the work, and that it takes him from his family, he serves her loyal no matter what. He has also been described by many as somewhat cold and direct in his ways of dealing with people, not one to flatter people or beat around the bush when something is bothering him. Along with these someone negative qualities, Oliviert can also be a little selfish at times, very quick tempered and critical of those around him. These are balanced though by him being a father figure of sorts. In a group, he would be quick to take the responsibility for the actions, would put anyone that needed it back into their place and just generally watch over them with fatherly encouragement and help.

One area in which Oliviert lacks particularly is fighting. As a noble, he has had little need of fighting knowledge. His brother when they were young taught him some basic self-defence with a knife but he has had little need for the knowledge. Occasionally there has been a monster he has needed to kill in order for him to get the supply he needed and money by selling its parts. However, the monsters have always been lower levels and easily killed. Never before has he needed to fight anything remotely humanoid and, he thinks, that in the situation of needing to kill someone he would not be able to do it. He can't quite tell whether it is a fault or not, but he tends to accept it more as a strength, that his concern for other people world prevent him taking a life.

History


The second son of a highly respected noble family in the Kingdom of Ahn'veria, which has direct ties to the royal family and the Queen through a close friendship, Oliviert Aristan grew up in luxury. Free to indulge as he wished with no worries of responsibility as it all fell to his sibling, he lived rather carelessly, to a fault in fact. It was due to this recklessness that he nearly died messing around near a river far from his family's protection. As a result of his near death by drowning, Oliviert developed a crippling fear of large bodies of water. When faced with having to enter one, or even get close to it, he will freeze and become useless to all those around him who may be relying on him. After this, he began to take more responsibility for his actions, realising that living that way could end up killing him the next time he acted a fool. In time, his brother was married off to a respectable young noble lady and bore a son, an heir, relieving most responsibility for producing an heir and continuing the Aristan line. When it came the time for Oliviert to be paired off with another respectable young noble, he worked for days to find a way around it. At first he had been willing to marry her just for the sake of his parents, but he couldn't go through with it in the end and found a way for the woman to marry to man whom she truly loved. He also found a way out of the second wife that his father had picked. Choosing to have faith in that his son would be smart enough to marry a woman who would not shame the family, he accepted that Oliviert should have some choice in the matter.

As the years went by, Oliviert heard many stories of great alchemists who had made a name for themselves in the world and felt an attraction towards the road of science. While he believes that science and magic are both powerful in their own right, he does not see either as more or less important that the other. His family were slightly reluctant for him to pursue such a role, particularly as it required at later ages for him to leave Ahn'veria for varying periods of time for supplies and recognition. It was on one such travel that he was able to impress the alchemy market in Alexander with his skills that he almost entirely accidentally established an unofficial contract with the alchemists. They give him any supply he needs free of charge (though he still tried to pay them at least something) in exchange for him running errands, mixing a potion or whatever else they needed him to do. He tries his best not to overly use this arrangement, but will if he has little other choice. As his skills increased further, he gained an assistant in Ahn'veria to help with orders and such things - a clumsy, but very intelligent Mi'qote woman his age. Their friendship is not very far along, having only known each other for a short time, but she will help him in any way she can. That does not mean that she will like it however, or that she will overly keep it a secret.

As rumours began to surface about the Queen and her rule, Oliviert's family grew cautious of their association with her. Despite their warnings, Oliviert remained entirely loyal to the Queen, something she both noticed and praised. As a reward, she recently promoted him to a minor ambassador and occasionally asks him to perform some minor, but important tasks for her. These tasks took him out of Ahn'veria also, which was very much to his liking, but angered his parents. They felt that after giving him so much leniency in his career, love life and appearances at parties and such among the nobles, that he should listen to their words concerning their Queen and his travels from them.

He was working on his alchemical skills and mixtures while in Ahn'veria when he was brought into the story.

So begins...

