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Davien Kietrasune

Not meant to be, but strangely is.

0 · 516 views · located in Collenham Mountains

a character in “The Multiverse”, as played by Davien

Description

• + 4 Dexterity
• +2 Int
• +2 Char
• - 4 Constitution
• Davien is considered middle aged for a foxkin. This has the additional following effects:
• -1 Strength, Dexterity, Constitution
• +1 Intelligence, Wisdom, Charisma
With racial and age based benifits and detriments taken into account, the adjusted Skill set reads as stated below:
• +3 Intelligence
• +3 Dexterity
• +1 Wisdom
• +3 Charisma
• -1 Strength
• -5 Constitution

Foxkin are of medium size and light weight. This means they cannot don heavy armor. However, it grants the following effects:
• +4 on Hide and Move Silently, and Escape Artist checks
• +2 to saves versus enchantments, and +2 to DC to any enchantments Davien Casts.
• Foxkin aquire the Keen Scent trait if their Wisdom is 11 or higher.
• Foxkin have Low Light and Dark Vision.



Physical Description


Age: 7 (49+/-)
Height: 5'6"
Weight: 101 lbs.
Eyes: Gold
Physique
Standing tall for a foxkin at five foot six, Davien is still also incredibly slender just like the rest of his race. His fur is just barely on the scruffy side, giving him a desheveled look to other foxkin. Most other races don't notice at all.
His lower left canine is chipped off clean at the base from repetitive grinding. His tail, almost long enough to drag on the ground if not lifted, still remains maintained and groomed, unlike the rest of Davien's Fur.
His eyes are sharp as a tack, even in his well hidden "middle age". His ears are slightly larger than what they would be on an average fox, and the coloration of them gives an illusion of them being larger still. His teeth are also yellowed from occasional pipe smoking.
Davien has three scars. The first scar is a clawmark down his muzzle, almost completely faded with time and covered up with fur. Only in certain lighting or with a very close look would it be obvious.
The second scar is wrapped around Daviens lower calf. It is a bald spot all the way around his leg, with little evenly spaced dots directly in the center. (Davien wraps a colorful cloth around this one to hide it, and states its purely for the fashion, or a religious tradition if truly being pressed.)
The third, largest scar is a large set of teeth marks going across his abdomen and back, horizontally along the top of his hips, and curving upward towards the ribcage at the edges. The scar is almost a mirror image of itself on his front and back. Although this is actually dozens of scars, they are counted as one.
Davien will brag about or try to intimidate people with stories about his first scar, but he will never, ever intentionally let anyone see his second or third.
Davien certainly knows how to dress to impress. He keeps a set of nice clothes for when he gets into the city, but usually sticks with his cowl and leather armor. He foregoes boots and gloves. As stated above he always has some sort of cloth wrapped around his calf.
Coloration:
Daviens paws are completely black, turning orange halfway up his forearms and legs. His chest is white at the center, fading into orange around the abdomen. The tip of his tail is also white, with a small band of black before turning orange up to the base. The tip of his nose is jet black, very quickly turning white along the muzzle and curling down around the mouth, connecting with the white patch on his chest.
Small black circles around his eyes could almost pass for very thick masquera. Davien is peppered with sparse gray fur from the tips of his ears to his feet, but he ferociously denies it. Once again, this is a feature that would pass by almost any other race except for a Foxkin.

