So you won't be claimed by the Desert so it seems. For now.
After hours of endless dunes and the sun's rays determined to sap any remaining strength from your body a piece of heaven comes before your eyes. Crystal clear water acts as a welcoming sign for weary eyes as a large village of sturdy clay buildings. A sigh escapes the merchant as a gentle shove guides you down the dune. It's just large enough to called a town as only herders and farmers call this place home regardless of the season. While merchants rely on it as a vital place to stock up on exotic goods and treasures procured by stu-, daring treasure hunters.
As the merchant rambles on that the species known as Camu originated here and is possibly the only noteworthy fact about this town. A plume of sand in the distance followed by the sounds of someone being scolded. That along with the fact the local mage guild here has a reputation of infamy under the name Fox Trot. Tough as nails and ready to rumble with any bandits attempting to scavenge difficult to obtain treasures. Jobs the guild take range from traditional caravan guards to diving under the dunes to explore the ancient ruins lost to time. Many citizens only associate with guild given the fact that the only Magic shop in town is under the care of a guild member's younger sister. If you are looking for a guild now is your chance. Welcome to Ivalice!
Caster Type Magic- Allows the caster to use their talents without the need of any objects to channel it. However this can drain the user faster if the subject hasn't been properly trained or lacks the restraint to not create a sand golem. Caster types have a fondness to beat the opponent into submission through sheer force given their vast supply of magic.
So what will your favored finishing tactic be? Having the sand swallow your opponent whole? Summoning desert winds to do your bidding? Or even take the heat from the sand below your feet and shape it into a fiery fist to scald the hide off your opponent?
Holder Type Magic- Requires the caster to channel magical energy through a specific object. Unlike Caster type mages, once you get a specialized object away from its owner that could spell defeat for your opponent. While their magical stores are not as vast as Caster types, their magic comes in a variety of forms allowing split changes in strategies that can be quite alarming for the unprepared.
Now magic won't save your hide all the time. Human nature seems to show it's dark side out in these unforgiving sands as greed can easily overwhelm even the purest of souls. Not to mention the threat of bandits that rove its lands and the occasional milita group from the Magic Council insisting that the ancient cities below the Dunes be left undisturbed. Now what fun would that be..who knows what treasures await. So if people go missing in the Desert it isn't the skin off anyone's back as it's their own souls they are risking if the ghost stories are to be believed, that ancient spirits seek to return to the human world though sucking the life force out of weakened humans. Those are just rumors right?
Veterans: The founding members of this rag-tag guild. A few of the members are a bit rough around the edges, but are willing to take any job if enough Jewels are offered in exchange for their services. Currently the guildmaster spot lies vacant as their last Master is on an extended trip under the Dunes and won't be returning for quite some time. It's his decree that all members must have a singular partner to perform jobs with regardless of the difficulty for safety reasons.
Partners 1: Name /Age /Magic Type /Username:
Partners 2: Name /Age /Magic Type /Username:
Newcomers: You have somehow ended up at the bottom ranks of the guild after you walked through the doors. How you ended up here doesn't matter to your Guild members just as long as you can pull your own weight. Partners haven't become official yet, but an upcoming guild tourney is being put on to see how compatible everyone is in terms of partnerships.
Partners 1: Name /Age /Magic Type /Username:
Partners 2: Name /Age /Magic Type /Username:
- Code: Select all
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Age:
Gender:
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[right]Appearance:
Personality:
Town Reputation: -What's your reputation around town? Keep note Foxtrot is a relatively rag-tag guild that is together for protection purposes and riches-[/right]
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Magic Type: -Holder or Caster-
Description: -When/How did your character discover his/her magical talents. What is the arsenal of spells like? Defensive/Protective/Offensive etc. Are there any necessary warm-ups your character needs to do in order to access it fully? Any special environmental conditions that help or hinder the magic. (Keep this description at least a paragraph or two long. I want info-
Spell List:-Notable spells here-[/center]
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[center] Family: -Do you have any living relatives? If so, what is your character's relationship with them. Do you keep in touch etc.
Partnership:*Veteran Only* -Your character's first impression of their partner. How long has this relationship been going on? Any major spats or differences etc? If a Newcomer list ideal partner traits your character would like etc.-
History: -Remind us again how exactly you ended up in this small little town/ Include how long you have been here. Since the Guild formed etc?
*FOR CHARACTER LIST*
Name / Age / Magic Type: Holder/ Caster / Magic Name /Username
FC Claim PIC here.
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1. So people may not be pleased with my first rule, creativity overrules fondness. I highly SUGGEST that all magic is custom-made instead of being a canon as I have seen Dragon-Slayer magic run rampant in every single RP. That being said if a sheet really impresses me by merely formatting the magic and flipping it.. I could consider it.
2. As you can see there are only a total of eight spots. I will not be adding additional spots unless there is extreme demand. So if you want a spot, be ready to compete for it. The gender ratios WILL be even as of right now there are a total of Four Female spots and Three Male spots.
3. The only difference between Veteran and Newbies is the time spent with the Guild. It does not correlate with power levels etc. Just don't go all OP please and blow up the town.
4. Violence and Gore will be permitted to a certain extent as this RP will be a bit darker than the traditional universe. Still doesn't excuse a cluster of F-bombs and murder sprees. So be reasonable.
5. Drama outside the RP should be handled through myself if conflicts cannot be resolved.
6. If life gets busy I understand send me a PM or post in the thread that..well life got in the way. Try to keep a posting limit of once or more per week. Do not bowl over anyone unless your character is completely off somewhere else.
7. Have Fun. Also brownie points/potential allowance of canon magic if anyone can send me a PM of where I got the town name from.