Oliviert Aristan's Story

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Jaspon Morgan Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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Dragoon (Level 4)

EXP:4/5

HP: 104



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White Mage (Level 5)

EXP:0/5

HP: 66

MP:104



Ahn'veria (Port)


Alsa began reaching towards her spear at this point squinting to the three in front of them. She wasn't sure what to think about this. They dressed merely like adventurers to her and seemed to have different sets of attire. The cremeire wasn't buying it but at the same time she never once stepped into this city, in fact this evening proved to be rather adventurous and full of unexpected events. It was only eight hours ago (real time) that Alsa stepped on to the steps of Alexander for the first time and now she finds herself taking a detour on the duke's behalf and much she doesn't want to stepping in Ahn'Veria. What a story she will have to explain when returning to Vidaria. That aside, she wasn't quite sure to be alert or just absorb the culture shock of the area. It began to click into her and wonders began stirring "Were there actual guards?". In Vidaria much of the protection of the city were divided among the scouts guilds and lancer guild. Could it be that she was merely overseeing such a thing and these were also the protectors of the city and peacekeepers? Alsa began retracting her hand from her weapon in this moment but didn't say anything towards them. Mobobo on the other hand was in thought on this as well.

The Taru by no means didn't expect a welcome party but usually It was by the Royal Guard. The taru held out her hand and shook her head.

"Well Hold on-" Mobobo began until suddenly hearing footsteps from behind her. Alsa and her turned there head's slightly seeing Cid walk out as he spoke.

"Ah! So that's who ye are lass! I thought I recognized ye. Haven't seen ye since you were a young... "Cub"? How Is old man Eberstark? I see he's trying to improve the Ahn'verian branch and I can only hope you were sent to be the leader!" He chuckled as he stepped in front of the three scratching his head.

"Cid..? Do you know these three?" Mobobo asked.

"Yes Yes! I'd say I've met them among my older days. It's been around twelve years or longer for this lass here. You've heard of the Mercenary guild ay?" He said directing towards the taru.

She scratched her head and frowned.

"Not exactly... well.. Its more like I just have no reason to pay attention to them... However, I have heard rumors of a branch having many failures. Perhaps this is it? This just makes me feel so much more confident in my survival through the elegant streets of Ahn'Veria!" Mobobo said with sarcasm at the end.

"Although..." She said walking up to the Miqo'te.

"I have a feeling this one... is actually a bit different from the other two standing.

Alsa rolled her eyes somewhat to her rude jest which she had been right but at the same time rather mean. She was use to it though, Mobobo was a very intelligent and blunt person which made her sarcasm come out all the more. Another thing she seemed to be right about was that this Miqo'te before them did have a different feel but she shrugged before speaking herself.

"you've yet to tell us who you are?"

"Ah! Her name... is...err..ehm.. Holly?! Yes Holly Right?!" Cid asked looking towards the Miqo'te pointing.

Alsa shook her head. It was obvious that the man guessed but what does she know for all she knew, it could've been right.

The taru next to Halcyon waved kindly "I'm Karoro" and the Roegadyn bowed "I'm Droc". Mobobo and Alsa only nodded. Cid saluted and then cleared his throat.

"Alsa" The lancer said.

"I'm Mobobo, A pleasure" Mobobo said. The taru crooked his eyebrow and went into thought placing his fingers to his chin. He noticed that she didn't speak like most.

"Listen lass, I'll need to work on me Airship and do a little maintenance before we head to the next city. If she is really in need of me, she being the queen 'erself. I'll go but for now please take these three for they are the ones who really need the 'tenttion. Oh and please be sure to make it quick. There is a bit at stake then normal" Cid said waving before walking into his airship once more.

"As he said, we are in a bit of a rush and he is un-needed for such a thing. I'm sure once the queen see's me. She will have a huge understanding"

"Let's just go and get this over with - Alsa said before walking towards the exit being impatient once more.

"Impatient as ever..." Mobobo said and everyone then seemed to follow along behind.

The walk was rather upsetting, Royal guards smirking yet most didn't care to even look. Over all and as Mobobo most suspected it was completely worthless having an escort through the city. One although there are more civil wars here then anywhere else, they are very kind to outsiders. Two, they were more then capable then defending themselves. They passed a bit of residence along the way, only to make it into the royal quarters which was far interesting to Alsa who the whole way seemed to be amazed by all the artistic buildings and castle ahead. Finally they reached the castle and were lead in by an actual royal guard, all the way to the throne room.

