Age: Just over 24 Winters
Gender: Male
Tribe: Tiern
Location: Located along the North Eastern shores East and North of the Antonine Wall line, and on the Northern shores of the Firth of Forth. Their lands spread throughout miles of the surrounding area inland and North along the shoreline.
Parents: Bran- Adair's father and one of the leaders of the people of the tribe and one of the strongest warriors. Amena- Adair's Mother and a well-respected healer among their people.
Class: Diplomat/Strategist
Magick: Adair has a small ability that allows him to change his vision to his needs. This can include, but is not limited to, seeing over large distances with incredible detail, able to discern objects at night as clearly as in the day, and even notice subtle nuances about a person like a seemingly invisible portion of raised skin where a broken bone may have previously been.
Adair isn't an overly-tall guy, but he is above average and stands at just under six feet with shaggy, dark brown hair after his mother that falls wherever it will. His Bright brown eyes, from his father, tend to lock onto whatever it is that catches his interest and have an easy, disarming look to them that compliments his quick smile. He has a very athletic and toned figure from years of combat training and roaming throughout the country. His clothes are as rough as rough as they need to be while out on various tasks. Due to his station, he wears boiled leathers in addition to his normal clothing and leather cuffs that cover both his wrists and the majority of his forearms.
-Claymore: The most common weapon seen in Adair's hands, his Claymore is slightly smaller, and thus lighter, than the normal version and was forged for him specifically. It's reach can give him an edge over lightly equipped opponents and the thrusts of this weapon can split most armors with ease.
-Falcata: Adair believes that no man should travel with just one weapon and uses his Falcata in various situations his Claymore would lack in. The curved blade makes it more ideal for use while riding and provides more speed when necessary.
-Parrying Dagger: Unique in the current culture, Adair's father taught him to use this smaller weapon in conjunction with his Falcata to assist in outmaneuvering and countering heavier and stronger opponents than himself. The curved edges of the hilt can catch a blade mid swing and divert it to a direction of Adair's choosing. The blade also gets thicker throughout the middle and closer to the tip, balancing it for throwing.
Adair was born in the heart of winter during a rough storm that had lasted for days. He was the youngest of three brothers and was raised as such in the Teirn Tribe. His oldest brother was raised to fight and lead, to follow his father and learn how to earn the respect of those who followed him. Adair's other brother was raised in a similar manner to defend his older brother and lead raids in his name. Both boys towered over six foot and had the fiery hair of their father. Adair was raised in a completely different manner altogether. Normally, he would have been trained much like his second brother, but he was smaller and much quicker of with than the previous two, often outsmarting them and teasing them with witty comments and banter they couldn't keep up with. Due to these factors of speech and quick aptitude, Adair was trained more 'diplomatically' than his brothers and often went out to other villages and visited various tribes as he became older. He was taught various fighting techniques and tended to learn them much faster than his two siblings, lacking in the physical dominance they had and focusing more on speed and skill. In Tiern custom, 'diplomats' needed both communication and combat skills in all but few cases. Adair soon realized that his vision was much better than anyone else he knew and was often sought out for scouting parties. After learning to track and hunt, his father began to notice the 'uniqueness' of Adair's vision in that he could control it and it was much more effective than normal tricks. It was then he began riding out with his older brothers to assist them and began training in more advanced methods of battle and strategic concepts. His 'gift' allowed him to accurately account for every men in a party and formulate different strategies from a greater distance, and give advanced warning where traditional means would fail. When word came from the south that new invaders had made themselves known to the lands, Adair was allowed to sit in with his father and oldest brother as they listened to jumbled accounts of 'demons' and 'impending doom' as these newcomers seemed to be invincible. Adair's brother immediately came to the conclusion they should test these new men themselves and march south in full force to combat this new threat. As their father listened to his brother's plans, it showed clearly on his face that he was not prepared to march Tiern warriors through lands not held by them to fight an unknown threat. As he turned to Adair, his eyes seemed to seek a specific answer to the riddle in front of them. Adair was the one who pointed out that there was no answer to this riddle, not yet. They needed information and as quickly as possible. So it was Adair who was geared up and set out during the hours of darkness, heading South.
Other: Adair's tribe frowns at the mention of sacrificing humans to appease any entities save in battle and under sacred dueling rights. Their tribe and most who follow alongside them believe that humans are the shepherds of the world and are meant to protect and serve as their fates determine fit. To sacrifice another human to save one's self is considered an act of cowardice and a detrimental loss to the lands without first determining their guilt through a trial of battle. Additionally, warriors who die without a weapon in their grasp are considered disgraced and are causes of many evils present in the world.