Biography:
Davien had a stable and boring first two decades of his life, nestled away in the forest in a community called Talbot. The community was made up of about 20 other foxkin. They were close enough to civilization to trade and bring back trinkets from the corners of the world, but Daviens existence was about 1 square mile.
His parents, the Chefs for the community, never left the village. They never let Davien leave either. Whether they were paranoid about the outside world, or trying to hide away from something, we may never know.
Davien was usually stonewalled when he got to asking too many questions about it. He would listen to stories that his friends parents would tell of the outside world, and when his friends began to leave as well, he began to loathe his parents. Out of all of Talbot, he was sure their family was the only one to never leave.
There was only one thing that kept him from running away: Arliss. He had secretly admired her since he was a kit. They had always been best friends, but she had also always been courted by another. His name was Garcon. If years ago Davien had just beaten him to the punch and been truthful with Arliss, the story might be very different today.
One day Davien snapped. He could not take the thought of her with him for another second. As he approached them while they walked together down the road, he began to run towards Garcon. Surprise began to fill both their eyes Garcon braced for the blow.
In the ensuing fight the tables turned against Davien very quickly. Before long, he was on the ground, bleeding from the face. This is where he recieved his first scar, across his muzzle. Suddenly Garcons assault ceased as he let out a stifled yelp of pain. As Daviens eyes focused, he saw Arliss had hit him in the back of the head with a stone, which now lay next to his unconsious body.
As Davien stood up he met Arliss's eyes. It became apparent her feelings mirrored his own. Garcon still lay at their feet. They had to do something, he was coming to. His eyes blearily opened and focused on the pair. Arliss kicked him once more directly in the snout, sending him back under. She took Davien's hand, running towards the forest with him in tow. That was the last time either of them set foot in Talbot.
From that day foreward Davien and Arliss were inseperable, madly in love. They did not find a road they didn't want to travel down. As long as they were together, the world was their home. They lived under the sun and slept under the stars. It never even occured to them in the three decades they spent roaming to return to Talbot.
When Arliss and Davien came to a city, they loved to tell stories (if somewhat inflated) of their adventures to the townsfolk in exchange for food and provisions. They could also hold up surprisingly well in a fight for two small foxes, but were entirely dependent on each other. Davien would zig, and Arliss would zag. Most likely they would be fairly easy to take down individually. Perhaps this is another reason they never wanted to be out of each others sight.

On a freezing mountain pass one winters afternoon, the couple had been stranded by the weather. They were forced to find a nearby cave to take shelter in. The pitch black cave was comprised of small, tight tunnels riddled with rock formations.

As they settled in, Davien stepped on what he thought must be a snake. But a tendril snapped taut and wrapped around Davien's leg, piercing it with nail sized claws. This is where Davien recieved his second scar. He screamed in pain, alerting Arliss to his situation.
He had alerted a Roper (See monster manual). The tentacle dragged him ever closer as he lost more of his strength. He looked at Arliss, completely helpless and quickly losing muscle function. The beast lifted him up off the ground and opened its maw, lowering Davien in. He felt teeth begin to pierce his body, threatening to seperate his top half from his bottom half. This is how he recieved his third scar.
Suddenly though, the teeth retracted and Davien was thrown well across the tunnel, sliding across the ground in a bloody heap. He still had just enough strength to look back and see that Arliss had climbed up the monsters rocky exterior, ascending to its cycloptic eye. She had plunged a dagger into it, causing the tentacles to flail and mouth fly open as the Roper let out a bellow of rage and anguish.
Rocks began to fall from the ceiling as Arliss ran full speed towards Davien. The ceiling collapsed over her as she was roughly 20 feet from him. Davien, beaten and bloody, snapped to a state of clarity and panic. Relying entirely on his sense of smell, he dug through the rocks for hours trying to find her. She couldn't be gone. It was impossible.
He finally pulled aside a moderately sized rock to find her hand in the rubble. Davien grabbed it and squeezed. Cold, stiff... Gone. He had failed her. He tried to move more rubble, but the boulder sized chunks of rock refused to budge. He sat down, rubbed his paws into his eyes and screamed. He couldn't tell if it was minutes or hours when he stopped. He only did so out of pure exhaustion.
Falling back onto the cave floor, Davien fell into an involuntary slumber. When he awoke there was still no indication of time passed. Only one thing was certain anymore, he was no longer whole, no longer truly alive as he was. He began to ponder the possibilities, he knew of necromancers from tales he had heard in Talbot, but, had no knowledge of where they were or are in the world.
There had to be someone out there who could right this wrong, and it was making more and more sense to him to do what he had done next. Davien cut her hand off of her arm and wrapped it up in a cloth. It sickened him to his core to do so, but in his mind it was the only chance to bring her back.