In which once entered they saw a woman sitting in her throne and what appeared to be a relatively young elf talking to her.

"Yes, yes... that is indeed valuable information. However, I'm afraid I need to decli-- Oh, my Olivert please go address and bring forth my guest... we may need to hold this discussion off for now..."

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Jaspon Morgan Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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Black Mage (Level 4)

EXP: 4/5

Alexander – Central Alexander


HP: 72
MP: 63





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Chemist (Level 5)

EXP: 1/5

Ahn' Veria - Castle


HP: 121
MP: N/A





Jonathan hesitated, then lowered the staff, the crystal's light now no more than a dull flicker. There was still a lingering caution within him, but he felt that her words were genuine. He felt she was someone he could trust to a lesser or greater degree, at least in this situation. The exchange with Cid left him with a small smile. Following the others in, he allowed them to lead the the way while he lingered behind, viewing what he could of the Ahn' Verian castle. Everything around them was beautiful. But there was a distant doubt about this nation. A darkness hidden just beyond his view. Shaking his head, and passing it off as his tendency to panic, he continued after the others.

Now led by the royal guard, they entered into a grand throne room. At the furthest end sat the Queen. She spoke quietly with a rather young elf. Jaspon took a moment to take in every detail he could of the elf, then returned his eyes to the Queen. He couldn't quite determine what it was, but there was a growing feeling every time he looked to her form. It worried him. She worried him. Calling it paranoia again, he watched a she looked to them, whispered once more to her companion, then turned to the group. He moved his staff out of its position - halfway to battle ready - and willed the light to extinguish. It would not be a good idea to suggest a threat unintentionally. He waited for what would happen next.




Oliviert turned his eyes on the group approaching and swallowed down his words. There would likely be a better time to convince his Queen, and friend, but now was not it. He returned his gaze to her and inclined his head.
"At once, my Queen," he spoke quickly, turning with a slight frown. He began his walk towards the new comers with an appraising eye. A teenage black mage - no doubt a new adventurer, a Cremiere dragoon - who looked quite experienced, and a taru white mage, whom he recognised, but could not place. 'I'm sure it will come to me soon, when we are introduced.' Smoothing his expression into a charming, and welcoming, smile, he stopped not far from the group. He bowed gracefully, and then straightened.

"Welcome to Ahn' Veria, travellers. Her Majesty, Queen Sara'veilan, requests your presence. If you would follow me." He turned and began a slow walk towards the Queen. He had gotten on the wrong side of a Taru long ago by walking too fast for him to keep up with. He had no intention of making that mistake again. When he had reached the Queen, he gestured with his arm.
"May I now present, Queen Sara'veilan." To allow them to talk freely, Oliviert walked backwards out of their way, but close enough to hear and observe.

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Jaspon Morgan Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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#, as written by Elyon
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Fighter(level 5)

EXP: 2/5

HP: 185


The young Miqo'te certainly enjoyed the company of the man named Cid. His friendly disposition planted a great smile on her face. She didn't remember him, but he obviously knew her and her companions. Though his reference to old man Eberstark confused her. She wasn't sure if he meant her father or uncle and she certainly wasn't the leader. Halcyon was still working on her understanding of the common language, but there was still a small barrier. She chose to offer a smile and a nod of the head.

Halcyon envied these travelers. Despite being a member of the guild for almost a year, she has never been permitted to leave Ahn'Veria. These people were obviously from different lands, having not heard of the Mercenary guild before. Her face pulled into a temporary frown as the small mage spoke of her branch's poor reputation, but was soon replaced by a blush as the woman's compliment registered in her mind.

Cid's attempts at her name were flattering, but incorrect. Upon the realization that she hadn't introduced herself, the young mercenary said, "Sorry, me name Halcyon."

The Roegadyn mercenary led the group to the castle. Halcyon walked along side the group. Despite the lack of threat to the adventurers, going by the book would only help the Mercenary guild. Once the group reached the doors of the castle, the royal guard took over the protection detail. Halcyon offered the guards a smile, their low feelings towards the guild didn't mean she had to be rude.

