- [ inspired by Christopher J. Yates's Black Chalk ]
a group of friends in college come together to play a Game of dares and humiliation, gathering weekly to play a round consisting of a series of games like monopoly, risk, and so on - producing one or more losers every round. the losers will then choose a dare at random from a set of previously agreed-upon dares designed to humiliate or challenge the loser. as time passes by rifts and alliances develop within the group, and the Game devolves from good-natured fun to outright backstabbing and degradation, perhaps even utilising players' own pasts and fears against them. who will come out on top? who will see the Game through? who will reach their limit?
(this plot will require about six main characters, so we'll definitely have to double up!)
- [ inspired by a pure love for Korean drama fun ]
character A is a youngish girl who's on the run, let's say from creditors or maybe gang members. character B is an immortal/mythical being of some sort running from celestial trouble too (i based my idea of B very heavily off Gong Yoo's character in Goblin), and as fate has it somehow A and B get stuck with each other, and end up having some kind of adventure together, maybe a road trip or whatever. but it could be played out really comedic and wild, like they've both got clashing personalities and keep running into trouble but ultimately B falls in love with A's wildness, and A finds B's dependability reassuring.
(i'd really rather play A in this plot, thanks!)
- [ inspired by Elon Dann's Clockwise to Titan ]
"Twelve hundred boys and girls, some as young as eleven, removed from homes and parents (or from the streets in many cases), forced to live together under the uncaring gaze of the clavigers. We had nutcases, headcases, damage cases, hard cases, sad cases, and special cases. We had thumb-suckers and blanket-huggers mixing it with chain-smokers and wrist-slashers. We had orphans and arsonists, the soppy and the psycho, the dreamy and he druggy, street urchins with fleas and country bumpkins with lice. We had kids who ate from toilets and kids who swallowed pencils, kids who wrote on the walls of their cell and kids who spoke to the voices in their heads.
"Some coped, some didn't. Some new starters never recovered from the shock of their first few days in the Institute. Sometimes they'd break down at the marrow-jarring clang of a claviger's club on the bedstead during their first morning wake-up. Or perhaps they'd crinkle at their first sight of the food, or the experience of the induction-day head-shave, or the new uniform issue. The ones who folded early usually stayed folded. They spent their days cowering in paper overalls, rocking backwards and forwards in one of the special units.
"Most of us found some way to live. For the smart ones like me, who'd known the Institute and all its brother organisations for most of our lives, settling into the Institute was like putting on a pair of new shoes. There was a bit of pain at first, but after a few weeks you'd forgotten it had ever been any different. We knew how life was lived and needed no other person to help us."
the base premise is a group of characters who escape from the institute where young adults are imprisoned. we may put our own twist on this setting (for instance, it could be a penitentiary or an experimental laboratory, the genre may be realistic or cyberpunk or low sci-fi) as well as develop our own dynamics between the characters (they could be in a gang within the institute, or thrown together by outstanding circumstances) but the plot would strike a certain balance between the characters' escape journey and their interpersonal relationships.
one way we could play this out is in a ttrpg-inspired style, with certain character stats having a fixed value and using the throw of a dice to determine the character's success at completing one task per set unit of time. for instance, we could designate three hours to be one "cycle"; within each cycle, we would aim to complete one task (either one task per character or as a group), and we would use these stats and the throw of a dice to determine our success. too many failures would incur a penalty, such as being discovered by pursuers. the plot would then move along based on the outcomes of these tasks.
- A x C O M P R E H E N S I V E x G U I D E x T O x C U L T S x O F x T H E x M I D W E S T
a group of characters, each having escaped from a different cult one way or another, but not before being touched by their patron god and having an ability bestowed upon them. we can develop the plot based on what we want out of this roleplay.
i have two characters for this; one with the power to weaponise their blood as long as they are the one to draw it (ie. making a blood sacrifice to their patron god) and one with the ability to bestow blessings or curses just by speaking them out loud.
- [ inspired by shows such as NCIS, Blue Bloods, Criminal Minds, Bones, etc. ]
a casual mystery/thriller plot where the roleplay follows a group of private investigators (2-3 characters per person) and the mysteries they solve. the mysteries could be framed as a short, one-episode-a-week tv show style, or an ongoing investigation with multiple threads that tie together. we would also focus on the relationships between the characters.
- [ inspired by Sweet Home ]
let me finish this post with a huge word bank of my fandoms and general interests:
hannibal ; marvel cinematic universe ; over the garden wall ; stranger things ; supernatural ; american elsewhere ; broken monsters ; american gods ; neverwhere ; it ; picnic on hanging rock ; the call ; the thirteenth tale
superheroes / superpowers ; worldbuilding ; villains ; supernatural monsters ; gods ; angels ; horror ; survival ; dark academia ; dares ; magic ; schools ; normalcy in crazy / difficult situations ; romance ; mystery ; murder ; angst ; secret agents ; betrayal ; enemies to friends / friends to lovers ; hardasses softening ; unexpected relationships / pairings ; fairy courts ; abduction ; good people forced into bad situations ; monsters ; unrequited love ; mythology ; creepy rituals ; cyberpunk ; underworld ; genius loci ; mafia ; bodyguards ; complicated plots ; small cities ; creepy settings ; urban fantasy ; road tripsā