Introduction
The lore for Merth is ancient. Sages believe Khadim to be the living revival of a long-lost evil deity, who spread death and famine over all lands. His true nature is a secret, shrouded in mystery and lost to the mists of time. It is well-known he rose on the continent of Orleans, quickly amassing an army of the living dead to strike at the living. With each victory, his armies grew in size and number, and fear spread rapidly throughout Orleans. The undead hordes spread like a plague, infesting nearly every reach of Orleans, save one port city, heavily fortified by Elven Dragoons and Human Knights. Drow Assassins and Wizards provided assistance to the human/elf alliance, allowing as many people as possible to escape to Ludark. With them, they brought tales of evil, death and creatures risen from the grave. Orleans was overrun, the last ship departing from the shores a mere day before the first zombie burst into the city.
The peoples of Ludark were alarmed, but felt the ocean was wide enough to spare them the same fate as Orleans. However, it wasn't long before Khadim began landing raiding parties on Ludark's western reaches. Too late to react, the dead set themselves up a powerful forward base, and began to assault the living races on Ludark. Former enemies became allies overnight, and began to fight back. The battles were long, bloody and vicious. It wasn't long before the peoples of Ludark realized they were in trouble. A child was born, under the Eastern Star, named Benon Ludark. He was destined to become the first Paladin, a holy knight of the god WinRiech. It was he who spoke of a great light in the west, in the heart of evil. He knew not what was there, but knew they had to reach it. The war has been raging for nearly two decades on Ludark, with most of the western and northern lands under the control of the dead. Will the heroes be able to reach the light, and will they overcome tribulation, when all seems lost?
Races Allowed
Human - The most populous people on Ludark. They zeal for learning new trades, and experimenting with forbidden sciences places them in the forefront. Their armies are often massive, with many units that are specialized in certain types of warfare. When the humans go to war, it's a grand spectacle. Humans are capable of every alignment, from Lawful Good to Lawful Evil.
Elves - The High Elves of Ludark are gifted in the arts of magic, sword play and the bow. Their long lives allows them to take great lengths of time to conduct themselves, and hardly carry on with the hustle and bustle of human fare. Their poetry and song are highly refined, and loved by many. While Elves are often aloof, they are dedicated fighters, with iron wills and graceful movements.
Dwarves - The Dwarven clans are stout, rigid fighters. They have a hearty appetite for battle, and equally for strong ales and beers. Dwarves are not quick to jest, and do not make friends easily, but once made, they are staunch companions. A Dwarf's fury in combat is nearly unrivaled by any creature. Their mentality is often swayed by greed however, as they are very fond of coin and gems.
Orcs - Orcs are brutish, barbaric humanoids, that often are marked by their swine-heritage. They are far physically stronger than most races, but their intellect suffers greatly. These creatures are often illiterate, but strangely cunning in battle, choosing to wade right into a fight, and prove themselves the ultimate victor. Crossing an Orc is often a fatal mistake.
Drow - Dark Elves of Ludark. They abhor sunlight and bright lights, preferring the darkness of the underground. They are sworn enemies of the High Elves, but given the dangerous times, they find themselves on common ground with the surface-dwellers. Drow are naturally evil, sinister, and conniving. They are adept magic-users, and stealthy assassins.
Catia - Cat-like humanoids, who vary from very cat like to nearly flawless humans with cat ears and tails. They are extremely graceful, agile and quick. However, they are prone to temptation, and often find themselves stealing shiny objects just because they can. They make poor fighters, but fantastic rogues.
Halflings - Short, humanoid people. They are joyful and pleasant to be around. They join in the fight as scouts, messengers and occasionally as arcane spellcasters. Halflings barely top 3'05" in height, but their personality makes them appear to be well over 6'00" They love song, dance, and jokes. Their uplifting spirits are welcome to any peoples in Ludark.
Lizard-Men - The Lizard people of Ludark are hulking brutes, with a strangely savage intelligence. While they will never win awards as poets, they are even more feared on the battlefield than Orcs. Lizards are physically powerful creatures, and barbaric fighters. They are not above eating their fallen foes, or even fallen allies, if the situation merits.
"The most unlikely of heroes are said to rise when evil is at it's strongest. To those heroes, we salute them, giving our hearts and souls to the cause of all people." ~Benon Ludark, Lord Paladin of the Human People.
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The Story So Far... Write a Post » as written by 4 authors
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Once he had fulfilled his duty to the people, his ultimate goal was the main gate itself. A sense of lingering dread hung over the valley just outside town. Farmers had refused to go out this day, citing a bad feeling, and calling upon local lore and supersticions. Patiently he waited, then saw it down the road. It moved at a very slow pace, with buzzards circling over it slowly. Argile looked to the guardsmen, and nodded for them to ready their spears. Something certainly wasn't right. No advanced rider to bear news. The guard with the caravan seemed to be absent too.
"Steady yourselves, and sound the general alarm. I fear death walks towards us, brooding and certain in it's method."
The guards blared a trumpet, summoning forth archers to man the walls. A dozen soldiers piled out behind Argile. They stood ready, waiting for the wagons. They slowed as the approached the group. The teamsters on the wagons were bloodied, and missing large chunks of their flesh. Carrion seemed to have fed upon the corpses. With a low rumble, the wagon began to rattle, with the sound of bones snapping, and flesh tearing rising up. The archers upon the walls wasted little time in firing their first volley directly into the wagons. The unearthly howl that echoed out would chill even the most hardened soldier's heart, and it caused many of them to back up. Within moments, the first wagon of three blew apart, sending shards of wood and fabric in all directions. Laying on the earth, was a putrid heap of flesh and bone, a creature that even the most stout individual would be revolted by. Bodies had meshed together, flesh upon flesh, bone into bone. It was a blob of the most horrific kind, blood and pus oozing out of all of it's orafices. Even Argile took a few steps backwards at this creature, as it groaned and wailed in deathly tones.