As the troop entered the throne room, Halcyon saw her mighty Queen adorning the throne. The monarch whispered with what Halcyon could only assume was a servant. The elf that had once held the Queen's attention approached the group and Halcyon straightened her posture and assumed her Mercenary presence. She was about to be in the presence of royalty and there was no way she would disgrace her family or the guild by looking sloppy.

She maintained her rigid manners, as they followed the elf to the Queen. Halcyon remained silent once the group had made their way across the room to the throne. Now was not the time for a loose tongue. Her eyes strayed from the glittering throne to the rest of the room. The girl had always thought of the guild as a castle of sorts, but the Queen's residents blew it out of the water. Halcyon could never hope to live in such an extravagant manner, especially with her guild's infamy. She was happy with her station in life most of the time, but on a rare occasion, she could find herself wanting more.

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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Dragoon (Level 5)

EXP:0/5

HP: 125



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White Mage (Level 5)

EXP:1/5

HP: 120

MP:125



Ahn'veria (Port)


Mobobo and Alsa observed the young elf who addressed and introduced the queen of the nation. Alsa couldn't help but blush slightly hiding her face further into her longer white hair as she observed the elf. She couldn't help but find him attractive but all that ended when she found herself paused for a second as the group had already been walking down the isle towards the queen's throne. She adjusted her blue attire before walking forward rather quickly to first catch up and to not seem too rude in front of the queen.

Mobobo simply went with everything as all procedures go and say a word. As they made it to the queen she bowed along with Alsa when catching up.

"Do raise thy heads, I-- Hold on, would thee be from Cid's ship. I do not see him among you?"

"Yes, yes I'm afraid he's back doing maintenance but that aside it is we who you want to see" Mobobo said pulling out a letter and extending her arm to the side. Oliviert grabbed the letter and took it to the queen immediately who's eyes were squinted before her brow rose in curiosity. The woman sighed before opening this very letter and examined it's contents slowly. Mobobo took in her breath as she waited for the queen to finish and looked to the others. Alsa stood in awe looking around and to the queen, she's never been in such a place of royalty aside from the federation's high priestess chamber which even then was publicly available. Suddenly the queen sighed.

"Grim news... and here burn this in that plate Oliviert" She said holding the letter and pointing to the plate near her chair upon the stool to the right. Assuming it was done, the woman began speaking.

"To all who do not know I am Queen Sera'veilan, It is an honor to see you amongn us. I will address Cid later but to you all, the contents as I've said were grim but needed. The duke would be a fool to set into motion without our regards and... for them to see such a sight and experience unusual events at such a time.. I do not blame him... However my answer will have to be thought up and written to the least. Simply things are happening and to assume we'll be talking of war is just so daunting" She said rubbing her forehead with her fingers before observing each and every person in the room. Her eyes first went to Mobobo who she recognized and talked with a bit in the past. She found in odd how she wore her white wizard clothing even when she resigned. Next she went to Alsa, her eyes blinked seeing the blue attire and lance behind it. It was obvious she had been a lancer yet she had no idea she was the new Dragoon. The woman slowly but surely turned to Halcyon and her finger tips went to her lips.

"Perhaps.. before I give my reply you could do something for me." She said looking over to Oliviert and giving a sly wink.

"You see, you did come at a rather interesting time and It would be much help to me by doing this. My young elf here had just discovered something rather interesting and true for my reign. This only makes me want to move forward and do so, however... the problem is, I can not bare to send him alone as capable as he may be. I need you to follow Oliviert and go to "Trion's Tomb" Inside you may find a red stone... bring it to me"

Oliviert, you know there is a lot more to it then that but she pretty much said what they needed to know. Mobobo squinted and asked in curiosity.

"Just an ORDINARY red stone, my queen?" The taru said crooking her eye brow up.

Alsa couldn't help but feel slightly weighed down as the queen spoke. Something about her just felt powerful and as her eyes went to the throne it was well shown why too. She did look towards Mobobo when she asked if it was just a normal stone curious if she once again knew something that she was hiding to herself.

