TylerGod Name: Tyler
Title: The Immortal Power of Success and Survival
Gender: Most commonly referred to as, "The Immortal Power," Tyler does not have a gender. The Immortal Power will change genders if it means success or survival.
Alignment: Whichever brings Tyler success or survival.
God Appearance: The whims of success and survival. As success, Tyler favors the fairer sex, and also an elf. A gorgeous red-head, with noble looks and ice-blue eyes. She has the ability to make any man or woman drop with lust. A beautiful voice, a beautiful body: the epitome of success. In this form she'd be able to take the clothing off a person's back, the golden molar that man has in his mouth! Her familiars in this form are the owl, the wolf and the snake. Usually wears leather.
As survival, Tyler favors the stronger, more instinctual sex. Blonde hair, an unshaven face, dark, almost black eyes, and tall, 7'4", for a human. He would survive and fight at all costs, never stopping until he's free. His voice is rough, his face grizzled, his body strong and solid: the epitome of survival. In this form he'd be able kill a bear with his hands, run from a speedy cheetah. His familiars in this form are the lion, the eagle and the shark. Usually wears heavy, iron armor.
Personality: In Tyler's Success form, she is a person to be ignored. But that is impossible when her voice is silk. When in Success, Tyler always has a higher goal. An ambition. In this form, Tyler is never brash, never cocky. A smooth-talker can only be so smooth with a head filled with turmoil, so Tyler is always calm and intelligent.
In Tyler's Survival form, he is more of a danger to those around him. Survival is not a kind or warm man, cold with the wars, and angered with the murders. He doesn't say anything, his primal instincts guiding him. He is the polar opposite of Success, who takes her time with a clear head. Survival jumps in without a second thought, but turns tail when he loses, which rarely happens.
Even though an Archaic God, and one of the eldest, Tyler is not cocky, or a gloater. Tyler knows the power that it wields.
Opinion of mortals: "Mortals? Oh, yes! Leave them to their own devices and they'll survive, and also maybe succeed! Who knows? I don't."God’s Domain: Elloware is a land of gambling where other gods and goddesses come to release steam. Wherever you go there is either a stadium for fighting, or a table for card games. It's just a huge flat land filled with people of all races that want to succeed...that is, until you see the forest. The forest is, in fact, the entrance to the land of gambling. Filled with monsters, traps and death, the forest explains why Tyler is the Immortal Power of Survival. You have to survive to be successful. And you have to be successful to survive.
Avatar Name: Oriander Nequin the Great King
Personality: Oriander Nequin, the youngest king of Nequin at 22, is the hardest and coldest of them all. Forged in the mountains and forests of Nequin, Oriander survived for twelve years making him understand the hardships and battles of all mankind. Taught and honed by the Elders of Nequin, Oriander became smart of mind, and smart of soul, shortening the training to just ten years. This made him the most successful of his line; the training usually lasted fifteen years or more. All this training Oriander went through turned him to be emotionless with the exception of anger. He deals with his people with cold and dictated words, either giving them the appropriate reward, or the right amount of time in jail. Even though he is the king of the most dangerous place in the world, everyone who runs to his land follows and listens to him, knowing he is one of the most powerful persons of them all. Even though most people should hate him, people don't. It's because everybody who follows Oriander are born to follow his line, wanted criminals, successful business-people, or just refugees of war-torn countries. They understand his rule.
He follows the Creed of Success and Survival: Win until you have to run...then come back and win some more. This, translated to actual circumstances, means everything to him. In battle he is a slayer, cold efficiency that cuts through the most hardened warriors. In politics he runs hard bargains, almost always getting his way.
Magic/Physical Abilities: Oriander has good control of magic that boosts his physical prowess. With it, the immortal becomes even stronger than he already is. Versed in a dangerous fighting-style, all elbows and knees, Oriander could kill you in a second. Efficient in sword-handling, mortals would lose in seconds, and other Avatar's would be hard-pressed to kill him. Also he would be hard-pressed to defeat other Avatar's. Also able enough with a flintlock pistol.
Hero: Erin TeachRank/Reason: The Pirate Queen, won from her father Blackbeard, Edward Teach. The closest confidante, and lover, of Oriander Nequin.
Personality: Erin Teach is a merciless woman, believing in kill first, ask questions later. Even though not a true follower of the Creed of Success and Survival, she is a native Nequin and finds her allegiance to the crown of Isle Nequin. To her crewman she is kind, but will bring down an iron fist when needed.
Hero: Malice SavvoryRank/Reason: General of the Nequin Forces. He is loyal to the line, bound by blood and magic.
Personality: The brightest war-mind in all of Nequin, even more so than Oriander, makes Malice a cocky, and ruthless man. He follows Success more than Survival, saying that if you can't win, then you can't survive.
Hero: Matilda WonderRank/Reason: The Magister Wondrous, also bound to the line by blood and magic.
Personality: Matilda goes along in life just floating, going with the flow, much like her father. She never goes to anger, leaving that to Oriander. She leads the magic-wielders in Nequin with cool commandment. She can diffuse tension quickly with a few choice words laced with magic. She has never angered anyone, and has never killed. She is a smart and beautiful woman.
Hero: Leeman and Alison TorgueRank/Reason: Masters of Steampunk Technology. They don't have a reason to follow Isle Nequin or the Great King because these two truly follow the Creed of Success and Survival, they only do it because they like Oriander Nequin
Personality: Leeman and Alison Torgue are two of the greatest Steampunks Engineers ever, simply known to others as "The Engineers." Leeman, the older brother, is the hands-on half of the whole, being much more deft at the physical work than Alison. He is a nervous man when talking to people who aren't his sister, but is a serious one when at work. Alison is the brains of the project and the one who sees if Leeman is doing it right. She is outgoing, and usually contacts the clients.
Terrain Preference: You will find a follower of Success and Survival anywhere.
Name of Kingdom/Empire: Isle Nequin, or the Island of Refuge. Commonly known as the Most Dangerous Country in the World.
Capital: Tasnit-The capital of Nequin, and where the royal family lives, the most populated and dangerous city in all of Nequin, and most likely the world.
Major Cities: Dervin-Where the military is focused. The death rate is about five a week, making it the safest city in Nequin.
Savien-The port city, where most of the pirate's are located. Has the second highest death rate at about ten deaths per week.
Society:[People]
The people of Nequin are a hardened and hostile people. If threatened they will most likely try to kill you. Actual Nequins make about 25% of the people, while foreigners make about 75% of it. Most soft foreigners learn quickly, and become like everybody else: murderous people who follow the Creed of Success and Survival.
[Economy]
Some would think with all the death that Nequin wouldn't have a thriving economy, but most are wrong. The people are smart enough to trade with other countries, and use the currency of Nequin, the Star, to keep up the flow of everything economy. And with the flow of people coming into Nequin, new technologies such as the steam punk's machines, the elven bows and arrows, and the pirate's guns, make Nequin one of the most technologically-advanced countries in the world. It's good to have open borders.
[Politics]
Oriander controls most of the politics, only with advice from the Elders of Nequin. He makes the decision whether to give this country Resource A for Resource B. In the two years of rule, Oriander has become a feared politician. When attending the Summit of Gods, a world-wide meeting of the leaders, Oriander usually holds most of the talk, trying to diffuse tensions and the thoughts of war.
Other: The Elders of Nequin holds the former king and queen of Nequin, the former General of Nequin Forces, and the former Magister Wondrous.