"Duchess"
Job: Cybernetics Expert
PHYSICAL
Gender: Female
Age: 25
Height: 5'9"
Weight: 164 lbs
Strengths:
- Rational
- Strong-willed
- Efficient combatant against automata
Weaknesses:
- Stand-offish demeanour
- Instinctively distrustful towards outsiders
- Acrophobic, scared of heights
Alterations:
Mechanical Right Forearm
A mechanical prosthetic built to replace the arm that was lost in a drone attack. It has since been outfitted with a device that can administer an electric shock to incapacitate organics or overload circuitry.
MENTAL
Personality: Despite knowing full well the importance of remaining within a group for survival, Freya tends to keep her distance from most of the others due to her known heritage from a noble family before the Fall. She has no shame in it, quite the opposite, but she is aware of how the divide between the upper and lower classes led to the Fall in the first place. Not really one for small talk, most of her interactions with the crew tend to be brief and blunt, seeing as much of her time is spent tinkering with electronics. Still, longer conversations with some of the other crewmates are not unheard of.
Sexuality: Most likely heterosexual, although Freya puts romance pretty low on her list of priorities. Kinda more important that you live to see tomorrow, no?
Neurological Tendencies: Seems to prefer talking to robots and other automata rather than people.
History: Before the Great Fall, the Arrington family were nobles famous for their work in the field of cybernetics. It was this reputation that helped them find a place to call their own in New Paris, where they became a respectable if reclusive pillar of the community over the years. When Freya was born, she started learning the family trade as soon as she was old enough to help out around the workshop. Long working hours and the scars that remained between nobles and commoners kept her from reaching out in search of many friends. Oddly enough, it was the drone attack on New Paris that forced her to reconsider this solitary way of living. Having lost not only her parents but also her arm in the attack, Freya joined Captain Generich's group out of necessity and has stayed with them ever since. She yearns to one day find a new settlement to call home, hopefully one that is more easily defensible.
WEAPONS & GEAR
Weapons: Freya's weapon of choice in a fight is a plasma pistol. Though it has a slower rate of fire than a solid projectile sidearm, it packs superior stopping power, particularly against armoured or mechanical targets. She also has a knife that could either be used in close quarters combat or as a tool.
Gear: Asides from the clothes on her back and essential tools, Freya has a powered exoskeleton she recovered from an old military base that enhances her strength and endurance to a degree. This exoskeleton even has a pair of additional appendages that can be fitted with a few power tools to help with repairs. Lastly, Freya has a small, four-legged robot with limited intelligence that can assist in repairs or combat to some extent. When not in use, it can store itself in Freya's vehicle.
Vehicle
Type: Dune Buggy
Addons: In addition to having steel plates welded on to protect the driver, engine and cargo, the buggy also has a top-mounted fully rotating gun turret with two weapons, a machine gun and a light EMP cannon. Since Freya has her hands full with driving, the turret is manned by her robot.
Markings: A skull and cross-wrenches painted in white on the bonnet. Even Freya has a sense of humour, it seems.
Storage and Gear: The vehicle boasts its own radio and even a small sensor suite, along with enough storage space for personal possessions, spare parts and even a few packs of dry rations for emergencies.