The queen shook her head before turning to Halcyon.

"You have your orders... as for you girl. I'm assigning you to this task as well... your companions will not be joining... I can't have more then three of you in on this but I can at least give you a good chance of redemption... So on that note, do you have any questions? If not Oliviert please tell them what you want them to know and then show them to the guest quarters. We will have them stay there tonight." She said before walking back to her throne and becoming in thought.

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Jaspon Morgan Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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Chemist (Level 5)

EXP: 2/5

Ahn' Veria - Castle


HP: 121
MP: N/A





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Black Mage (Level 5)

EXP: 0/5

Ahn' Veria - Castle


HP: 72
MP: 63





Oliviert took the letter and grabbed a candle, watching as its corner darkened and curled while the flames spread. He didn't particularly like acting as messenger and personal letter-burner, but she was his Queen, and his friend. Besides, he owed her lot from the many gifts and opportunities she had given. When fully burned, he left it and replaced the candle, coming back to the conversation just as it began to change to something he was involved with. The Queen winked slyly, and his lips curled slightly at the corner. He returned his facial expression before any could notice, he hoped.

"My young elf here had just discovered something rather interesting and true for my reign. This only makes me want to move forward and do so, however... the problem is, I can not bare to send him alone as capable as he may be." Oliviert stood up to his full height at her words, partly from pride, partly because he felt as if he had to prove something. As if she didn't think him capable at all and he had to prove her wrong. He scanned the crowd with his eyes, which fell on a pair of hazel orbs staring back. The young black mage frowned at him slightly, though not maliciously. He inclined his head politely. The teen returned the favour, albeit reluctantly, shortly after. They broke their eye contact. He couldn't quite tell if the teen was just being curious or was judging his strengths and weaknesses he was looking over. He looked up as the Queen spoke again.
"I need you to follow Oliviert and go to "Trion's Tomb". Inside you may find a red stone... bring it to me." Oliviert sighed quietly, barely audible. 'A little too vague for my liking, but I suppose it is for the best. We can't have them knowing too much.'

After her dismissal, Oliviert looked to the group and took a deep breath. Anything that needed spoken of could be discussed on the way to their rooms. He approached them, then turned with grace and bowed to his Queen. Straightening, he gave a quick charming smile to them all, then gestured for the group to follow and glided across the floor and out of the door towards the guest rooms.




Jaspon's eyes were darting every direction as the travelled towards their rooms. A tidal wave of relief had crashed into him upon leaving the Queen. He had felt uncomfortable bowing to the Queen like that, but he had swallowed his pride - something he found difficult - and bowed gracefully. Shaking off the feeling she gave him, he continued after Oliviert. He was keeping a decent pace, but slow enough for a Taru to follow comfortably. Jaspon had come to realise that this Oliviert, though seeming a decent man, was not all that talkative. He had barely said a word since leaving his Queen. Deciding to be the first to start one, he drew in a breathe to speak.

So, Oliviert... ?" Jaspon asked quietly, catching the man's attention. The elf looked over his shoulder with a quick smile and answered.
"Aristan. My name is Oliviert Aristan." Jaspon nodded at his words and gave his own name before continuing.
"So, what do you do at the castle? Obviously something related to the Queen, right?" He hesitated slightly at the word "queen" but managed to mask it enough for the elf to not notice. The same elf who looked now slightly uncomfortable.
"I'm just a Chemist," he said with a shrug. "However, my family..." he winced, though it would be hard to notice, he had learned to hide his reaction to his family a long time ago. "They have close ties to the Queen. We've been friends for a long time, so she trusts me to do the occasional favour for her." Jaspon nodded as Oliviert turned his eyes back to the front, the conversation over.
'Definitely not the talkative type...'

He considered trying to begin another conversation, but figured there would be plenty of time to learn about him. They were going to Trion's tomb together after all. His father had always said that you learned more of someone during combat, than in conversation. Once again side-stepping that train of thought, Jaspon turned his mind to reciting different spells he could remember reading of - almost every one thanks to his memory skills.