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Approaching the gates, Teryvyl becomes increasingly aware of a looming shadow. He slows his pace to a few feet behind Argile and watches the faces of the troops standing guard, reading the ominous countenance worn by all, burdened with the struggle to summon their courage. It isn't long before the overt mood causes Teryvyl to stop and close his eyes, whispering quietly his prayers, "Jireh of fate and providence, turn this darkness into glory as the morning sun. Give us cause to rejoice. May we be that cause. We shall be that cause, Jireh. We shall be that cause."
Finally, the caravan arrived and along with it the stench of death and foul magic. Some hacking and coughing could be heard from the guardsmen choking from its power. Teryvyl bends his knees into a horse stance and straightens them again, drawing a wide circle with both hands. He draws his left hand towards him with his gloved hand outstretched before him and bringing it back close to his chest he quickly pushes forward again. A warm breeze begins to blow, putting them upwind from the approaching caravans and drying the sweaty hands of the archers and spearmen. "Argile, the Light shall be victorio..." and before his statement was through, the explosion rattles the young elf's resolve. Teryvyl ducks his head and views the mass of corpses with awful disgust, but shakes off his surprise and drops into a fighting stance.
The mage's cloak dims from its' usual white to the bright orange of glowing embers and those standing around him begin to feel an intense heat emanating from him. With two outstretched fingers on his right hand, he taps four points of a square and draws a line from corner to corner summoning five fiery stones that bob and float in front of him. With his sight on an extended appendage, Teryvyl lets fly two of the stones at a comet's pace toward the mound of writhing flesh and bone.
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"Teryvyl, fire magic will only anger it! These creatures are made of the foulest black magics, and thrive on violence! If you know any arts of the white light, use them, they are most effective!"
The soldiers were apparently unwilling to step forth to challenge the thing. When it began to move, loud cracking and slushing of flesh and blood could be heard, the screams of the tormented louder and louder with each movement. Not only was it seeming to cause physical pain, but spiritual pain as well. A few soldiers mustered up courage, and charged the beast, their swords and spears readied for a strike. In one fluid motion, a large section of the beast grew out, smashing down onto a soldier, causing his body to literally explode, showering the immediate surrounding with blood and flesh. The other soldiers quickly retreated, after seeing that one attack.
"Archers fire into it!!" Argile screamed.
Even they too seemed locked with fear at the giant creature before them. Within moments, Argile's staff was raised, and be began to whisper softly, in ancient Draconic. Spellcasters could recognize he was summoning forth a strong magic, as the aura in the air seemed to grow heavy as the power soaked into him and his staff.
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- 32 posts here • Page 2 of 2 • 1, 2
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Shrilara Do'Ana
Silant stalker deadly and effitient and beautiful.
Teryvyl Lunarkin
Unknowingly prepared by High Elven seers, Teryvyl Lunarkin feels his destiny approaching as he hears the rumors of Benon Ludark and his quest against the undead hordes.
Argile Maraphat Ludark
Uncle to Benon Ludark, and a revered sage with a storied past. He looks far too old to adventure, but holds the key to the prophecy by Benon.
Trending
Argile Maraphat Ludark
Uncle to Benon Ludark, and a revered sage with a storied past. He looks far too old to adventure, but holds the key to the prophecy by Benon.
Shrilara Do'Ana
Silant stalker deadly and effitient and beautiful.
Teryvyl Lunarkin
Unknowingly prepared by High Elven seers, Teryvyl Lunarkin feels his destiny approaching as he hears the rumors of Benon Ludark and his quest against the undead hordes.
Most Followed
Argile Maraphat Ludark
Uncle to Benon Ludark, and a revered sage with a storied past. He looks far too old to adventure, but holds the key to the prophecy by Benon.
Shrilara Do'Ana
Silant stalker deadly and effitient and beautiful.
Teryvyl Lunarkin
Unknowingly prepared by High Elven seers, Teryvyl Lunarkin feels his destiny approaching as he hears the rumors of Benon Ludark and his quest against the undead hordes.
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Ludark's forgotten heroes
by TakeoKatsumoto on Mon Mar 14, 2011 11:38 pm
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- Last post by gaiadarkstar
on Sat Apr 16, 2011 8:39 am
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Ludark's forgotten heroes
Most recent OOC posts in Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
Essentially, yes and no Ash. The point is that we were going to get there, but it's actually all right, unless there were things you wanted your characters to do in town.
Re: [OOC] Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
The unique race I was thinking of is a Fae/Yokai. She is essentially part fairy creature and part demon/imp. I was going to use this character in another rp someone else was going to start but they have as yet not started. I am impatient so want to play her soon. She looks human but her ears are similar to an elf's but longer and wider. She also has a jewel in the middle of her forehead in the shape of an ovul. She also has a long thin tail with a tuft of hair on the end. She is very fast and agile and her race is gifted in elemental magic. So if something like this is possible I could do her.
If I did a drow I think she would be a mercenary/assassin. She does whatever for money. If you pay her enough she will do whatever you ask. She would probably have a katana like sword, throwing knives, poison darts, and a small crossbow with poison darts.
So if the fae/yokai is out I can do the drow. It is up to you but I wanted to make sure before I finalized it.
Re: [OOC] Ludark's forgotten heroes
Re: [OOC] Ludark's forgotten heroes
[OOC] Ludark's forgotten heroes
You may edit this first post as you see fit.