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The Imperial Statesmen

Men, unite!

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a character in “Guild Pact”, as played by RolePlayGateway

Description

-The Imperial Statesmen-

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Founding history:
The human race has always been in need of a strong leader. The race’s constant warring with itself has led to its rise and downfall, thus the Imperial Statesmen rose up to unite the humans and bring it under a single control so it can stand united against the horrors of the world and defend its people against those who wishes to see the humans suffer and sacrificed for whatever evil deity that is worshipped.

The order consists of Regiments of infantry, Knightly Orders, and every man that is willing to stand up and show the pride of being a human.

Magic used by the guild: Only Healing.

Species within the guild: Humans

-Members-

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Leader

Name: Arch Commander Weidric von Krubber
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Species: Human

History:
Weidric’s ancestor was the founder of the Imperial Statesmen, and through the hierarchy he has inherited. He has been under a heavy burden and has been studying politics, military action, and economy since he was five years old, and he has been training in the arts of combat since he was able to walk.

Personality: Despite the harsh and hard background that Weidric has grown up by, he is with reason and logic. He is willing to negotiate and knows that it is impossible to stand alone against any threat though he also acknowledges that no alliance is forever and thus he rejects any long-term alliances without even reading the proposal. Economically, he has led his guild to success, supplying the soldiers and members with the necessary and recently he has been able to save up large sums of coins from the trade and taxes that the guild imposes, making the Imperial Statesmen guild one of the richer guilds that exists.

Equipment:
Weidric is armed with a steel sword, an average dagger, steel armor, and whenever he is requested to ride to battle, he also has a steel tipped lance. He does, on the other hand rely rather heavily on his bodyguards and his soldiers to protect and do what he commands.

Other info:
He is seen as a father like figure for the members of the guild who has been in contact with him, and thus he is heavily guarded against assassins.

Champions

Name: Knight General Schaffer
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Species: Human
History: Through hierarchy Schaffer became a Knight-Commander and it didn’t take long before his family began pulling strings, quickly making him rise through the military ranks till he reached the highest rank possible.

Personality: Knight General Schaffer is a serious man who does his duty with stoic passion and little emotional attachment. He is aware that the Guild lacks the magical powers that others have and thus he is constantly worried about future wars with any guild who possesses magic.

To Schaffer, the work of being the commander of the hole Guild's army is a grim job. He is responsible for the many deaths

Equipment: As a general he has access to a large variety of equipment and armor which he can arm himself with.

Name: Knight-Commander Marcus Owen of the Pegasus Order
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Species: Human
History: Marcus was first a lowly squire whose master was killed in battle, leaving him without a master nor job. He, somehow and miraculously, managed to find a Pegasus nest where he (again, mysteriously) befriended the beasts and brought them back to the Empire. He has been rewarded through being promoted to the Knight-Commander of the newly established order who uses Pegasus instead of normal horses. It is still an order in development and thus the Emperor keeps a keen eye on the activity and recruitment of this order.

Personality: He is still new to the job and thus he isn’t as firm when it comes to politics and since he has the attention of the Arch Commander, he relies on him, as well as Owen’s advisors, to make decisions concerning his order’s future. He is, on the other hand, brave and strong and his loyalty is undoubtedly to his guild, mainly due to the massive leap that he made when he discovered the winged beasts.

Equipment: He is protected by the best armor that is within the guild, then he has a lance as well as a long sword.
Other info: Young of age amongst a world of elder politician, which is both good and bad.

Name: Argh Bishop Gunthar Klaus
Species: Human
History: Gunthar, through both bloodshed and a test of faith, has proven himself to be one of the most trustable priests whose intentions are both the better of the Empire and that of the Church. He has, on several moments been in the battles, inspiring the soldiers to fight harder, despite the odds that they were against.

Personality: Gunthar is a very caring man, he sees every man with value, whether it is the lowly beggar, or the high ranked general. Everyone has a value and thus must be spend with care, “Life is the currency of the Gods. Spend it wisely for it demands a lifetime to generate more.”

Equipment: The equipment that he has on the picture.

Non-Champions


Knightly Orders:
-Golden Crest Order
-The Black Cross Order
-Pegasus Order
-http://whfb.lexicanum.com/mediawiki/images/6/67/Knight.jpg]The Fiery Lion Order

Infantry
-Infantry
…i) Halberdiers
…ii) Swordsmen
…iii) Archers
…iv) Spearman
…v) Axeman


Siege
-Ram
-Catapult
-Trebuchet
-Siege Tower


-Cities-


Capitol
Name: Weimar
Information and layout: Weimar is the stronghold of the guild. It has massive walls which protects the citizens within and it is built with military thoughts all along, right from the size of the houses till how many men can be allowed on.

Other cities of influence-

Name: Germanty
Information and layout: This is a trade city, possibly the most popular one when it comes to buying and selling between guilds.

Name: Jinsteirn
Information and layout: A mining city where the majority of the stone, materials, and other earthly material is dug up and then transported to other parts of the guild’s territory.

Name: Bechafen
Information and layout: The most religious city of all. It is a mixture between being a city of trade, a fortress and a massive temple. It is where the Archbishop resides and governs the church throughout the lands of the Guild. Also, it is where the relic is stored, under the watchful eye of the Temple Guardsmen.

Name: Notradame
Information and layout: One of the many fortresses that exists, however, this one has managed to stand against any invasion and have never fallen in the hands of any enemy of the Guild. It is a symbol, for the people of the Guild, that this Guild will stand strong against any enemy and will ensure the unity of humanity.

Name: Random cities here and there
Information and layout: The mentioned towns are far from the only ones. There are loads of other cities and towns that are spread throughout the lands of the guild.
They range from merchant cities, to agricultural cities, to smaller forts and outposts.

Relative amount of members you the guild-

The guild has, roughly, 536’800 military members. The farmers, citizens and the likes are not accounted for in the guild’s records

-Relic: The Fountain-

Appearance: The Fountain

Powers: This fountain contains blessed water which can cure a large variety of diseases and illnesses. Also, poisoning this well is impossible as the water cleanses all bacteria from its water.

So begins...

The Imperial Statesmen's Story