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Jaspon Morgan Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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#, as written by Elyon
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Fighter(level 5)

EXP: 3/5

HP: 185

Ahn'Veria(Castle)


As the group came to a halt in front of the Queen, Halcyon bowed in time with the other members. A swell of pride filled her chest at the thought of being in front of the queen. Once given permission, she righted herself and resumed her mercenary stance, only to have it broken by her slight smile.

While Queen Sera'veilan went on to welcome the strangers, Halcyon listened carefully to the new information. Her uncle was careful to shelter her from the brunt of what happened outside of Ahn'Veria. She had long suspected that he never assigned her missions that would take her too close to the borders for fear that she would learn of the ongoings of the world. To hear the Queen speak of war and unusual sights made Halcyon yearn for the outside world. She wanted nothing more than to go out into the unknown and bring glory to her guild, but she was given small, manageable assignments that bored her.

Halcyon stirred out of her personal musings as she locked eyes with the Queen. Immediately, she averted her gaze in a sign of respect for the powerful woman. As Sera'veilan gave the outsiders a new task, Halcyon found herself once again filled with emotion, though this time it was jealousy. Knowing it was petty to feel such, Halcyon kept her face stoic. She was jealous that the strangers were given a task by the Queen herself. She was jealous that they could come and go from Ahn'Veria as they pleased. She was jealous that they had a good reputation and exuded strength while she was left with being seen as weak. Though one could hardly blame her. She was nearly 20 and had nothing to show for it.

Sudddenly, the Miqo'te found herself enraptured by the Queens words. The proud woman spoke, "You have your orders... as for you girl. I'm assigning you to this task as well... your companions will not be joining... I can't have more then three of you in on this but I can at least give you a good chance of redemption... So on that note, do you have any questions? If not Oliviert please tell them what you want them to know and then show them to the guest quarters. We will have them stay there tonight." Halcyon could have jumped with joy. She could have lost composure and hugged the Queen, but she didn't. She simply nodded in acceptance to her new assignment while celebrating on the inside.

Now was her chance to prove them all wrong.

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Jaspon Morgan Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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Dragoon (Level 5)

EXP:1/5

HP: 125



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White Mage (Level 5)

EXP:2/5

HP: 120

MP:125



Ahn'veria (Castle - Throne Room)


Mobobo and Alsa watched the woman leave the room only for the last second for Mobobo to speak in a normal tone of hers.

"Quite suspicious if not just too vague for my taste but it did drive my interest why we'd be digging through a dead man's tomb… for one stone…"

Alsa looked over to the taru and couldn't help but think the same thing. A red stone for what reason? Could a simple stone change the impact on an entire kingdom? The questions and ideas only went on for a short moment when Oliviert finally introduced himself wanting to be called "Aristan". Mobobo too took in some interest as the elvaan described himself although rather blunt and vague as well. However Mobobo did recognize him although he was relatively younger and held no real matter or meaning to her. She only came to Ahn'veria for two things. One was appointments to the queen and the other was because it was the next town that held the most history unlike the more recently built cities (Garrom and Alexander). Never did she pay any mind to chemistry although she did think it was a wonderful profession.

The two females noticed the elf gesturing towards the exit to the long royal hall. Mobobo and Alsa walked over to Aristan. Both with faces that seemed to be full of questions although it was few. Alsa began before Mobobo even started. She figured that although the taru does ask a lot of good questions. She best ask what is needed before that series began. Else she'd become too tired and uninterested by the time it was her turn to ask.

"Excuse me, but what is this stone..? --" She began before looking down to Mobobo and raising her hand slightly gesturing to her. Mobobo looked up and crooked her eye brow curious of what she was going to ask before folding her arms.

"I can't help but wonder after what she said. This is no ordinary stone, what exactly are we looking for and what significance is this stone for?"

Mobobo then spoke rather loud.

"I have an idea for that, my dear lancer! However I do not think he will tell us the description of her majesty was rather vague as it is…"

(Vivi as a reminder: Aristan knows It's the Ifrit Stone. If you need the back story for it, PM me and I'll give you all the information he has on it).