Daviens psyche recieved a permanent hairline fracture that day, making it his own secretive goal to find a Necromancer and bring back Arliss using only her dried, leathery hand. He keeps it tucked away in his satchel around people. When alone, especially at night, he will take it out, lace his fingers with "hers" and gaze at the stars.
He will still talk to her as well, sometimes spending hours telling her about his recent activities, and progress to bring her back. Davien however still has enough self awareness to know how creepy this looks, and goes through great lengths to hide his strange behavior.
It is more than likely true that he simply cannot help utilising this type of coping mechanism though, the hand being his entire world, future and past. His substitute reason for existence and underlying ultimate goal.
He wanders through his days since the end of his world in a disjointed state, still roaming along as he did with Arliss, but with a new sense of purpose and urgency. He sometimes doesnt sleep for days travelling to the next rumor or lead he's heard and becomes delerious, succumbing to his own psyche and having hallucinations. This can cause erratic behavior.
Overall though, he is still very vibrant, outgoing and pleasant company. He likes to hear new tales and jokes, not for his own interest, but to seem interesting when he repeats them for an audience. He is always the first to say hello, always the first to offer help. But he would also immediately expect you to help him soon after.
Davien tries to have people unwittingly help with his agenda, all while making it seem like he's helping them. This has varying degrees of success. Without Arliss he is very hesitant to fight, and would more than likely want to talk his way out of jams than rely on combat.






Quirks:
• Davien begins to wring his hands the longer he talks. He just can't help it.
• Davien has a fairly disjointed and unfocused attention span. Sometimes it seems like while he is fully listening, he is still miles away, thinking ahead for whatever he's planning next.
• Davien mumbles incessantly. Though barely audible, it is almost like he cannot have a thought without mouthing it.
• Davien grinds his teeth in his sleep. He is an extremely restless sleeper, only getting an average of 3-4 hours a night.
• Davien can stand being indoors but grows increasingly irritated and anxious the longer he is. He doesn't like being in buildings, and especially caves.

So begins...

Davien Kietrasune's Story

Characters Present

Character Portrait: Casren Bistreo Character Portrait: Vegeshin Kanahashi Character Portrait: Jennifer Harsdorff Character Portrait: Erin Solis Character Portrait: Havasikaji Character Portrait: The Impervious Door
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"I shall stay," Havasikaji said in her thick Solinus accent. "I have nowhere else to go. Thus, I shall stay here and do what I can to assist."

The setting changes from The Impervious Door to Collenham Mountains

Characters Present

Character Portrait: Vegeshin Kanahashi Character Portrait: Havasikaji Character Portrait: Vithimiris Character Portrait: Christopher Jameson Orlow Character Portrait: Davien Kietrasune
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A great emerald beam of light suddenly shot towards the sky and made contact with Sol,
coming from somewhere deep within the Collenham Mountains.

Sol and Terra seemed tethered together by a thin, bright, green string.

Characters Present

Character Portrait: Vegeshin Kanahashi Character Portrait: Havasikaji Character Portrait: Vithimiris Character Portrait: Christopher Jameson Orlow Character Portrait: Echa Character Portrait: Aeli Aimani
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A wooden cart rolled slowly into view, its old wheels creaking slightly. Two shimmering blue outlines of horses could be seen pulling it; it was obvious to any who studied spell craft that they were creatures summoned from the otherplane. Two girls in their mid-to-early twenties sat atop a pile of crates. One had curly brown hair and was dressed I a leather breastplate and long sleeved cotton shirt as well as leggings- travel gear, clearly. The other was wearing similar clothes, despite having a different color of shirt, and had white hair and red eyes. Both had their hair in messy buns and looked sleepy, as if they had recently woken up. In the front section of their cart was filled with leather bags which a black cat slept against. As the strangers made their way closer, the heavy magic odor made clear the enchantments on their weapons and wares. The brunette leaned over and kissed the white haired one on the nose, causing both to giggle. It was hard to decipher whether this confidence of security was warranted...