Alsa shrugged.

"Well lets at least hear the reply he will give. It may have --- well lets keep it local as of now for some causes at least. Lets just continue on. I need to get back to Vidaria… So what do you have to tell us for now... Aristan before you lead us to our quarters" Alsa said.

(Vivi - if you want to say the information to the group PM me and I'll tell you of it if you think you'd know what is around there.)

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Jaspon Morgan Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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[Apologies. Somehow managed to double post.]

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Jaspon Morgan Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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Chemist (Level 5)

EXP: 3/5

Ahn' Veria - Castle (Guest Rooms)


HP: 121
MP: N/A





Image

Black Mage (Level 5)

EXP: 1/5

Ahn' Veria - Castle (Guest Rooms)


HP: 72
MP: 63





Oliviert listened to the words of the Cremiere, and the loud Taru. Their questions were not unreasonable. It was clear that the Queen had been too vague, even to him. It was only fair for them to know what they were hunting, and why, before they set off on their adventure. But he wasn't stupid. The Queen had been vague for a very good reason. If people knew of her plans, there could easily be some who would attempt to stop her from obtaining the stone. But what would the group do if they found out only after they had receive the stone? The elf remained silent for a moment considering, then nodded his head and turned to the Cremiere. The former white wizard seemed more experienced, but her outburst and general way of gathering information put Oliviert off. He much preferred speaking with the Dragoon, a strange thought considering his general attitude to most other conversations.

"You are right, of course, that this is no ordinary stone. Ordinarily, I would agree with my frie-" Oliviert hesitated, then tried to restart as if nothing had happened, but stressed the word Queen slightly as he continued, "Queen, but I believe it is only fair that you all know of what you seek." Noticing he was speaking a little faster than he would normally, but not much, he took a deep breath and continued at a better pace.
"We are leaving in search of the Ifrit Stone."

Jaspon stopped in his tracks and turned his eyes on the Elf. The information he had of this was hilariously little, but he had heard people talking of Ifrit once before. Curious to hear more he followed, listening close.

"Created from Ifrit's flames," he paused, reluctant to say what they needed it for in fear of how they would receive the news, "it allows one to use the Flames of Ifrit if they are able to wield it." He tried to look up to Alsa's eyes for a moment, but he couldn't maintain the contact and looked away. "So I have heard, and read. Something that powerful... it was my duty to inform my Queen." Oliviert looked away worried. In an attempt to avoid whatever they would say to this, particularly the loud one, he walked slightly quicker to the guest quarters entrance now only a few meters away and opened the doors to a large room. The group of people who trusted his Queen grew fewer daily, and this would help little to disperse the rumours floating around about her.

He gestured to a door on one side with his hand. "This is the men's area. You will sleep there Jaspon." He gestured to the opposite side. "Women will sleep through the opposite door. I'm aware there is likely to still be many questions, but I have my duties to attend to so I must leave you here. I will answer any of your questions in the morning when we set out." He smiled sheepishly and hurried away from the group, not wanting to reveal any more.He had already said too much. If the Queen found out he had told them she would not be happy.




Jaspon started to work it over in his mind, thinking on Oliviert's description of the stone. He knew very little about any of it. However, he still worried. He knew exactly what power could do to someone. He was still dealing with the effects of it. And now apparently everyone else in the world had to suffer too. Pushing his old friend, turned enemy, from his mind, Jaspon replaced it with a different face. The girl that had first met them, the Miqo'te. He wasn't entirely sure why had had trusted her, but he knew she spoke the truth. Something else that remained a small mystery was her role in all of this. Jaspon assumed from the greatsword on her back that she was some form of warrior - a fact which surprised him greatly considering her general appearance - so it made some sense to send her, the girl now being one of the two true physical fighters. Another surprise was her clothes which were different form the typical colourful look of other Miqo'te people. Wanting to avoid swarming his mind with questions, Jaspon instead turned to his companions, ready to wish them good night. unless they had anything to say.
'If they're going to be discussing this, then I better stay to hear them out.'

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Jaspon Morgan Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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#, as written by Elyon
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Fighter(level 5)

EXP: 4/5

HP: 185

Ahn'Veria





Halcyon bowed her head as the Queen left the room, as was customary of her guild. Soon, she noticed the rest of the group heading off to their rooms. With a smile, she realized that she was trailing behind the group she had previously been escorting. She heard their questioning and understood their want for better information, but this was not the first mission she had been given with little to no background. Perhaps she was naive to nearly blindly follow orders, but so far she had not been steered wrong. In her experience, questioning her betters tended to warrant punishment, therefore she reserved it for when absolutely necessary.

Despite not wanting to question, she greedily absorbed the information that would definitely be helpful later on. Though she had trouble understanding some of the words being spoken, it was clear that the elf knew much more than he or the queen were letting on. This would make it difficult to trust him completely. Halcyon was one to share all the information that she was permitted with her group. Especially when their lives could be on the line.

While they walked, she felt eyes on her. She glanced through the corner of her eye, surprised to find that it was the young mage. Not wishing to start a confrontation, she made no acknowledging motions. Though she wondered what he was thinking as he looked her over, she did not want to ask. With a grim internal laugh, she thought perhaps he doubted her abilities. Her soft face hid a fierce warrior.

Setting

Characters Present

Character Portrait: Alsa Crescent Character Portrait: Mobobo Character Portrait: Jaspon Morgan Character Portrait: Halcyon Eberstark Character Portrait: Oliviert Aristan
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Dragoon (Level 5)

EXP:2/5

HP: 125



Image

White Mage (Level 5)

EXP:3/5

HP: 120

MP:125



Ahn'veria (Castle - Throne Room)


Alsa and Mobobo watched the elf leave them. There eyes following with silence only hearing his foot steps slightly echo among the halls they were in. Alsa who had her arms crossed could only repeatably tap her arm with her right index finger as the man disappeared. She then looked over to Jaspon and then to the ever so silent Mi'qote. Although she didn't pay too much attention to her after there first encounter she did finally put a note that she indeed had a unfamiliarity with the common tongue which is rare now in days, especially when you live in one of the major nations. She planned to make sure she'd "formally" meet her before calling it a night. To a strong point though, she didn't really even want to do that. If she could she would've got the information and went herself to get back to her home. She had other duties to attend to, not deal with another nation's duties or affairs. The Cremiere sighed moving her long white hair from her eye before talking.

"I truly wonder how someone wields this stone and possesses the power of a god… If you ask me, that is way too much power for one person to have. Even at that, summoner's hold the power of summoning "Avatars" which the practice to that has even been unknown. I wonder how much magic it takes to use the actual power without summoning? If you ask me, this 'queen' is far more fierce then she appeared" Alsa said to the rest of the group then looked to Mobobo who would be the most knowledgable of the group about the situation.

Mobobo looked back into the cremiere's revealed eye and shrugged.

"What? You expect me to have an answer to all of this? Well… actually I do at least to a point. Every time I met with the queen, i felt as if something was going to tremble as if she was reaching the darkness within me and grasping onto my fears but it may be over exaggerating. I do not know what happened in this region but we must be careful and don't take the queen lightly. As for this stone, Archives of the primal stones were erased. Power is too great for one person to know and some people kill themselves trying to get that power. The magic is simply too much which is what worries me even further. There are mages and then there are sorcerers…" The taru explained and answered. Alsa placed her hand to forehead, only her finger tips touching the top. It felt rather uneasy hearing that small information but she could relate. The girl looked to the Mi'qote and walked over to her, placing a hand upon her own hip examining the warrior.

"Definitely different sight then Vidaria, I am curious, You've been quiet the entire time other then escorting us. Do you have any information you'd like to share with us?" The lancer asked. She really didn't expect a commoner to know any better then them but she figured because they're working together, best get her input"

Mobobo decided to stretch and walk towards the room. She turned before standing by her toes opening the door and looked back at Jaspon.

"Don't think about all of this too much. Answers will come but do be cautious of what occurs tomorrow…"

She then went in and closed the door walking over to a bed and laying down with her eyes closed.